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Darkwater News

Community Update #1 is now live

[p]Hello Divers,[/p][p][/p][p]Today we are shipping part 1 of a new update aimed at addressing some commonly requested features and quality-of-life improvements. Additionally, there has been several improvements to outpost generation logic.[/p][p][/p][p]Patch Notes Version 0.3.10[/p]
  • [p]New language files implemented[/p]
  • [p]Intro event added to first node[/p]
  • [p]First district size reduced to 16 nodes[/p]
  • [p]New district added: ResidentialCalm (Always starts as the first district, spawns with more outposts, stores, and less hostile encounters)[/p]
  • [p]New batch of easy enemy submarines added that only spawn on the first district when on easy mode[/p]
  • [p]Piloting sonar map size slightly decreased[/p]
[p] Outposts [/p]
  • [p]All outpost types have been given a unique entrance room. Welcome![/p]
  • [p]All outpost entrance rooms have been given a neon exit sign, in case you want to leave.[/p]
  • [p]Room culling implemented[/p]
  • [p]Outpost generation should no longer generate dead-end hallways[/p]
  • [p]Outpost sizes slightly decreased for 4 player runs[/p]
[p] Settings [/p]
  • [p]Rebindable keys added[/p]
  • [p]Inverted Y toggle added[/p]
  • [p]FOV slider moved to gameplay tab[/p]
  • [p]V-Sync toggle added[/p]
  • [p]Performance Fog toggle added[/p]
  • [p]FPS cap slider added[/p]
  • [p]Headbob toggle added. No more motion sickness![/p]
  • [p]Adrenaline Zoom toggle added[/p]
[p] Bug Fixes [/p]
  • [p]Several audio issues fixed[/p]
  • [p]Fixed floating assets in many laboratory rooms. Oops.[/p]
  • [p]Fixed navigation/collider issue in Catwalk_Corridor(3x5)[/p]
  • [p]Several pathfinding/collider issues fixed with many rooms[/p]
  • [p]Fixed issue with tutorial piloting sonar map not generating correctly[/p]
  • [p]Missing localization in keybindings setting fixed[/p]
  • [p]Fixed issue with communication screen not returning player to piloting screen after completing dialogue[/p]
  • [p]Fixed issue with broken mansion room block[/p]
  • [p]Several pathfinding/collider issues fixed with many rooms[/p]
[p] QA Fixes [/p]
  • [p]Fixed missing translations in controls menu[/p]
  • [p]Fixed overlapping text in the hack button[/p]
  • [p]Fixed untranslated warning titles in store[/p]
[p][/p][p]That's it for now. We will be releasing part 2 of this update in the coming weeks to prepare for our first major content expansion releasing later this summer, which will add new weapons, enemies, locations, and more. Until then, we'll see you below the surface![/p][p][/p][p]- Targon Studios[/p]

Version 0.2.43 Patch Notes

Attention Divers,

We've deployed an update addressing reported issues and applied adjustments based on player feedback.

General
  • New texture added to arcade cabinet: Breaker
  • Another mysterious effect added to cross item
  • Player melee range slightly increased
Enemies
  • Enemy divers now have a chance of fleeing and hiding from players when on low health,
  • Enemy divers now have a chance of fleeing and hiding from players when spotting them,
  • Infected now unpredictably flee from players,
  • Enemies targeting improved,
  • Enemy diver melee swing speed reduced by 15%,
  • Enemy infected melee swing speed reduced by 15%,
  • Infected no longer block,
  • Crab hitbox increased,
  • Crab damage slightly increased: 9->10,
  • Clam swarm hitbox increased,
  • Clams now only deal damage while swarming
Bug Fixes
  • Potentially fixed issue with no nodes spawning on piloting map,
  • Fixed issue with clipping outside of enemy submarines after boarding them using the pneumatic launcher,
  • Fixed issue with joining matches when enabling "Solo Offline" and then trying to join a lobby,
  • Reload required no longer displays on submarines without a weapon system
  • Fixed issue where electric lighting didn't count towards player visibility,
  • Fixed extreme outpost shaking when a bomb detonates,
  • Fixed bug where NULL rooms could be picked up from player submarines in the store
Localization
  • Fixed incorrect localization on manned torpedo

[hr][/hr]
We will continue monitoring any issues, addressing any feedback from the community, and deploy hotfixes.

