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Within the Cosmos News

New Patch - v2.0.1

[p]Hey everyone! Thanks for all the feedback and support since the 2.0 launch! I’ve been listening closely and have just rolled out Update 2.0.1, a follow up patch focused on bug fixes, world polish, and some new content to keep exploration fresh.[/p][p]Here’s what’s new:[/p][h3]
Bug Fixes
[/h3]
  • [p]Fixed an issue with interacting with 'Eebrina' flower progressing the Data Disk mission.[/p]
  • [p]Resolved saving issues with the ‘Blade’ melee weapon.[/p]
  • [p]Fixed grass clipping through some tents in Alios.[/p]
  • [p]Fixed a floating mesh in Alios.[/p]
  • [p]Fixed landscape clipping through a floor mesh in a building on Berith II.[/p]
  • [p]Fixed UI issues related to Software unlocking.[/p]
  • [p]Your initial gun skin now correctly matches the initial skin on the weapon.[/p]
  • [p]Adjusted lighting in an Alios cave to improve performance.[/p]
  • [p]Fixed an issue with the ‘Energiser Circuit’ augment that could be unlocked without any NIMs.[/p]
  • [p]Fixed an issue with the two new augments not showing as unlocked, even when they had been.[/p]
  • [p]Fixed an issue when modding the ‘Avenger’ weapon.[/p]
  • [p]Fixed issues with the ‘Havoc’ modding UI to accurately reflect available weapon skin options.[/p]
[h3]
World Updates & Content
[/h3]
  • [p]Hats are now more common throughout the world to better reward exploration.[/p]
  • [p]Added more 'Eebrina' plants across the game that yield biofragments.[/p]
  • [p]Added missing minimap screens for certain locations.[/p]
  • [p]Introduced a new option to toggle between a minimap or compass (or both) for navigation.[/p]
[h3]
New Loot & Discoveries
[/h3]
  • [p]Weapons Cases now spawn across planets. These are the only way to obtain the new unique weapons.[/p]
  • [p]Armis Tech Stash cases have been added, offering items tied to the new weapons and other useful supplies.[/p]
[p]More improvements and additions are on the way. Thank you for being part of the journey and for your patience while I continue polishing the game and adding content. I truly hope this is all shaping up to be the experience you all wanted and expected. ❤️
[/p]
  • [p]debdev[/p]

Major Update: 2.0

[p][/p][p]Hi everyone![/p][p]It has been quite a journey. After 9 years of development, the game finally launched and received a tremendous amount of feedback. I have done my best to address as many of your concerns as possible. Now, 3 months after release, it feels like the game is in a state where I can truly begin adding new content.[/p][p]I am excited to share Update 2.0, a major update that includes new content, gameplay improvements, and important bug fixes to enhance your experience. This update brings the game much closer to the original vision I had from the start.[/p][p]You can find the Update 2.0 changelog below, highlighting the most important changes and fixes.[/p][hr][/hr][h2]New Content[/h2]
  • [p]Added 2 new weapons.[/p]
  • [p]Added 2 new augments: Recon Optics and Kinetic Boost.[/p]
  • [p]Added more items to discover.[/p]
  • [p]Added the ability to craft medical items using plants.[/p]
  • [p]Increased the level cap by 5.[/p]
  • [p]Added the ability to talk to every NPC in the game.[/p]
  • [p]More books are now available for purchase, offering additional world lore.[/p]
[h2]UI and Quality of Life[/h2]
  • [p]Added a minimap to help players navigate the world more easily.[/p]
  • [p]Added new map screens for all 3 celestial bodies.[/p]
  • [p]Weapon skins now correctly display on the player character in the inventory.[/p]
  • [p]Added conversation history for NPC dialogues.[/p]
[p][/p]
  • [p]Players can customise ship flags.[/p]
  • [p]Players can change their armour colour at designated terminals located in Armis Tech and aboard their ship.[/p][p][/p]
  • [p]Added more hats to wear.[/p]
  • [p]Added “Context Clues” notifications to assist gameplay and give players more feedback.[/p]
  • [p]Added more 'barks' to characters.[/p]
[h2]Gameplay Improvements[/h2]
  • [p]Implemented tiered enemies to make Alios and Vesta more challenging.[/p]
  • [p]Added 5 brand-new perks to expand your skill options.[/p]
  • [p]Introduced takedown mechanics.[/p]
[p][/p]
  • [p]Added stealing mechanics.[/p]
  • [p]Added pickpocketing mechanics.[/p]
  • [p]Added a respec system, allowing players to reallocate skill points.[/p]
  • [p]Added hacking cooldowns for hacked devices, which deactivate and reactivate over time.[/p]
[h2]Bug Fixes and Polish[/h2]
  • [p]Reduced the view distance of various foliage meshes to improve performance.[/p]
  • [p]Removed various unused meshes in Chronos.[/p]
  • [p]Edited 'Vesta' level to accurately reflect the players faction choice.[/p]
  • [p]Updated UI icons for weapon skins.[/p]
  • [p]Fixed multiple visual issues with the Divinity DMR weapon.[/p]
  • [p]Fixed the ‘Executioners Rush’ skill text error.[/p]
  • [p]Fixed the 'Beast of Burden' perk unlocking issue.[/p]
  • [p]Fixed a bug allowing turrets and some cameras to be hijacked without enough biocell energy.[/p]
  • [p]Fixed waypoint tracking bugs.[/p]
  • [p]Fixed mission tracking bugs.[/p]
  • [p]Fixed an issue where the cursor didn’t work during initial dialogues if using a gamepad.[/p]
  • [p]Fixed a collision issue preventing players from uncrouching near tripwires.[/p]
  • [p]Fixed the skill book achievement unlocking problem.[/p]
  • [p]Improved death ragdolls and animations.[/p]
  • [p]Fixed weapon modding UI to accurately display weapon stats.[/p]
  • [p]Fixed visual inconsistencies with the Divinity DMR in inventory.[/p]
  • [p]Added physical barriers to certain locations to demonstrate the players inability to access them.[/p]
  • [p]Removed grass meshes that were clipping through meshes inside of buildings.[/p]
  • [p]Made balance changes for across all difficulties.[/p]
  • [p]Fixed issue with some weapons not firing after interacting with 'News' items.[/p]
  • [p]Many other minor fixes.[/p]
[p][/p][p]Thank you all so much for sticking with me over these last 3 months as I’ve continued improving the game and adding new content for you to enjoy. I’m really looking forward to hearing your thoughts on this update so we can keep making the game better together. Update 2.0 is just the beginning. ❤️[/p][p][/p]
  • [p]debdev[/p][p][/p]
[p]Click here to join the Within the Cosmos Discord server![/p]

