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dotAGE News

Out on Switch!

Hello Elders!

I am happy to announce that dotAGE is out today on Nintendo Switch, so that it will be even harder to stop playing! The game is available at 15.00 at your local time, so check out in a few hours if you do not see it available yet!

Seeing the game appear on a Nintendo console is a dream come true, I think the game really fits the Switch (well, maybe it's a bit bloody at times)! Somebody please invent a time machine so I can tell little me!!!

You can find it here: Nintendo Switch eShop Store



Have fun!
- Michele

V 1.4.1

Balance
  • Minimum resource cap with no buildings is now 0 instead of 30
  • The 'Base' cap trait of Santa is now a starting cap (i.e. buildings will increase it)
  • Reduced 'Base' cap trait of Santa from 100 to 60 (with the Bivoauc, this remains at 100 still)
  • Warehouses can now become Abandoned like other buildings
  • Abandoned buildings do not increase the resource cap anymore
  • Bad events unlocked through mechanics during a run are now set on cooldown, thus avoiding making them potentially appear soon after you unlock them


UX
  • You can now hold CTRL while placing a building to force it to be placed in the middle of the tile


Bugfixing
  • Audio: fixed event SFXs being added to the UI audio channel instead of the SFX audio channel
  • Visuals: fixed a rare bug where starting a Captain map could start with a zoom of 0, resulting in a black screen
  • Controls: fixed being able to use zoom controls in the main menu sometimes causing weird interaction when the game is started
  • Localization fixes

V 1.4.0 e

Various fixes, thanks for the reports!

Bugfixing
  • Fixed "Shade" event sometimes blocking the scared Pip in place
  • Fixed a rare bug with removing Pips using side-actions from buildings sometimes causing them to be re-assigned to that same building on load, causing a soft lock
  • Fixed bug with "An Offer You Can't Refuse" event making the Trader join the village on some specific choices
  • Fixed a small rounding error in the Pixel shader for Pips that sometimes made them look a bit weird
  • Fixed bug where Pips kept trying to return to previous buildings even if they were manually unassigned
  • Fix phase text not being hidden if quitting mid-pass turn
  • Fixed warning on auto-Pip removal not being shown anymore during the turnx
  • Localization fixes
  • Minor optimizations

V 1.4.0 d

QoL
  • Controller: The building details UI is now shown on the right even while choosing buildings
  • Controller: Minor UI improvements
  • UI: When passing the turn, the action icons won't be shown during production to reduce cluttering


Bugfixing
  • Hotkeys: Fixed bug with pressing alphanumeric buttons during buildings stopping building mode
  • Fixed bug with the building menu not closing with right click the first time you open it after the Bivoauc is placed
  • Fixed road hint not unlocking until you completed the Growth tutorial
  • Fixed bug with Randolph sometimes rolling wrong building upgrades
  • Fixed "complete current research" button sometimes not being shown correctly
  • Fixed "return-to-choice" UI sometimes being active even if no choice is there
  • Controller: Fixed a bug with memories not returning back correctly to the pause menu sometimes
  • Controller: Fixed bug when Pip-picking multiple Pips picking twice the same one

V 1.4.0 c

V 1.4.0 c

QoL
  • Controls: Shift-picking won't pick animals anymore as it was just confusing and added nothing
  • Controls: Improved hint navigation with a controller


Bugfixing
  • Improved grid neighbour computation performance
  • Fixed special thanks not appearing anymore in credits
  • Fixed bug with signposts in some places not being reset correctly when resetting the run
  • Fixed scaling of the "o" in "dot" in the title screen
  • Minor fixes to Japanese localization
  • Minor fixes to Controller use