Hello Elders!
Thank you so much for the warm welcome to Folkways!
I've been monitoring the early feedback, and decided to do some tweaks. Since the new elders use a lot of the new mechanics, and can get pretty advanced, I had put them later in the tree due to their prerequisites, but I can see that you are eager to try them! So I have now moved them a bit earlier, especially Dwarf is moved a lot earlier, and Cats are moved a bit earlier. I hope this can help in making them not seem so far away!
Also, during playtesting, I forgot that being a literal Catman gave me an advantage when playing as cats, so I gave a buff to the early game for Ronomy, as it felt a bit too hard! Food is still pretty scarce for Cats, but the new buff should give you an edge to get your food chains up!
Have fun!
- Michele
V 1.6.1
Balance
- Trisavolo: Scattered Stones now produce 5 stones per turn instead of 4
- Trisavolo: Increased Scattered Stones spawn value from 48 to 72, thus increasing starting stones on the map
- Ronomy: starting Food from 16 to 20
- Ronomy: start Manure from 4 to 6
- Ronomy: starts with one Hunter Cat
- Ronomy: Reduced starting plants on the map
- Ronomy: improved starting ruins selection
- Solace Buffet: Now requires a Hunter instead of a Cook
Memories
- Revised Folkways memories so that the new elders are now encountered earlier in the memory tree
UX
- Restored auto-swap recipe functionality from 1.5
Bugfixes
- Fixed a rare bug when building signposts on flat mountains
- Localization fixes and minor optimizations
- Fixed Xenophobia events not working correctly
- Fixed the unwelcome Idiot starting as a Fishpip in Delirium node
- Fixed the VIP Cat in the base game messing up if you do not also have Folkways