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V 1.1.10 N

Bugfixes

  • Fixed reroll UI sometimes appearing behind the blocking UI
  • Fixed bug with the Weird boon that blocks dead Pips from generating threat not working correctly in some instances
  • Fixed bug with resetting the run allowing previous run buildings to appear if you did not select a new one and reloaded
  • Fixed Apocalypse cutscenes sometimes resetting heat and cold values due to Domain changes being triggered
  • Minor localization fixes


Road to 1.2

Hello Elders!

I just uploaded the new patch 1.2 to the Experimental branch after a lot of work. The focus of this patch is on balance, with many changes to event selection.

Here are some highlights:
  • Effects of events scale more (i.e. higher level events have stronger effects)
  • Event level now scales with the residual chance of winning an event (i.e. barely lost events will have a lower level!)
  • Weathers have been redesigned to be more interesting
  • The Deadly event mechanic has been redesigned to be less "feel-bad"
  • Threat range to get 100% or 0% increased from 3 x Danger to 4 x Danger
  • Crops do not refill anymore at season changes.
  • Seasonal buildings do not work anymore during apocalypse
  • Overpipulation now triggers earlier (30+ Pips), and more events appear at Pipulation 20+
  • Almost all events have been rebalanced and reshuffled to add more variety
  • Cows are stronger
  • Some cures now appear earlier, and Pips can cure themselves (not if frozen or burning)
  • Weak Pips now die when hit by sickness! (ouch)




There are *a lot* of changes, so if you want to know more, you can find the changelog here!

However, that is not all, as the patch also adds a new Memory with 15 new Boons to choose from during your games! Some of these new boons are a bit wackier than usual, so let's see how you use them! If you want to help test the upcoming changes to the game, it's the moment to do so!

At last, the new patch has Polish and Chinese localization in the proofreading state, so if you speak either, do give them a try and give us feedback here!

As we playtest this patch, there may be more changes. If all goes well this patch will come to the main branch in the coming weeks, and if all goes very well I may also have an ace up my sleeve...

Have fun!
- Michele

V 1.1.10 M

Some more fixes ported to the main branch while I work on events!

Bugfixes

  • Fixed bug with trying to remove assignment from a building through the new side-UI action skipping the "used resources" check
  • Fixed Pips not finding new homes if losing their home while they are stunned
  • Fixed Pips not being unassigned form work if their building disappears due to a change of terrain
  • Fixed Pips being able to resume working on fields if they lose their job but another Farmer is available
  • Fixed Pips getting assigned to plants many turns after one is depleted (the auto-reassignment is supposed to work only for the next turn instead)
  • Fixed camera getting stuck zoomed in when Elder is having a vision if disabling "zoom out on pass turn"
  • Fixed ghost output resources sometimes appearing on new games after resetting
  • Fixed resource pool mod returning wrong negative values at the start
  • Minor localization fixes


V 1.1.10 L

Work on the balance patch is going forward, I'm doing a lot of tests and iterations and am pretty satisfied with some changes! In the meantime, here are some fixes I moved to the main branch.
Have fun!
- Michele

Bugfixes
  • Fixed paused tasks at the last turn generating their output anyway and generating some weird UI bugs
  • Fixed effect in some choice events not listing the actual values gained or lost
  • Moved Day time UI up 1 pixel to avoid it cropping when 'larger font' option is on
  • Fixed recapped resource bonus mod UI being incorrectly cropped
  • Fixed events removing the nature of a VIP not actually removing it
  • Fixed missing food warnings appearing offset by 6 pixels to the right
  • Fixed some overlapping UI elements in Agepedia
  • Localization fixes

V 1.1.10k

While I collect data for balance and iterate on events (thank you for that!), here are some more smaller fixes!

Bugfixes
  • Fixed bug with resources not being updated correctly through Enhancing traits when using some specific combinations
  • Fixed local settings on Steam Deck not being reset correctly if the demo was played beforehand
  • Fixed some messages not being correctly localized
  • Fixed wrong size of some UI elements
  • Fixed traits not refreshing correctly and thus overlapping in the Agepedia


System
  • Cleaned up some unused logs to avoid some slowdowns with many buildings