Thank you for the reports, here is a new batch of fixes, with a couple of changes to UI and balance to boot!
Have fun
- Michele
V 1.7.1
Balance
- Buildings: Birch was giving a too large bonus to Woodcutters. The terrain bonus is now applied once, and after all base traits.
- Memories: The memory point cap now triggers only if you have unlocked all memories, to avoid confusing new players
UX
- Profiles: Added a warning that achievements are synchronized with Steam only for Profile A
- Reduced trembling during terrain change events to avoid eyes bleeding
- Advanced UI: Set special actions visibility to true by default for new players, to reduce confusion
- Advanced UI: Contextual actions are now reset at each turn passing
- Advanced UI: Globalize action flag, when using the button, is now reset each time you use it
Bugfixes
- Boons: Fixed Cult of the Dead triggering only for some buildings
- Settings: Fixed some flashes still being present during Apocalypse even if you disabled them
- Achievements: Fixed buildings being counted for achievements even if not built
- Elders: Fixed the Apocalypse starting during a post-end Santa run
- Fixed a rare bug with very old saves not being loadable if a Pip was curing somebody of a non-existing ailment
- Buildings: Fixed planned crops auto-becoming depleted once you enter a wrong season, instead of disappearing completely
- Buildings: Fixed some crops not getting completely depleted when winter comes
- Events: Fixed a handful of events still being able to target Dead Pips
- Events: Fixed four small events targeting one more Pip than necessary
- Events: Fixed Trader event behaving wrongly in slow mode, and breaking if you tried to spend more resources than available