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Hotfix 0.8.1.12 - Changelog

  • Changed the algorithm for calculating the odds of landing a hit on each individual body part.

    In previous versions of the game, the chance to hit was spread evenly between each body part. And since the character and most enemies have two of each limb, two thirds of the incoming strikes would land on arms and legs, which created a counterintuitive necessity to prioritize arm and leg protection over body and head armor.

    The chance to hit a body part will now be dynamically calculated based on their overall amount. For the player character and humanoid enemies the numbers go as follows:

    Head: 16.7%
    Body: 36.7%
    Each leg and arm: 11.7%

    This means that the chance to receive a strike to the body and the head will be roughly the same as that of taking a hit on a limb.
  • Fixed the bug that caused Damage Resistances to be taken into account before Block Power.
  • Fixed ranged weapons not losing Durability from attacking.
  • Fixed fumbled attacks dealing normal amounts of Magical and Nature Damage.
  • Fixed the incorrect interaction of "Flurry of Strikes" with Hands Efficiency.
  • Fixed the effect of "Seal of Empowerment" expiring one turn sooner than intended.
  • Fixed enemies not losing Energy after using their Vivifying Essence.
  • Fixed enemies becoming Hostile upon taking damage from faraway traps in dungeons.
  • Fixed "Sudden Volley" not applying Daze when used with a crossbow.
  • Fixed "Courage" interfering with the application of Stagger in certain situations.
  • Fixed "Lingering Incantations" prolonging most non-magical effects while not working with "Stone Armor".
  • Fixed the bug preventing enemies from opening grate doors.
  • Fixed the Brynn Fence selling lower level items than he is supposed to.
  • Fixed the excessive Durability of some sarcophaguses (which was resulting in huge damage to anyone knocked back into them).
  • Fixed the incorrect sprite of Engraved Greaves.
  • Fixed the interruptions to background music when moving between locations.
  • Fixed the missing condition check during the Mannshire Governor dialogue.
  • Fixed the issue with the Mannshire Elder's disappearing dialogue.
  • Fixed Dead Martyrs being able to continue using speech lines.
  • Fixed Brynn Crossbowmen being able to descent from city walls.
  • Fixed the inability to fix shields with Repair Kits.
  • Tweaked items' Durability loss, including the Durability loss from blocked attacks.
  • Fixed the Knockback Chance formula of "Reign in Blood".
  • Fixed the inability to attack furniture and other props without activating the attack mode.
  • Fixed fumbled "Breakthrough" being able to apply Stagger to its target.

Hotfix 0.8.1.10 - Changelog

[h3]QOL AND OPTIMIZATION[/h3]

- Reworked the algorithm for rendering the UI, which should result in a major (25-30%) FPS boost when running the game on low-end systems.
- Added a shortcut for Inspecting enemies, Shift+LMB.
- Items and body parts will now be grayed out when attempting to use an item that can’t be applied to them.
- Added a button for deleting characters in the save menu.
- Added pop-up hints that explain Knockback and attacks of opportunity.
- While on the ground, quivers will now display the amount of bolts and arrows stored inside them.
- Contract rewards are now given in coin purses.

[h3]FIXES[/h3]

