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Experimental 1.0.1.004c

Hello Elders! A new experimental versions with some bugfixes and a lot more work on the controller support (phew, that requires *a lot* of work!) The game now is completely playable with a controller, so I am going to fix some smaller issues and do some small balance tweaks on the new mechanics and I can push everything that is in experimental to the main branch this week!

Have fun!
- Michele

V 1.0.1.004 EXPERIMENTAL c

UX
  • Added "minimum font size" option
  • Various minor UI improvements


Bugfixes
  • Fixed side UI flickering on shift
  • Fixed highscore screen not showing challenge level
  • Fixed bug with older versions retaining old traits on the first load
  • Several controller fixes


System
  • Further optimized building placement checks

Experimental 1.0.1.004b

Hello Elders! I just pushed a new update on experimental that, among fixes, also adds a new scoring system. The new system assigns zero points to Buildings and Pips, and instead focuses more on prevented events and saved turns.

A word of caution: the highscore table will be reset when we get out of experimental

Have fun!
- Michele


V 1.0.1.004 EXPERIMENTAL b

Gameplay
  • Revised score formula


UX
  • Revised highscore screen to support new scoring
  • Highscore tables are now separated per Elder
  • Cycle pulsing now won't zoom anymore on creatures and will pulse only one at a time


Bugfixes
  • Fixed side UI flickering on shift
  • Fixed highscore screen not showing challenge level
  • Fixed bug with older versions retaining old traits on the first load
  • Several controller fixes


System
  • Further optimized building placement checks

Experimental 1.0.1.004


V 1.0.1.004 EXPERIMENTAL

Balance: Buildings
  • Thinker's Post and upgrades trait changed from "No building around" to "Malus for each building around"
  • Study and upgrades trait added: "Requires Town Center within 2"
  • Scriptorium default output from 2 to 3
  • Strawberries depletion rate from 10 to 8 (was missing from last version)


Bugfixes
  • Fixed lists with more than 10 pages not showing correctly in Agepedia
  • Fixed bug with unapplied settings not being reverted correctly
  • Fixed some wrong UI positioning


System
  • Improved controller support
  • Further optimized load performance
  • Optimized building placement
  • Further optimized larger villages

V 1.0.0.027b

Hello Elders!

Hope everything is going great for you all! I pushed new bugfixes on the main branch.

Work on balance patch 1.0.1 continues (thank you for your continuous feedback, the new flow seems to be well liked!), and as I iron out the details the balance patch will be moved to the main branch for everybody to enjoy. Keep sending me your thoughts about it!

Thanks to your feedback, controllers are working fine now on the experimental branch and I plan to add the controller support to the main branch alongside the balance changes!

Have fun!
- Michele


V 1.0.0.027b

Bugfixes
  • Fixed bug with Bard quarreling with other Pips before joining the village
  • Fixed bug with Bard claiming up to 3 housing places
  • Fixed bug with pulsing idle Pips not discerning their social class
  • Fixed bug with VIP and ailment popups not appearing on load until you pass the turn
  • Fixed bug with Growth action not being available if you have exactly one resource
  • Fixed bug with farmers being able to be auto-assigned to fields where other Pips were working
  • Fixed eventopedia filtering getting the wrong tab when searching inside resource tabs
  • Fixed various typos




V 1.0.1.003 EXPERIMENTAL d

UX
  • Controller fixes and updates
  • Added glyphs to Tutorial


System
  • Optimized data loading on startup


Bugfixes
  • Fixed threat getting to value 8 going out of range on Apocalypse
  • Fixed bug with research re-rolling on each load


V 1.0.1.003 EXPERIMENTAL c

Bugfixes
  • Controller fixes and updates
  • Fixed higher difficulties protection to get 100% being affected by difficulty


System
  • Optimized Building data assignment on load

Experimental 1.0.1.002d

V 1.0.1.003 EXPERIMENTAL d

UX
  • Controller fixes and updates
  • Added glyphs to Tutorial


System
  • Optimized data loading on startup


Bugfixes
  • Fixed threat getting to value 8 going out of range on Apocalypse
  • Fixed bug with research re-rolling on each load



V 1.0.0.027b

Bugfixes
  • Fixed bug with Bard quarreling with other Pips before joining the village
  • Fixed bug with Bard claiming up to 3 housing places
  • Fixed bug with pulsing idle Pips not discerning their social class
  • Fixed bug with Captain showing a ghost building in the research tree
  • Fixed bug with VIP and ailment popups not appearing on load until you pass the turn
  • Fixed bug with Growth action not being available if you have exactly one resource
  • Fixed bug with farmers being able to be auto-assigned to fields where other Pips were working
  • Fixed eventopedia filtering getting the wrong
  • Fixed various typos



Localization
  • Metal bar resource tags are now called Ingots
  • Renamed Strawberry Bushes to Strawberry Plants
  • Renamed Town Center to City Hall
  • Renamed Cattle Farm to Milking Shed
  • Renamed Relax Bench to Seaside Bench
  • Renamed Pears Tree to Pear Tree and Plums Tree to Plum Tree