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V 1.3.2 c

Bugfixes
  • Fixed a rare bug with "Jester's Pun" that would allow the Jester to try and insult himself and be both insulter and insulted, causing a paradox.
  • Fixed being able to close building phase during the first bivoauc placement if using a controller
  • Fixed quitting at the first turn not saving the Bivoauc placement
  • Fixed Yugong tasks showing the wrong numbers in Slow mode
  • Fixed bug with events stealing food being able to send food to the negative, thus creating "ghost hungry Pips"

v1.3.2

Hello Elders! It was just reported to me that some players had their Hard and Harder difficulties
not registering correct threat levels, and instead using Normal threat levels. This made the game quite easier, was not intended, and I fixed it. Hard must have 150% threat generation, and Harder 200%.

The change will affect your *next* game. If you start Hard/Harder mode without noticing that the threat was not increasing correctly, well, you were playing at an easier level than intended (but still harder than Normal due to the other modifiers), so you'll be facing the real challenge now! If you find this too much for your current run, you can (temporarely) use the combo LEFT SHIFT + D + N to cycle difficulty during play.


V 1.3.2

Balance Fix for Hard/Harder
  • It was reported that some players had their Hard and Harder difficulties not registering correct threat levels, making the game easier than intended. The values will now be correct when you start a
  • new* game. If you find your game too harsh as you started a Hard mode without noticing that the threat was not increasing correctly, you can (temporarely) use the combo LEFT SHIFT + D + N to cycle difficulty during play.


Bugfixes
  • Fixed some Achievements not triggering correctly
  • Fixed some instances of controller getting confused when clicking too fast in settings
  • Localization fixes

V 1.3.1 c

The rare plant bug was an ugly one, but I finally managed to get it! Now, hopefully there is nothing big around!

Have fun
- Michele

Balance
  • "Lovely Glades" boon: now also counts all non-Pavement tiles (i.e. Dirt and Soil)


Bugfixes
  • Fixed a rare bug with plants sometimes not completing planting (for real this time)
  • Fixed a bug where switching to another localization during play would not translate all the hints
  • Localization fixes

1.3.1 b

Huhu, of course when I say "here's the final update this month" we finally find some pesky bugs! Thanks for the reports, the Plant one I've been trying to find for a good while!
Have fun
- Michele

V 1.3.1 b

Bugfixes
  • Added note about animals needing to eat Soy Beans too for the Yugong challenge
  • Fixed memory unlock mechanic getting unlocked later in Fast mode
  • Fixed bug with circular logic on Huts sometimes not triggering correctly
  • Fixed a rare bug with plants sometimes not completing planting
  • Fixed a bug with loading sometimes not setting buildings active correctly

V 1.3.1

Hello Elders! I did some more balance tweaks on some of the most "feelbad" events, and some more fixes.
As I said, I'll be doing rehab for my leg in August (having the baby at home so it won't be as easy to work eheh!), then I'll resume work, in the meantime I should be around for some extreme programming if some ugly bugs show up!

Have fun and see you in September!
- Michele


V 1.3.1

UX
  • Removed "Big Village" hint as it was generating confusion


Balance
  • Swapped "Burial Site" and "Grave" amount of Pips cured per cure action
  • "Boon: Illuminism": moved from tier 7 to tier 4, so that it can be more useful
  • "Flu Epidemic": It is now a Risk event instead of an Omen event. Can appear as a Doom event.
  • "Rising Tensions": It is now a Risk event instead of an Omen event. Can appear as a Doom event.
  • "Body Heat": Increased minimum Pips constraint from 20 to 30
  • "Overcrowding": Increased minimum Pips constraint from 20 to 30
  • "Enoclophobia": Increased minimum Pips constraint from 20 to 30. Reduced strength from T*5% to T*3%
  • "Contagious Cough": Reduced strength from T*3% to T*2%
  • "Lament the World": Rarity from 2 to 3. Reduced strength from T*4% to T*3% (as Mourning without corpses makes less sense)
  • "Mourning Procession": Strength from T*6% to T*7%
  • "White Carpet": Now hits 30% instead of 50% of the map


Bugfixes
  • Fixed "Alchemist's Poisoning" and "Love Potion" effects triggering twice
  • Fixed rendering a Barbecue abandoned by disabling a Hunting Hut due to an animal tile being removed causing phantom meat to be registered
  • Fixed removing animal tiles not checking for abandoned status right away
  • Localization fixes