A Look Ahead: Update v2.0

Hi everyone,

It’s been a little over two months since the game launched, and I wanted to share an update on what’s been happening since the last patch (v1.1.0), and what’s next for Within the Cosmos.

Over the past month, I’ve been focused on fixing bugs and improving stability. I've also been adding new content that I originally hoped to include at launch, as well as things that players have been asking for. The upcoming v2.0 update is something of a soft relaunch, and a major step forward for the game with over 90 changes, additions, fixes, and improvements.

Here’s a quick look at what’s coming:

Minimap: One of the most requested features since launch (and even during beta) is finally implemented.



Armour Colour Customisation: Add variety and personalisation by changing your character’s armour colour.



And much more:
  • New gameplay features: takedowns, stealing, pickpocketing
  • New perks, augments, and craftable items
  • New skill books, weapons, weapon skins, and more
  • UI upgrades, new map screens, and minimap integration
  • Improved enemy AI behaviour and dynamics
  • Performance enhancements and bug fixes

This is just the beginning of a larger effort to improve the overall experience. I’ll be announcing the release date for update v2.0 soon, but in the meantime, I’d love to hear your thoughts on these upcoming changes. Your feedback is incredibly valuable as I continue working on v2.0, and beyond.

Thank you all tremendously for your patience, your honesty, and your support! ❤️

- debdev

New Patch - v1.1.0

Hey everyone!

Today marks exactly one month since launch, and I just want to say how grateful I am for all the support, feedback, and bug reports you've shared. It’s been a busy month full of patches, improvements, and planning for the future.

Patch v1.1.0 focuses heavily on fixing major bugs, tightening up gameplay systems, improving the gameplay flow, polishing interactions, and adding a few new features based on your feedback. The goal here was to make the experience smoother, and more stable.

Here’s everything included in today's update:


Quality of Life Improvements
  • Changed tablet logo image to an Armis Tech logo.
  • Added Quick Save option in the pause menu.
  • Normal saves now unpause and continue the game immediately after saving (to get players right back into the action.)
  • Added a 'Continue' button in the main menu.
  • Added notifications on the top right to give better context clues (e.g., low too skill for an action, missing the appropriate locks, etc).
  • Added a text description to every mission.


Gameplay Improvements
  • Some turrets can now be picked up, carried, and used against enemies.
  • If the player is using a keypad or computer and gets hit, they are now forcibly taken out of the interaction.
  • The player will now become an enemy of UESA if they choose to side with the Enlightened, causing UESA forces to attack them upon arriving in Pearl City.
  • Limited the number of auto-saves and checkpoint saves to prevent the save list from being flooded.