- Fixed the algorithm for calculating the amount of blocked damage.
- Fixed the issue with the Durability system that caused items to lose more Durability than intended and damaged incorrect items.
- Jewelry, cloaks, and belts will now slowly lose Durability when worn by the character.
- Fixed the rounding issue that caused Fortitude to grant its maximum benefits upon reaching 26% instead of 50%.
- Fixed the bug causing basic Resistance values to stack with major Resistance categories, thus allowing to exceed Resistance caps.
- Fixed “Pathfinder” not revealing certain enemy types when using “Examine Surroundings”.
- Optimized the rendering of sea tiles on the global map.
- Fixed and standardized a number of rounding issues.
- Fixed the inability to trade with ol’ Tott.
- Fixed the damage formula of "Seal of Reflection".
- Fixed the bug causing unique items that drop on certain enemies' death to appear multiple times per playthrough.
- Fixed Hostile enemies not alerting their allies if they are located outside of the player character's - Vision.
- Fixed "Confusion" sometimes causing enemies to move to random tiles if their opponent is adjacent.
- Fixed birds not reacting to the use of abilities.
- Fixed certain modifiers not working as intended while affected by “Megalomania”.
- Fixed the bug with “Hunter’s Mark” and enemy crossbowmen.
- Fixed “Battle-Forged” not taking already accumulated stacks of the effect into account in certain situations.
- Fixed the bug allowing cooldowns to go down when performing actions that don’t take a turn.
- Fixed “Rune of Sustention” granting incorrect bonuses.
- Fixed Backfire Chance being displayed without the percentage symbol in the character menu.
- Fixed the Elven Lady, Wine Trader, and Fish Monger’s incorrect dialogue lines.
- Removed daggers’ hidden Crit Efficiency bonus against Unaware targets.
- Fixed the missing note in Ryn’s basement.
- Fixed the incorrect formula tag in the hover of “Hewing Strike”.
- Fixed “Determination” not delivering a strike to an approaching enemy after knocking them back during a previous turn.
- Fixed the mace-wielding Skeleton Kingsguard not dropping a shield on death.
- Updated the hover of “Immolation”.
- Updated the hover of “Deafening Roar”.
- Fixed the Carved Topaz Amulet’s incorrect material type.
- Fixed Verren not having access to Magic Mastery in the Prologue.
- Fixed the interaction of “Flurry of Strikes” with Hands Efficiency.
- Receiving an attack that deals no damage should no longer trigger the “damage taken” sound effect.
- Fixed the bug caused by repeatedly aggroing the Ancient Troll.
- Fixed Guards continuing to chase the character after already searching them for stolen items or collecting a fine.
- Fixed the incorrect price modifier that caused Brynn Craftsmen to repair items for cheaper than their colleagues in Mannshire and Osbrook.
- Both “Tactics” now lose stacks when delivering basic strikes and using Attack skills.
- Fixed the bug that caused successful blocks to transform received fumbled strikes into successful ones.
- Fixed the interaction between “Impulse” and enemy movements.
- Fixed crossbow bolts having a Range stat.
- Fixed crossbow bolts’ stats not matching their hovers.
- The max duration of “Vigor” gained from resting near a campfire is now the same as from sleeping.
- Fixed some Mannshire containers not having an owner.
- Fixed the Ancient Troll not being able to attack the character in some spots of the arena.
- Fixed “Deafening Roar” sometimes activating twice per turn.
- Fixed “Troll Regeneration” triggering twice per turn if the Ancient Troll is affected by certain debuffs.
- Fixed some modifiers being able to trigger twice per turn.
- Fixed the Ancient Troll activating “Troll Regeneration” while the character is still adjacent.
- Fixed the incorrect duration of the Damage Taken penalty applied to the Ancient Troll after disrupting its “Troll Regeneration”.
- Fixed enemy rangers sometimes taking a shot at the adjacent character instead of switching to their melee weapon.
- Removed the possibility of dragging or learning abilities while precasting another ability.
- Fixed the issue with campfires’ visibility.
- Fixed the incorrect duration of “Tactics” effects.
- Outlander Merchants in the Brynn Docks now continue to trade even after sunset.
- Fixed the bug causing enemies to sometimes prioritize the destruction of objects instead of other actions.
- Fixed the duplicating trading tabs when interacting with some NPCs.
- Fixed the incorrect cooldown of “Thirst for Battle”.
- Fixed “Seal of Shackles” not scaling with the caster’s Magic Power.
- Fixed enemies being able to counter “Finisher” before dying to it.
- Fixed “Adaptability” not reducing the duration of “Poisoning”.
- Removed the possibility of fixing items that don’t have Durability.
- Fixed enemies not turning Hostile after being hit with a fumbled attack.
- Fixed “Sprint Training” not reducing Charge skills’ Energy Cost.
- Fixed Medium and Severe Hand Injuries debuffing Block Chance instead of Accuracy.
- Fixed the Throwing Net’s hover not matching its effects.
- Fixed “Reign in Blood” not having Strength among the list of Attributes required for unlocking it.
- The Wine Trader’s stall now uses a sprite that corresponds with the goods she actually sells.

