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Within the Cosmos News

New Patch: v2.0.5

[p]Hi everyone! The 2.0.5 update is now live. This patch brings fixes and improvements across gameplay, audio, UI, missions, and the world in general. Thanks for your patience, I hope these changes make your time in Within the Cosmos smoother and more enjoyable.[/p][p][/p][p]Here's what's included in today's patch:[/p][p][/p][p]Gameplay Changes & Fixes[/p]
  • [p]Added a 'Low Health' indicator at the bottom of the screen.[/p]
  • [p]Added audio feedback when attempting to interact with locked jail doors without meeting skill requirements.[/p]
  • [p]Added doors to UESA HQ.[/p]
  • [p]Adjusted XP requirements per level for better balance.[/p]
  • [p]Increased XP gain from enemies in Alios.[/p]
  • [p]Made the Slayer weapon dropped by sniper enemies easier to pick up without crouching.[/p]
  • [p]Fixed an issue where using Thornrush Tonic, Hushroot, and Bandages consumed the item but did not remove it from inventory.[/p]
  • [p]Fixed inability to loot the Velarach creatures.[/p]
  • [p]Fixed loot interaction behavior for Skarith creatures.[/p]
  • [p]Fixed reloading issues with Slayer, and Divinity even when ammo was available.[/p]
  • [p]Fixed reloading issues when aiming down sights with the Slayer and Divinity.[/p]
  • [p]Increased availability of sniper and DMR ammo.[/p]
  • [p]Made 'FastTravelFreedom' perk functional with proper unlock conditions.[/p]
  • [p]Fixed an issue where dying in Alios launched the player into the air.[/p]
  • [p]Fixed loss of all items when entering the player’s ship from Pearl City.[/p]
  • [p]Made the elevator in UESA HQ operate faster.[/p]
[p][/p][p]Missions & Waypoints[/p]
  • [p]Added missing waypoint for 'The Stolen Design' mission start.[/p]
  • [p]Added missing waypoint for 'Speak to Armis Tech Rep' in Pearl City.[/p]
  • [p]Added missing waypoint for 'Speak to Vicis Corp Rep' in the Research Facility.[/p]
  • [p]Corrected the 'Waiting Game' mission waypoint to point to the player’s ship.[/p]
  • [p]Adjusted waypoints when leaving certain mission areas.[/p]
  • [p]Updated various mission descriptions.[/p]
  • [p]Removed irrelevant mission text about the research facility’s location.[/p]
[p][/p][p]Audio Improvements[/p]
  • [p]Footstep, explosive, and some gunfire sounds are now affected by 'Master' volume (and Sound Effects Volume).[/p]
  • [p]Added water walking sound effects for Alios caves.[/p]
  • [p]Added sound when entering the wrong code on keypads.[/p]
  • [p]Added sound feedback for locked jail door interactions when lacking the required skill.[/p]
  • [p]Fixed missing footstep effects in Vicis Corp, Pearl City sidewalks, and Alios' Caves.[/p]
  • [p]Restored missing music in Alios' caves, Armis Tech HQ, and the Research Facility.[/p]
  • [p]Fixed firing sounds so they play in 2D space instead of from a world location for the Sniper Rifle.[/p]
  • [p]Fixed Velarach death sounds repeating after loading a save.[/p]
  • [p]Added an ‘Ambient’ volume slider to the Settings menu.[/p]
[p][/p][p]Level Design & Environment Fixes[/p]
  • [p]Adjusted grass and foliage placement to prevent floating and misaligned assets.[/p]
  • [p]Fixed clipping issues with container meshes in the bandits Alios' cave, a chest near Boreas entrance, and sidewalks in Pearl City.[/p]
  • [p]Filled visible gaps in Alios' caves.[/p]
  • [p]Adjusted player model screen position in the inventory, in Alios' caves, Armis Tech HQ, and the Research Facility.[/p]
  • [p]Added a missing keycode for a door in Armis Tech HQ.[/p]
  • [p]Retouched Vicis Corp buildings in Pearl City.[/p]
  • [p]Made several signs in Pearl City double-sided.[/p]
  • [p]Adjusted shadows for the players Avenger models.[/p]
[p][/p][p]Enemy & Combat Adjustments[/p]
  • [p]Increased enemies strength in Alios' caves.[/p]
  • [p]Fixed Android Sniper loot drops (previously dropped assault rifle, now properly drops snipers).[/p]
  • [p]Fixed minimap markers for Velarach and Skarith in Alios so they clear after death.[/p]
  • [p]Fixed damage number display for Velarach after loading a save.[/p]
[p][/p][p]UI & Interaction Improvements[/p]
  • [p]Made interact prompts more visible when entering the bandit cave in Alios.[/p]
  • [p]Updated vending machine interact text in Armis Tech HQ.[/p]
  • [p]Added on-screen 'Wrong Code' feedback to keypads alongside the audio cue.[/p]
  • [p]Fixed incorrect interact text for Siphon Ammo.[/p]
  • [p]Corrected behavior when picking up certain consumables that could incorrectly give venom.[/p]
[p][/p][p]Thank you all for your continued support. I’m excited to keep improving the game and bringing you more content. I hope you enjoy the update! ❤️[/p][p][/p][p]
- debdev[/p]