General Bug Fixes
  • Fixed an issue where looting a dead body of an NPC that was previously killed would cause the loot prompt to float in mid-air after loading into a level.
  • Fixed the shotgun and assault rifle weapon positions when swapping weapons.
  • Fixed an issue where Androids could die and remain frozen in mid-air after falling off a ledge.
  • Fixed a bug where players could die when transitioning to a new area due to lingering KillZone triggers.
  • Fixed the issue with unlocking the QuickHack Interface software.
  • Adjusted the logic for the transport station doors to ensure they properly check if the player can access them.
  • Fixed an issue where the bandit leader would accidentally shoot himself when attacked.
  • Fixed an issue where the Order's terrorist would not shoot the player as intended.


Text and Audio Polish
  • Polished text in a few characters’ dialogue to match the VO lines more accurately.
  • Added missing voice-over lines for 6 characters.


Thank you again for being part of this first month! Your support truly means the world to me. As a solo developer, every bit of feedback, encouragement, and patience has a huge impact on me and how I move forward with this.

I’m excited to keep building on this foundation and making the game even better. Please keep your reports and suggestions coming, and I’ll keep doing my best to improve and expand the game. Now that the game is more stable, I have begun to test and implement some new features into the game, and adding more content, but I'll speak more about that in a few weeks when things get more finalised. I hope you'll look forward to it!

Here’s to the next chapter! ❤️

- debdev

New Patch - v1.0.9

Hey everyone!

I’ve spent the last few weeks playing through the game and reviewing your feedback and bug reports. In about a week or so, I’ll be releasing patch v1.1.0, which aims to address the vast majority of the issues reported so far, so I hope you're looking forward to that! For now, today’s patch addresses several bugs and makes some slight changes to the game. Here’s what’s in today’s patch, v1.0.9:


General Bug Fixes
  • Fixed some achievements not unlocking as expected
  • Fixed issue with ‘Parts’ that could cause crashes when taken
  • Fixed bug where pressing F to consume Zip! didn’t work in some cases
  • Resolved issue with Zip! respawning after being taken
  • Fixed bug where holding SPRINT while using computer or keypad played footstep sound effects
  • Fixed androids still emitting humming sounds after being killed
  • Fixed issue where Captain Williams did not deliver the full line after an encounter
  • Fixed issue that resulted in tripwires not being destroyed when shot
  • Fixed issue where the Assault Rifle would keep firing if the player was shooting it upon death
  • Fixed issue where the player couldn't talk to Anderson despite having the appropriate mission


Gameplay Adjustments
  • Adjusted enemy weapon damage
  • Reduced Biocell drop rate from androids
  • Adjusted 'Mine' loot drop rate
  • Enemies can now trigger tripwires.
  • Added sound effect for equipping mines/grenades
  • Added beds to an outdoor bandit camp area


UI / UX Improvements
  • Added location markers to Vesta locations
  • Added an available ‘NIM’ indicator to the SOFTWARE tab and on the HUD, similar to the Skills/Perks indicator
  • Adjusted level up on-screen indicator to avoid overlapping with UI
  • Adjusted location discovered UI to no longer overlap with the current objective
  • Added a ‘Selected’ icon to tagged skills in character creation
  • Added a ‘Selected’ icon when the player selects a background during character creation
  • Bunker doors ‘OPEN’ signs no longer turn on when power is shut off
  • Fixed issue where the doors in the bunker clipped through walls


NPCs
  • Adjusted hat models on some characters to reduce clipping
  • Added voiceover to the female guard outside Chronos.
  • Bookshop keeper’s mouth no longer continues moving after closing the shop menu
  • NPC in front of Chronos' entrance now walks around
  • Firing animations for androids and bandits using shotguns have been corrected
  • Julian’s initial dialogue has been adjusted


World Design & Environment
  • Updated Storage Facility layout (no longer uses Comms Centre layout)
  • Added more details to Armis Tech HQ
  • Added more details to Vicis Corp Research Facility
  • Fixed collision issues with cables on the floor in a few levels
  • Fixed skylight lighting when power is restored in the UESA bunker
  • Made sure desks in bandit camp and Armis Tech have functional drawers
  • Footstep audio for certain floors in the UESA bunker has been updated



Thank you for your ongoing support and feedback. As a solo developer, every bit of input helps shape the game in the right direction. I’m committed to making this game the best it can be, and I’m so excited for what’s to come! Keep the reports and suggestions coming, and I’ll continue working on improving everything. I also have some exciting news to share with you all in the near future. More updates are on the way! Thank you all, every single one of you, for being a part of this journey. ❤️

- debdev