Thanks for supporting us on our Early Access journey!

Are you experiencing bugs? Please let us know in our bug report form here.

- Targon Studios

Version 0.2.41 Patch Notes

Attention Divers,

We've deployed a hotfix addressing reported issues and applied adjustments based on player feedback.

General
  • Mice no longer get teleported to a separate room, and now instead spawn on the player corpse allowing them to explore the submarine/outposts
  • Factories no longer spawn in the Mining District
  • Electric light flickering speed reduced by 40%
  • Can no longer close doors on enemy submarines
Items
  • Cross now has mysterious effects
Bug Fixes
  • Fixed issue with Automatic Pump
  • Annoying blocking animation issue fixed, blocking should be more consistent
  • Hot-join desync fixes
  • Player corpses no longer hold items
  • Fixed issue where mine weapons would break, and could never be deployed in combat
  • Gramophone now syncs music over the network
  • Tutorial text fixed for ultra-wide monitors
  • Players who are abandoned in outposts/shops now properly lose their items
  • Players can no longer jump down the airlock when there's no store or outpost connected
  • Item locker duplication exploit fixed
  • Fixed issue where FOV wasn't properly being set when starting a run
  • Players performing actions should no longer take damage (ex. riding in a manned torpedo)
  • Fixed issue with "Against All Odds" Achievement
  • Fixed issue with displaying lobbies when booting up the game in a region that wasn't US West
  • Various language fixes for missing strings, corrections, and line breaks
[hr][/hr]
We will continue monitoring any issues, addressing any feedback from the community, and deploy hotfixes.

Thanks for supporting us on our Early Access journey!

Are you experiencing bugs? Please let us know in our bug report form here.

- Targon Studios

Hotfix 0.2.34 Patch Notes

Attention Divers,

We've deployed a hotfix addressing reported issues and applied adjustments based on player feedback.

General
  • Shop music updated
  • Shop music is now slightly quieter
  • Instructions poster added to shop
Systems
  • New pump models added to Automatic Pump room
  • New instructions poster added to Coal Engine room
Bug Fixes
  • Fixed enemies spawning in objects in enemy submarines
  • Can no longer interact with terminals by standing next to them and opening the tab menu
  • Players should no longer be able to interact with the same terminal at the same time
  • Fuel is now capped at 99 to prevent overflow
  • Fixed issue where players who were entering an arcade machine as the match was starting couldn't interact with anything

More hotfixes are incoming, and we will continue to monitor any issues and address any feedback from the community.

Thanks for supporting us on our Early Access journey!

Are you experiencing bugs? Please let us know in our bug report form here.

- Targon Studios

Hotfix 0.2.33 Patch Notes

Attention Divers,

We've deployed a hotfix addressing some reported issues and applied balance adjustments based on player feedback.

General
  • Piloting room speaker volume lowered for player using it
  • Gramophone spawning chance increased
Systems
  • Sonar Room passive regeneration doubled
  • Sonar Room cost decreased from: $200 -> $150
  • Engine Boost minigame low pressure bonus increased from: 12 -> 20
  • Engine Boost minigame high pressure bonus increased from: 15 -> 30
Items
  • New Record Added: Beacon
  • New Record Added: Arcade
Bug Fixes
  • Using medical kits no longer restores oxygen
  • Fixed issue with gramophone breaking submarine
  • Fixed issue where some players couldn't open the settings panel
  • Fixed issue with broken "Waiting..." screen
  • Medium Arsenals now spawn in shops
  • Dying should now always drop items next to the corpse
  • Players rarely unable to insert torpedo/mine into hatch issue fixed
Localization Fixes
  • Fixed localization issue with disabled weapons in Weapons terminal
  • Fixed unlocalized event responses
  • Fixed unlocalized manned torpedo interactiondisplay
  • Expand Length/Width button price displays will no longer overflow when displaying that it's maxxed out
  • Piloting warning no longer shows unsupported characters
  • Cross in chapel rooms are now localized
  • Weapon lockers in medium and large arsenals localization fixed


More hotfixes are incoming, and we will continue to monitor any issues and address any feedback from the community.

Thanks for supporting us on our Early Access journey!

Are you experiencing bugs? Please let us know in our bug report form here.

- Targon Studios