Hotfix: 2.0.4.1

[p]Just a small update that fixes a critical bug and makes one small tweak.[/p][p][/p]
  • [p]Fixed an issue where tagged skills during character creation weren't receiving their bonus in-game.[/p]
  • [p]Removed the crosshair from view when looking at planets in the star map.[/p]
[p][/p][p]Thank you to the player who reported the skill issue! ❤️

- debdev[/p]

New Patch: v2.0.4

[p]Hi again everyone! I just realised it’s been over four months since launch and the game is running much smoother now! Over the past week I’ve focused on polishing core systems like missions, AI, UI, and sound fx. This patch includes lots of small but important improvements to make the experience tighter and more enjoyable.[/p][p]
[/p][p]NPCs / AI[/p]
  • [p]Fixed crucial issue with some NPCs/enemies not moving[/p]
  • [p]Enlightened soldiers now attack the player when the player kills one of them[/p]
  • [p]Fixed Enlightened soldier fleeing instead of fighting when attacked[/p]
  • [p]Naqri now fight back when attacked from range[/p]
  • [p]Fixed Naqri death audio still playing, and damage numbers appearing upon re-loading[/p]
  • [p]The Order terrorist now dies if player chooses to let him succumb to his wounds[/p]
  • [p]NPCs no longer continue walking while confronting the player for thieving[/p]
  • [p]UESA soldiers dialogue has been updated when confronting the player for thieving[/p]
  • [p]Sheriff in Chronos now attacks and doesn’t T-pose on death[/p]
  • [p]The Order soldiers no longer incorrectly say 'Android' when shot[/p]
  • [p]Improved death animations for Order soldiers[/p]
  • [p]Fixed crash when approaching the Order of the Pristine Path's camp[/p][p][/p]
[p]UI[/p]
  • [p]Lowered 'New Mission' UI to avoid overlap with level-up icon[/p]
  • [p]Moved 'Save Successful' UI to top-right when quick saving[/p]
  • [p]Resized text for New Mission UI[/p]
  • [p]Adjusted Mission Completed UI to be left-aligned[/p]
  • [p]Tablets now appear above mission UI when being read (to avoid mission UI overlapping the tablets text)[/p]
  • [p]Fixed current skill stats resetting visually to 0%[/p]
  • [p]Waypoints now appear above the planet that you need to go to on the star map[/p]
  • [p]Fixed a visual issue when clicking a planet on the star map[/p]
  • [p]Changed interact sound for the star map[/p]
  • [p]Added hover and press sounds to star map selections[/p]
  • [p]Edited UI elements in planet viewer[/p]
  • [p]Changed UI elements in Customise Flags screen[/p]
  • [p]Fixed scaling for buttons in Customise Flags screen[/p]