[h3]BALANCE[/h3]

- Reduced the minimum Durability threshold required for fixing an item with a Repair Kit: [90/80% > 80/60%].
- Learning “Self-Repair” now allows to occasionally receive armor fragments as loot from killed enemies.
- Increased the duration of all Stances: [6 > 12] turns.
- “Right on Target”: reduced the base bonus to Hands Efficiency by 4% and the base bonus to Armor Penetration by 5%.
- “Finisher”: lowered the minimum Max Health required for instantly killing the skill’s target.
- "First Aid": grants +10% Health Restoration and +[100% > 50%] Healing Efficiency for [90 > 60] turns.
- Tweaked the formulas of some Dagger, Sword, Ranged Weapon, Axe, and Pyromancy abilities.
- Equipped cloaks now prevent metal items from rusting when affected by 3+ stacks of “Wetness”.

Hotfix 0.8.1.8 - Changelog

  • Added a conclusion to the Ransacked Homestead's story.
  • Fixed the occasional inconsistencies between Energy costs displayed on the ability bar and in the Abilities menu.
  • The chance to walk to a random tile caused by "Confusion" now affects enemies as well.
  • Fixed Experience Gain not affecting the XP granted for reading books and notes.
  • When dropped on the ground, Purses will now display the amount of gold stored inside.
  • Slightly increased the rate of passive Pain decay, but also increased the amount of Health required for it to happen [75%/90% Health > 80%/95% Health].
  • Fixed the pathfinding issue that was sometimes causing enemies to freeze in place or start walking back and forth.
  • Fixed Dwarven Garments' incorrect sprites (they were effectively switched).
  • Slightly increased the base level of equipment sold by the Brynn Alchemist and Bailiffs.
  • Reduced the power of the Fortitude enchantment.
  • Tweaked some armor and consumables' stats.
  • Fixed counters not prolonging the duration of Stance effects.
  • Fixed the crash caused by "Enough for Everyone".
  • Fixed the issue preventing most hidden passive effects from being correctly reapplied.
  • Fixed Venemist not leaving a corpse on death.
  • Fixed the layering issue with the NPC in the Brynn University's cellar.
  • Optimized enemies' decision-making algorithms.
  • The Candelabrum in the Golden Grain Inn can now be picked up.

