1. Gunsmith
  2. News

Gunsmith News

Gunsmith Roadmap the next updates!

Hi Gunsmithers hope you are well!

We here at SCT have had a major planing session on the next steps of development and where we want to take the game, we have wondered what to do because we knew the next major update couldn't just be more items. We discussed a playable character but there was just so much more to do before we got to that point. That being said, we ended up here....

We are dropping a roadmap for our next game features coming up all the way until July.

We took some time out to restructure the business as a whole so we can be more organised and efficient at making our games. We're hoping this leads to a better capacity to do everything in general as we have planned step by step exactly what we want to achieve over the coming months.

So here it is!




Feel free to hop on our Discord to discuss! ( link on store page)

Also many of you have asked how you can support the game more in the past so we have set up a Patreon for the game and will look at doing some cool stuff in return for your continued support!

Patreon here!

Best

SCT Team

Performance Fix Live now!







Hello all many of you have reported a huge performance hit on the latest update, we have finally worked out the origin and we have pushed the fix live now!

Your game should now be;

Version 43b


Build ID

5927748


Check this in the bottom right hand corner of the game!

This should play fine now!

Sorry for the inconvenience!

Best

Rich and Ed

THE CONSTRUCTION UPDATE!

THE CONSTRUCTION UPDATE!


Hello Gun$mithers! Rich here, today we are launching our largest update to date on Gun$mith! We have completely overhauled the way the game works. Instead of just buying a factory you have options! You can either buy a pre-made factory as you do right now or, you can build your own one from scratch!

We have made an entire 3D construction system for walls, floors, windows and doors ( they dont open and close yet we left that for later ) and lights! So now you can design the factory just the way you want!

[previewyoutube][/previewyoutube]

After you have designed it you can define areas of work i.e where people are going to work, right now it's either factory or office etc but we will work on this in the future.



So why is this as the next update? Well we sat around for some time discussing the next move and this system is required for all the next updates we wish to do. And i'll tell you why right now.

So we want to implement stuff like security, actual money like you see in the trailer that you must store in a safe location, gold bars, drugs, guns, people, who knows but all that good stuff.

Without the player being able to actually build locations there would be no way to do this unless we gave you all a premade system which also kinda sucked.

We also want you guys to be able to play as a character, have an office and get up to all sorts of bad things and that of course requires hard lads to accompany you and do your bidding so ultimately the pre made factory was running out of options.



So what did we do? We nuked the first level and started again, our new 3D artist ( Introducing Conal Wright ) made an entire map instead of a factory and now you can see the world in all its glory.

Then Ed Spent a TONNE of time programming the system that meant we could do all of this. A big shout out to Ed for again having me throw massive features at him late in the day and doing them like a boss.

We think this changes everything now and it will be interesting to see how it all plays out for you guys!

We have also added real time lighting to the game so you can place lights and light up the factory how you want. Fixed loads of bugs etc.

[previewyoutube][/previewyoutube]

But PLEASE be aware that this update is absolutely huge. Don’t expect previous saves to work and please be patient if we find bugs / optimise performance!

We added loads of different styles of floors and walls for you to customise the look of everything, so we are hyped to see how you all design your factory!



I believe its over 100 new items in the game for you all to mess around with.

We are absolutely spent as this was our longest crunch ever lasting for weeks of hard work then at least a 5 day super crunch of 16 hours + working per day.

We hope you enjoy it and please tell a friend about our game or maybe buy them a copy as we are a tiny company that needs the support!

We’re gonna have a break now but we hope you enjoy this one ( we think you will ) and we will see you soon with some new updates, bug fixes and performance improvements!

Take Care

Rich



Dev Stream lets play Gunsmith AMA with Rich

Come join me on a live stream whilst playing Gunsmith, ask me anything, give feedback or just watch how I play as the developer!

Research System Overhaul!

Hello everyone! Gunsmith team here! Today we are announcing a major update to the game. We have completely reworked our researching and unlocking system. We had a rethink of how our system worked and we felt that although the research system was open and free to go in any direction it was causing confusion for players and providing no direction. Therefore, we decided to change almost every aspect of the research system to help us build upon this easier in the future. The old system worked like this.

1. Set a research budget per day and that would earn you Research Points
2. With research points you can unlock a research however this also takes time
3. Pay a certain amount to start research
4. Start and finish research

This worked well for the earlier days of the game however this system was still the same system from our very first version years ago. After much discussion we ended up designing a new system for research that can be much better going forward in the future. This is how that system now works.



1. Build a research station and hire a researcher. Researchers have a daily wage.
2. Choose a research and pay the start research cost.
3. Your researchers will then research your chosen item.
4. The more researchers you have in your factory the faster it will be, however wages will cost more.

We feel this system is much better suited for the game. During our redesign of the games research and unlock system we decided to move players in a liner direction and put various research nodes along the way to help guide the player. For example, in the previous design you could research all of the storage racks without having any use for them. Now you can unlock them as you go along when they are more appropriate to use.



This will help us build the game in a much better way for coming updates where we will be expanding the game!

We hope you like the new system. Naturally, we will probably tweak this again in time but for now.

We will see you soon with a new update!

All the best

SCT Gunsmith Team!!


Also...


Bug Fixes and Tweaks

- Changed the prices in automation rules to decimals to fit the new decimals system.

- Fixed a bug with the Metal Former collision which sometimes caused items to backlog.