1. dotAGE
  2. News

dotAGE News

Version 1.1.7 - Reroll & Optimization

Hello Elders!

I hope you are having fun with the new Santa elder and that you are giving him all the gifts he requests! He can be a bit severe, but that's just because he's quite stressed with work!
As we prepare for the incoming Holidays and a well-earned rest after a hard year, I pushed a new update, which will be the last for this year. What does this add apart from bugfixes (and a liiiittle help with Santa)?

Optimization
In the last weeks I've been working on optimizing graphics performance for the game, taking the Steam Deck as reference. I had a big breakthrough last week and was able to increase the performance for larger villages through an optimized shader for all in-game elements, especially when zoomed out, so let me know if you find it going better for your setup!
And if you feel it is still a bit sluggish, send me your save files so I can check what may be causing the issue!



Reroll Function
As requested by many players, this update adds a Reroll Button to the pause menu. By using this function, you can restart the current run with the same elder without having to spend more time just to get back to the title screen. This will not give you any points for the current story, however, so be wary.
My suggestion would be not to overdo it, as the game shines when you have to make do with what you are given, and not when you keep re-rolling until you get the best starting conditions, but if you do prefer to play that way, be my guest!

Matus is coming!
I also have another announcement to make! I have been working with Makeship to create a Matus plush (as the Golden Prophecy predicted, do you remember?)! I have a prototype in my hands but I cannot show you it. What I can show you however is this teaser!



You can sign up here to be notified when the crowdsourcing for the Plush goes live, and if enough people order it, we'll all be having our own Matus plush yelling at all from our shelves.
https://www.makeship.com/products/matus


That is all! So, have a great holiday season and see you in 2024 where we'll have some more fun with dotAGE! I have a lot of ideas for what to add to the game, and I cannot wait to start working on them! In the meantime, have fun!
- Michele




V 1.1.007

UX
  • Added map reroll function to the pause menu, which will let you re-start the current run with little downtime. Please do not abuse it, it's (usually) more fun if you roll with what you have!
  • Added a HINT for terrains that have negative changes (i.e. snow) so that people stop thinking there is some bug with the Santa map
  • Abandoning a village won't make all buildings explode now to avoid unnecessary slowdowns on huge villages (everybody still dies immediately, I think that can be enough)


Gameplay
  • Santa now starts with Wood Stack already unlocked, to help newcomers with gathering enough wood for the harsh winter (told you it was hard!)


System
  • Greatly optimized rendering performance
  • Several optimizations to memory handling


Bugfixes
  • Fixed production sometimes switching on load and setting the wrong resources to be produced
  • Fixed a few bugs that allowed players to earn extra memory points
  • Fixed dead Pips in water appearing as wading
  • Fixed deadly event achievement triggering at the wrong events
  • Removed the Stuck achievement as it was unobtainable
  • Fixed wrong elder sometimes appearing in preview when unlocking mechanics
  • Fixed bug with resetting the game sometimes holding some resources
  • Fixed bug with seeds getting into the negatives if planting plants while having Chicken around
  • Fixed some resources UI remaining in the pool on a reset
  • Fixed tutorial triggering for non-Matus elders
  • Fixed a rare bug with loading sometimes setting buildings as active, but not really active
  • Fixed another case of the ciruclar logic bug with adjacencies on load
  • Fixed bug with game soft locking if you manage to save while instructions are being shown
  • Fixed pixelperfectness of bald Pips
  • Fixed some minor localization issues

V 1.1.006c

V 1.1.006c

Balance
  • Increased Santa's starting wood resources from 14 to 20


Bugfixes
  • Fixed a rare soft lock when upgrading buildings
  • Fixed some boons remaining between runs
  • Fixed Illuminism disappearing unless you re-loaded teh game while already in the game

V 1.1.006b

V 1.1.006b

UX
  • Updated controller Glyphs
  • Updated localization to be more controller friendly


Bugfixes
  • Fixed not being able to access Pip Renaming using a controller
  • Fixed tip saying that you can click on tips appearing during loading
  • Fixed not being able to access the website link on Steam Deck
  • Fixed a rare bug whith instruction panels getting stuck due to tutorial panels being open

Christmas Update!

Hello Elders!

I just uploaded a new version with a surprise for you all, as my thank you for your support for dotAGE!
This new version introduces a completely new elder, Santa, available only for this Holiday season!



Santa's story is one of exploitation of its poor elf Pips, to support an ever increasing need for Gifts throughout the world of dotAGE! Help him reach the quota of Gifts needed to be ready for Christmas

This story has a few quirks to it to spice things up:
- New resource: Gift!
- Four new buildings!
- A new map with evergreen trees and snow all around!
- A new job: Santa's Helper!
- A special doom event with a twist!
- A new flow specific to Santa, with a shorter run and custom seasons!

Beware, this story can be harder than the other elders with all that snow around! Will you be able to save Christmas?

Merry (early) Christmas everyone and see you in 2024, where new and exciting updates are coming!

Have fun!
- Michele

--------------------
V 1.1.006

New Elder: Santa!
  • Santa has been added as a new Elder, available only until mid January
  • Santa's mode introduces new buildings and resources, a shorter run, special season order, and a new kind of Doom
  • New resource: Gift!
  • Special text for Santa!
  • Custom tree sprites!
  • Special doom event: Christmas!
  • Four new buildings added!
  • Santa's Helper Job added!


Gameplay
  • Underground Water is now kept when adding pavements
  • Snow is now kept when adding pavements


UX
  • Remove Paving now lists "Adds: Dirt terrain" among its traits
  • Controller: Resource pool UI is now scrollable


Bugfixes
  • Controller: fixed controller blocking during event arrival UI
  • Fixed animals not listing their food correctly at the start of a game
  • Fixed ruined buildings exploding again on load
  • Fixed bug with training and upgrading costs being paid again if save/loading mid-action
  • Fixed overlap of the pass-turn UI
  • Fixed bug with Wildpip generating Nature even if out of the village
  • Fixed Controller input sometimes appearing even if nothing was available
  • Fixed Ice Cutting not listing "Removes: Snowy terrain" among its traits
  • Fixed bug with camera highlighting of game elements breaking the zoom level
  • Fixed bug with Wild Pip joining the village on a load
  • Added missing description to Wild Pip Terrain
  • Fixed various typos


V 1.1.006 experimental

A new version is now up on experimental with some bugfixes, and small changes.

V 1.1.006 EXPERIMENTAL

Gameplay
  • Underground Water is now kept when adding pavements
  • Snow is now kept when adding pavements


UX
  • Remove Paving now lists "Adds: Dirt terrain" among its traits
  • Controller: Resource pool UI is now scrollable


Bugfixes
  • Controller: fixed controller blocking during event arrival UI
  • Fixed animals not listing their food correctly at the start of a game
  • Fixed ruined buildings exploding again on load
  • Fixed bug with training and upgrading costs being paid again if save/loading mid-action
  • Fixed overlap of the pass-turn UI
  • Fixed bug with Wildpip generating Nature even if out of the village
  • Fixed Controller input sometimes appearing even if nothing was available
  • Fixed Ice Cutting not listing "Removes: Snowy terrain" among its traits
  • Fixed bug with camera highlighting of game elements breaking the zoom level
  • Fixed bug with Wild Pip joining the village on a load
  • Added missing description to Wild Pip Terrain
  • Fixed various typos


System
  • Minor optimizations