Hotfixes 0.8.1.5-0.8.1.7 - Changelog

  • Made it possible to equip Throwing Nets into weapon slots.
  • Lockpicks are now given priority over Crowbars when interacting with locks through the context menu.
  • Fixed abilities not adjusting their Range when performing actions that don't take a turn.
  • Fixed "Double Lunge" not receiving a reduced cooldown if both strikes deal damage.
  • Fixed the issue with "Mighty Kick" and Stagger.
  • Fixed the issue locking the character's ability to attack after being Knocked back on the same turn as moving to another location.
  • Fixed "Regroup" granting its effect for a lower number of turns than mentioned in its hover.
  • Fixed the trees rendering issue.
  • Fixed the issue allowing to move around during some animations in the Prologue.
  • Fixed low level brigands dropping wrong items on death.
  • Fixed "Will to Survive" granting its effect for a lower number of turns than mentioned in its hover.
  • Fixed some new items not appearing in traders' stock, Distant Dungeons' chests, and secret rooms.
  • Fixed the incorrect damage values of Skeleton Kingsguards.
  • Fixed Brigands using wrong speech lines when reacting to nearby Dogs' death.
  • Fixed the crash caused by "Hold the Line!".
  • Fixed the crash caused by "Elusiveness".
  • Fixed the crash caused by interacting with some NPCs in settlements.
  • Fixed the inability to use "First Aid" without active Injuries.
  • Fixed abandoned chicken coops still producing chicken sound effects.
  • Fixed the issue causing minibosses to lose their name upon loading a save.
  • Fixed the Restless being able to drop more than one weapon.
  • Fixed the possibility of discovering the tutorial trap in the Prologue before being prompted to do so.
  • Added new sprites for some items.
  • Fixed the bug preventing access to one of the starting Brigand dungeons.
    ============================================================
  • Fixed the issue with overlapping enemy sprites that sometimes interfered with clicking on a desired target.
  • Fixed the Energy bar hover displaying "inf" if Energy Restoration was zero.
  • Fixed the crash caused by "Concentration".
  • Fixed the crash caused by applying Stagger.
  • Fixed the crash caused by using "Elusiveness".
  • Fixed the crash caused by "Boulder Toss".
  • Fixed the issue causing enemies to deal negative damage with AoE skills in certain situations.
  • Fixed impassible tiles occasionally created by enemies after trading places with one another.
  • Fixed Throwing Nets being treated as a weapon when equipped.
  • Fixed some low level Brigands dropping magical and enchanted weapons on death.
  • Fixed the error in the damage formula of "Mighty Kick".
  • Fixed "Deflect" not taking the number of adjacent enemies into account when granting its bonus to Block Power.
  • Fixed the character taking a step when attempting to place a trap in a doorframe.
  • Disarmed Claw Traps now retain their correct sprite after loading a save or re-entering the location.
  • Fixed the bug allowing enemies to use some abilities through closed doors.
  • Fixed "First Aid" not improving the Condition of the character's body parts while affected by "Vigor" but not Injuries.
  • Reduced the penalties applied by "Confusion" to -15%. Added +15% Backfire Chance to its effect.
  • Added +10% Backfire Chance to the effect of "Covered in Oil".
  • Fixed "Lingering Incantations" not increasing the duration of "Seal of Reflection".
  • Brigand Warlock now has access to "Seal of Power" instead of "Seal of Reflection".

Hotfixes 0.8.1.1-0.8.1.3 - Changelog

- Fixed "Push the Falling" not taking effects' max duration cap into account.
- Fixed the bug causing some Brigand enemies to use incorrect damage values.
- Updated some of the items' spritework.
- Fixed "Offensive Tactic" not decreasing Fumble Chance.
- Increased the cooldown of "Mighty Kick".
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- Fixed the bug allowing "Stone Armor" to damage its caster.
- Fixed "Seal of Shackles" and "Seal of Reflection" not receiving a bonus to their duration after miracle casting them.
- Fixed the "flickering" NPC in Brynn.
- Fixed the crashes caused by Injuries and their interactions.
- Fixed the incorrect Stun/Stagger Chance formula of "Battering Ram".
- Fixed the crash caused by opening cupboards in the Catacombs.
- Fixed the crash caused by an incorrect number of crowns in some traders' inventories.
- Fixed belt hovers listing unrelated item type prefixes.
==================================
- Fixed the Mannshire Elder's strange behavior.
- Added a line to the description of "Push the Falling" to better explain its effects.
- Fixed "War Cry" granting "Battle Rage" only when Dazing enemies.
- Fixed the treatise-related XP exploit.
- Fixed the crash caused by switching "Tactics".
- Fixed the issue preventing the "Ups and Downs" achievement from being unlockable.
- Fixed the incorrect Range and cooldown of "Battering Ram" when used by enemies.
- Fixed the incorrect Weapon Damage and Armor Penetration bonuses of "Coup de Grace".
- Fixed enemies' Fortitude not reducing the duration of debuffs or the amount of DoT damage received by them.