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V 1.3.3

Took a short pause from not working to do some QoL changes, as my hands need to do some coding or they become restless. Back to not working!
Have fun
- Michele

V 1.3.3

QoL
  • Building plans are now kept in-between saves so you can prepare a better plan before going to bed at 2 A.M
  • All tasks can now be performed below existing buildings. The terrain changing might destroy the building on top if the requirement is not met anymore
  • Tasks can now be performed on tiles with ruined buildings / depleted plants even when off-season
  • Bourgeoise becoming VIPs are demoted to commoners to avoid them requiring special food (Cats were already commoners)


Bugfixes
  • Fixed numbers above 1000 in the resources pool not appearing correctly as "1k"
  • Fixed side-UI sometimes messing up spacing and hiding some items behind others
  • Fixed overflow Knowledge points disappearing if you did not use them and then added some points through work in the same turn
  • Fixed "Body Heat" counting buildings that are not yet built
  • Fixed "Lovely Glades" counting planned buildings
  • Localization fixes

V 1.3.2 d

Balance
  • Randolph: Deadly events cannot appear anymore when failing simple risk events, and Deadly predictions are forced to select a Deadly event


Bugfixes
  • Fixed some events being able to hit Tasks erroneously
  • Fixed removing pavements in Randolph games not working on original pavements
  • Fixed post end-game triggering some fake events that could block the game
  • Fixed some tasks being re-set when a Watcher is being asked to perform another task but they are in the middle of the first task
  • Fixed clearing burnging forests sometimes not removing the added danger correctly
  • Localization fixes

V 1.3.2 c

Bugfixes
  • Fixed a rare bug with "Jester's Pun" that would allow the Jester to try and insult himself and be both insulter and insulted, causing a paradox.
  • Fixed being able to close building phase during the first bivoauc placement if using a controller
  • Fixed quitting at the first turn not saving the Bivoauc placement
  • Fixed Yugong tasks showing the wrong numbers in Slow mode
  • Fixed bug with events stealing food being able to send food to the negative, thus creating "ghost hungry Pips"

v1.3.2

Hello Elders! It was just reported to me that some players had their Hard and Harder difficulties
not registering correct threat levels, and instead using Normal threat levels. This made the game quite easier, was not intended, and I fixed it. Hard must have 150% threat generation, and Harder 200%.

The change will affect your *next* game. If you start Hard/Harder mode without noticing that the threat was not increasing correctly, well, you were playing at an easier level than intended (but still harder than Normal due to the other modifiers), so you'll be facing the real challenge now! If you find this too much for your current run, you can (temporarely) use the combo LEFT SHIFT + D + N to cycle difficulty during play.


V 1.3.2

Balance Fix for Hard/Harder
  • It was reported that some players had their Hard and Harder difficulties not registering correct threat levels, making the game easier than intended. The values will now be correct when you start a
  • new* game. If you find your game too harsh as you started a Hard mode without noticing that the threat was not increasing correctly, you can (temporarely) use the combo LEFT SHIFT + D + N to cycle difficulty during play.


Bugfixes
  • Fixed some Achievements not triggering correctly
  • Fixed some instances of controller getting confused when clicking too fast in settings
  • Localization fixes

V 1.3.1 c

The rare plant bug was an ugly one, but I finally managed to get it! Now, hopefully there is nothing big around!

Have fun
- Michele

Balance
  • "Lovely Glades" boon: now also counts all non-Pavement tiles (i.e. Dirt and Soil)


Bugfixes
  • Fixed a rare bug with plants sometimes not completing planting (for real this time)
  • Fixed a bug where switching to another localization during play would not translate all the hints
  • Localization fixes