  • [p]Changed interact sound FX for the flag customiser[/p]
  • [p]Active/tracked mission text is now slightly smaller[/p]
  • [p]Clicking anywhere in star map no longer fires the gun (nor does it fire other inputs)[/p]
  • [p]Fixed label showing 'Coating Station' when interacting with flags customiser[/p][p][/p]
[p]Audio[/p]
  • [p]Fixed wooden floor sounding like metal in Chronos HQ[/p]
  • [p]Changed bridge footstep sound near transport station from metal sound fx to concrete[/p]
  • [p]Changed transport station footstep sound fx[/p]
  • [p]Added background music to transport station, hangar, Pearl City, and transport ship[/p]
  • [p]Replaced kinetic boost sound FX[/p]
  • [p]Added footstep sound effects for the spaceship dock[/p][p][/p]
[p]World / Environment[/p]
  • [p]Fixed visible building seam near staircase in Chronos HQ[/p]
  • [p]Made lighting adjustments in Pearl City[/p]
  • [p]Fixed mesh clipping issues in Pearl City[/p]
  • [p]Brightened Lucian’s office[/p]
  • [p]Fixed some oddly positioned drawers in a house in Berith II[/p]
  • [p]Removed bunker fast travel option when in hangar[/p]
  • [p]Added 'Salton' as a fast travel destination[/p][p][/p]
[p]Missions / Waypoints[/p]
  • [p]Changed objective text for “Power Up” mission[/p]
  • [p]Fixed waypoint not updating properly after loading in[/p]
  • [p]Waypoints now update correctly when accepting new missions[/p]
  • [p]Added a waypoint to the players ship when entering the hangar in the transport station[/p]
  • [p]'Deliver Datadisk' mission now shows the correct waypoint upon landing in Pearl City[/p]
  • [p]The 'Deliver Datadisk' mission is now automatically tracked upon landing in Pearl City[/p]
  • [p]After convincing Carl Notts, the Ravens leader, the player is now prompted to inform the bandits[/p]
  • [p]Created clarity changes to 'Trouble At Homestead' mission[/p][p][/p]
[p]Miscellaneous[/p]
  • [p]Fixed visual issue when opening the 'Armis Tech Stash' crates[/p]
  • [p]The inventory characters positioning is now fixed when in Pearl City[/p]
  • [p]Added a waypoint to Alios on the star map after the player boards their ship for the first time[/p]
  • [p]Fixed issue where laser gate traps wouldn't damage the player[/p][p][/p]
[p]Thank you all again, as always, for sticking with me, believing in the game, and continuing to support it as it grows and improves. More fixes, content, and polish are on the way. I hope this update makes your time in the game smoother and more immersive. I can't wait to show you all what's in store for next month! ❤️

- debdev[/p]

