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Update #3 How do you like them apples?



Pawarumi is now available on a new platform, MacOS! Because we think everyone deserves to play no matter their operating system! But that's not all, we have also tweaked many parts of the game!



Patch Notes
  • Added MacOS support
  • Super attack shots now slowdown on hit to do more damage on thin enemies
  • New super level meter (still work in progress, tell us what you think of it!)
  • Rumble controller on player death
  • End level animation
  • Level: Ocean Dune

    • Reworked the pyramid introduction cutscene
    • Improved explosion of boss
    • Limited Jaguar doom spheres spawned by first part of the boss
  • Level: Xibalba

    • Raised difficulty of enemies in mine area
    • CPU optimisation to swarm area
    • Fixed audio of mines (less annoying!)
    • Improved rendering quality
  • Level: Industrial Complex

    • Raised difficulty in hard mode
    • Bigger explosions of boss parts being built
    • Arms building boss parts now progressively explode
    • Fixed lightmaps
    • Improved rendering quality
  • Level: Sector K-7Z4-C0A7L

    • Added big debris to explosions
    • Pillars don't spawn rings forever anymore
    • Boss flies away after generating 8 debris shields
    • Improved boss animations
    • First laser and boss: improved design of shields triggered by super attack in hard mode
    • Fixed boss getting stuck in last fight if player used its super attack
  • Fixed menu flickering on Linux when playing in non-16/9 resolutions
  • Fixed rare camera glitch on level loading
  • Minor bugfixes and tweaks

Update #3 How do you like them apples?



Pawarumi is now available on a new platform, MacOS! Because we think everyone deserves to play no matter their operating system! But that's not all, we have also tweaked many parts of the game!



Patch Notes
  • Added MacOS support
  • Super attack shots now slowdown on hit to do more damage on thin enemies
  • New super level meter (still work in progress, tell us what you think of it!)
  • Rumble controller on player death
  • End level animation
  • Level: Ocean Dune

    • Reworked the pyramid introduction cutscene
    • Improved explosion of boss
    • Limited Jaguar doom spheres spawned by first part of the boss
  • Level: Xibalba

    • Raised difficulty of enemies in mine area
    • CPU optimisation to swarm area
    • Fixed audio of mines (less annoying!)
    • Improved rendering quality
  • Level: Industrial Complex

    • Raised difficulty in hard mode
    • Bigger explosions of boss parts being built
    • Arms building boss parts now progressively explode
    • Fixed lightmaps
    • Improved rendering quality
  • Level: Sector K-7Z4-C0A7L

    • Added big debris to explosions
    • Pillars don't spawn rings forever anymore
    • Boss flies away after generating 8 debris shields
    • Improved boss animations
    • First laser and boss: improved design of shields triggered by super attack in hard mode
    • Fixed boss getting stuck in last fight if player used its super attack
  • Fixed menu flickering on Linux when playing in non-16/9 resolutions
  • Fixed rare camera glitch on level loading
  • Minor bugfixes and tweaks

Update #2.1 One got through!



Even if we do extensive testing on every of our releases, nobody is perfect! Quickly after the release of the last update, 2 players noticed a bug we thought was important enough to be quickly addressed.

We also took the opportunity to add a few tweaks suggested by a friend of ours that hadn't had the chance to make the cut last time :)

Patch Notes
  • Level: Sector K-7Z4-C0A7L
    • Lowered life from the blast launchers at the beginning
    • Fixed 3 pillars being sometimes skipped and preventing the player from being able to move in the labyrinth
    • Simplified the color-change AI of the pillars and prevented the player from being able to keep them at only one color
    • Made enemies coming after each pillar destruction come faster
    • Made the first part of the labyrinth slightly easier in normal mode

Update #2.1 One got through!



Even if we do extensive testing on every of our releases, nobody is perfect! Quickly after the release of the last update, 2 players noticed a bug we thought was important enough to be quickly addressed.

We also took the opportunity to add a few tweaks suggested by a friend of ours that hadn't had the chance to make the cut last time :)

Patch Notes
  • Level: Sector K-7Z4-C0A7L
    • Lowered life from the blast launchers at the beginning
    • Fixed 3 pillars being sometimes skipped and preventing the player from being able to move in the labyrinth
    • Simplified the color-change AI of the pillars and prevented the player from being able to keep them at only one color
    • Made enemies coming after each pillar destruction come faster
    • Made the first part of the labyrinth slightly easier in normal mode

Update #2 Access to Sector K-7Z4-C0A7L



You've been training a little more than a month on the first four levels of Pawarumi... Are you ready now to play the last level? It's finally here!

Every level in Pawarumi as his original elements that twist the genre in several ways. But this last level twists Pawarumi itself! The way we use the camera and the game mechanics is totally original and quite different from the rest of the game. The reason why we chose to do so will totally make sense in an upcoming update where we’ll finally reveal the story.

This last level has proven to be tougher to create than we first thought it would be. This is mainly because it ended up being a lot more fun and original than what we had planned at first!



This is the first release of this level and we are already planning updates to it to make it even better. Tell us everything you liked and didn't like about it so we can add to the task list and make the level even more awesome! To do so, you can participate to our Steam Forums or join our Discord or simply shoot us a friendly e-mail!

Please share and retweet the news! Make those leaderboards explode!

Good luck and have fun!

Patch Notes
  • The last level of Pawarumi, Sector K-7Z4-C0A7L
  • Legibility of the Xibalba level has been improved
  • Distortion FX on explosions has been fixed and now works properly at any resolution
  • Player's Condor Laser is now a little bit darker for improved legibility of bullets
  • Fixed enemies not being hit just before the Dune Ocean Mid Boss
  • Various minor fixes and tweaks