Notoriety System and a new game Kinetic Edge coming soon!
[h2]Hello Gun$mithers! [/h2]
Today we are adding a new feature, the Notoriety system. This new system allows the player to gain reputation with various clients around the world. You can either work your way towards being a businessman or a warlord. These reputations come with some perks if you play it safe. But also some risks if you’re a bad person!

Now has an effect on the game, we have rebalanced this and we have also made it count towards your notoriety so the game should be more interesting now!
We have set up initial values for all of this but in time i'm sure we will polish it with your feedback!

Thanks to your help and your support over the last 2 years. We are expanding again as a studio! We are happy to announce that we have another game being made now as well!
It’s called Kinetic Edge and its a fun physics based multiplayer game with multiple game modes where you can have fun with your friends!
If that interests you feel free to hop to the Steam page and drop a wishlist or come to the
Kinetic Edge Discord!
Kinetic Edge Steam Page!
[h2]Changes;[/h2]
Added a new Notoriety system, one of the many systems we plan on adding to add some consequences to player actions, who they deal with and who they sell to.
You can either pursue positive or negative notoriety, depending on who you deal with and where you spend your money. Both sides have advantages and disadvantages, you chose which path to take.
License requirements and starting reputations change and adapt depending on the starting country.
More implication depending on the country you start on will come in future updates.
Added a Duplicate button for multiple selection which allows players to duplicate selections without having to create a Blueprint.
Updated localization for the following languages: Chinese, Russian, Spanish, French, German and Turkish.
[h2]Bug fixes: [/h2]
Fixed a bug which was causing finished items to be processed in an invalid manner by the intermediate items boxer. It should always return them to inventory.
Fixed a bug with the intermediate items boxer which was causing empty boxes on racks.
Fixed a bug which was causing crafting and output timers for machines to reset after Pausing/Unpausing gameflow.
Fixed a bug with the new orders timer resetting when the gameflow is paused and you accept/reject an order.
[h2]Work in progress:[/h2]
Automation rules for prices to accept decimal values.
Independent boxing per item as well as specific boxes with differ items per box.
Add various sound effects to important game events.
Change the research system to a points system instead of the current budget/day combo. As well as allowing buffs to research speed, multiple research slots, etc
More specific money reports when gaining/spending money.
Thank you all for your continued support for our little studio!
See you soon!
Seacorp Team!
Notoriety system.
Today we are adding a new feature, the Notoriety system. This new system allows the player to gain reputation with various clients around the world. You can either work your way towards being a businessman or a warlord. These reputations come with some perks if you play it safe. But also some risks if you’re a bad person!

IDC ( indirect death count )
Now has an effect on the game, we have rebalanced this and we have also made it count towards your notoriety so the game should be more interesting now!
We have set up initial values for all of this but in time i'm sure we will polish it with your feedback!
We also have an exciting announcement to make!

Thanks to your help and your support over the last 2 years. We are expanding again as a studio! We are happy to announce that we have another game being made now as well!
It’s called Kinetic Edge and its a fun physics based multiplayer game with multiple game modes where you can have fun with your friends!
If that interests you feel free to hop to the Steam page and drop a wishlist or come to the
Kinetic Edge Discord
Kinetic Edge Discord!
Kinetic Edge Steam Page
Kinetic Edge Steam Page!
More Changes for Gunsmith below!
[h2]Changes;[/h2]
Added a new Notoriety system, one of the many systems we plan on adding to add some consequences to player actions, who they deal with and who they sell to.
You can either pursue positive or negative notoriety, depending on who you deal with and where you spend your money. Both sides have advantages and disadvantages, you chose which path to take.
License requirements and starting reputations change and adapt depending on the starting country.
More implication depending on the country you start on will come in future updates.
Added a Duplicate button for multiple selection which allows players to duplicate selections without having to create a Blueprint.
Updated localization for the following languages: Chinese, Russian, Spanish, French, German and Turkish.
[h2]Bug fixes: [/h2]
Fixed a bug which was causing finished items to be processed in an invalid manner by the intermediate items boxer. It should always return them to inventory.
Fixed a bug with the intermediate items boxer which was causing empty boxes on racks.
Fixed a bug which was causing crafting and output timers for machines to reset after Pausing/Unpausing gameflow.
Fixed a bug with the new orders timer resetting when the gameflow is paused and you accept/reject an order.
[h2]Work in progress:[/h2]
Automation rules for prices to accept decimal values.
Independent boxing per item as well as specific boxes with differ items per box.
Add various sound effects to important game events.
Change the research system to a points system instead of the current budget/day combo. As well as allowing buffs to research speed, multiple research slots, etc
More specific money reports when gaining/spending money.
Thank you all for your continued support for our little studio!
See you soon!
Seacorp Team!