New Patch: v2.0.3

[p]Hi again everyone! I’ve been focusing on polishing the 2.0 experience as much as possible before the next big update. Today’s patch addresses some critical issues and brings a bit more overall refinement to the game.[/p][p][/p][p]Here’s what’s included in today’s patch:[/p][p][/p][h3]QoL Improvements[/h3]
  • [p]The torch can now be selected from the weapon wheel (for gamepad users).[/p]
  • [p]Skill books now say ‘Use’ instead of ‘Take’ for clarity.[/p]
  • [p]Renamed ‘BypassTool’ and ‘Hacktool’ in the crafting screen to BTool and HTool.[/p]
  • [p]Updated descriptions for BTool and HTool in the crafting screen to match.[/p]
  • [p]Changed sound effect when interacting with Armour Coating Stations.[/p]
  • [p]Changed notification text when picking up parts (no longer says ‘scraps’).[/p][p][/p]
[h3]UI Fixes[/h3]
  • [p]Fixed issue where the missions, map, and character screens did not pause the game in certain situations.[/p]
  • [p]Fixed bug where switching from missions to crafting caused the cursor to disappear.[/p]
  • [p]Switching from missions back to inventory or character screens no longer unpauses the game.[/p]
  • [p]Fixed software upgrades sometimes showing a blank white box instead of software icons after they've been unlocked.[/p][p][/p]
[h3]Gameplay Fixes[/h3]
  • [p]Red barrels near the storage facility now explode when shot.[/p]
  • [p]Resolved an issue preventing melee bandits from dealing damage properly.[/p]
  • [p]Armour colour changes now update correctly on the inventory screen.[/p][p][/p]
[h3]Level & World Fixes[/h3]
  • [p]Fixed floating tree and exposed rock model near UESA's bunker in Berith II.[/p]
  • [p]Rocks near the watchtower/comms centre no longer trap the player and now have proper footstep sounds.[/p]
  • [p]Made loot changes to some chests in Berith II.[/p]
  • [p]Adjusted inventory character position in the 'Bandit Cells' level (was appearing too high).[/p][p][/p]
[h3]Other Fixes[/h3]
  • [p]Fixed an issue where accepting a new mission didn’t remove the previous waypoint from the minimap.[/p]
  • [p]Bandits no longer incorrectly scan as androids.[/p]
  • [p]Fixed issue where mines and grenades couldn’t be used again after one use.[/p]
  • [p]Fixed Leila Khan’s (the bookseller in Chronos) mouth continuing to move after exiting the vendor screen.[/p]
  • [p]Fixed flickering issue of the Assault Rifle’s safety switch while sprinting.[/p]
[p][/p][p]I really appreciate all the kind words you've given me; they genuinely help me stay motivated. Thank you for your patience and support. I can’t wait to show you what’s coming in the next big update! Until then, I’ll keep pushing out small patches like this. I hope this helps improve your experience.❤️[/p][p][/p][p]- debdev[/p]

New Patch: v2.0.2

[p]Hey everyone! Thanks so much for all the feedback and support since the 2.0 (and 2.0.1) update. I’ve been working on improving some bugs, polishing the world, and tweaking UI features to make your experience smoother. Today, I’m rolling out patch 2.0.2 with a mix of fixes and quality of life improvements.

Here's what's in today's update:
[/p][h3]UI & Visual Fixes Improvements[/h3]
  • [p]Added option to keep the minimap fixed with north always at the top.[/p]
  • [p]Adjusted Main Menu hover sounds (they were a bit too loud).[/p]
  • [p]Fixed a typo that appeared in the intro cinematic.[/p]
  • [p]Updated the final intro slide to show the player in black armour instead of blue (and in a different location).[/p]
  • [p]Tweaked attribute descriptions in the Character Creator.[/p]
  • [p]Pistol modding UI for skins no longer clips offscreen.[/p]
  • [p]Reworked turret/camera hijacking UI. It now shows a countdown instead of a question mark.[/p]
  • [p]Hacking UI now shows biocell energy costs for turrets.[/p]
  • [p]'Kinetic Boost' software now displays proper info when hovering.[/p]
  • [p]‘Location discovered’ UI no longer overlaps with mission objectives.[/p]
  • [p]Fixed map screen staying open when fast travelling within the same region.
    [/p]
[h3] Bug Fixes[/h3]
  • [p]Fixed minimap toggle not working unless loading into a new area.[/p]
  • [p]Enemies now get properly removed from the minimap upon death.[/p]
  • [p]'QuickHack' software level progress now displays correctly.[/p]
  • [p]Fixed an issue where armour skins would not persist across areas.[/p]
  • [p]Fixed a bug where changing a weapons skin could break ADS transitions.[/p]
  • [p]Waypoint for Captain Williams now gets removed after delivering the datadisk.
    [/p]
[p]Thank you all for your continued support and patience as I keep polishing and adding content to Within the Cosmos. It means a lot to have you on this journey with me. I’m excited to keep building on this. More updates are on the way! ❤️[/p][p][/p]
  • [p]debdev[/p]