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Slay the Spire News

Testing Steam Input (Beta)



Happy post-Holidays!

As the title of this post suggests, we're bringing in Steam Input in the beta branch in anticipation of the Steam Deck release. We're also updating some languages and adding Finnish!

Patch Notes

UI and Effects
  • Added Steam Input support for better compatibility with upcoming Steam Deck.


Localization
  • Added Finnish language.
  • Serbian language support for main branch (beta already had them on).
  • Updates for DUT, EPO, ITA, JPN, POL, RUS, SPA, SRB, SRP, TUR, VIE.


Bug Fixes
  • Removed excessive display config loading.


Security
  • Updated log4j to 2.17.0 to prevent any future issues.

Slay The Spire is becoming a board game


Here it is, the best news of 2021 so far: Slay The Spire is being adapted into a board game. The tabletop treatment will turn Mega Crit Games’ fab little deck-building roguelike into a four-player cooperative adventure. Much like the video game, you’ll have to craft a deck and collect relics to beat up the baddies, and ultimately Slay that Spire.


This is exactly the sort of pick-me-up I needed at the start of a pretty dreary new year.


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V2.2: Hot Fix

A patch has been pushed to address some ultrawide issues with controllers and some improved resolution selection options.

Bug Fixes
  • Fixed button placements for confirmation and rename popup UI in Ultrawide.
  • Fixed button prompt to open shop screen rendering behind merchant.
  • Fixed crash when pressing select button on controllers twice when selecting boss chest relics/blights.
  • Fixed LB/RB buttons in card library screen misplaced in Ultrawide.
  • Fixed placement for button prompt to access Map Legend.
  • Fixed save slots looking kinda tall.


UI and Effects
  • Allowing fullscreen resolutions to change the monitor's resolution. Previously, fullscreen was only for the current resolution.
  • Fullscreen resolutions now show the aspect ratio which the game will change to.
  • Resolution dropdowns now show all available resolutions based on which display mode you're toggled to.


Localization
  • Updates for POL.


Patch V2.2: Happy Holidays!

Happy Holidays!

We've got exciting collaborations, support for wider aspect ratios, performance improvements, and made a few balance changes to some cards.

Improvements! Tweaks!

While we're awaiting news from our publishing and porting teams for the Android mobile release, we're bringing some more of the under-the-hood improvements to PC! This includes support for ultrawidescreen up to 21:9 and various hitbox and font size improvements for our touchscreen mode and general performance improvements.

The Watcher joins Fraymakers

The Watcher is making an appearance in McLeodGaming's upcoming title: Fraymakers. Check them out and maybe pitch in to their Kickstarter if you want to see a crossover fighting game starring indie characters and a character creator. We think it's pretty cool!

SteelSeries Game Sense Support

We collaborated with SteelSeries to bring lighting effects to your gaming peripherals. Very shiny stuff.

Run Data
Our approximation of what the charts will look like.

We've been receiving a lot of requests for Slay the Spire run histories for data analysis projects. We've heard you! Our kind moderator and helper Jake/ilikeshiny (who's working on his own game PogoChamp by the way) has rounded up 27gb of data and pinned it to our #data-analysis channel at the Slay the Spire Discord server.

Do you want to see which cards are chosen most often in Act 2?
Which cards are picked more often for experienced players non-experienced players?
What's the winrate for Ascension 20?

All of these answers and more can be found in this archive of 77 million DEATHS runs of Slay the Spire.

Community Fan Art


Deck the Spire by Amanda Klein

Ironclad in Demon Form by /u/polyamorous_axolotl

This cultist engraving by /u/wildgearsart

Patch Notes

Hotfix (11/30/2020)

Fixed crash when playing game in aspect ratios taller than 4:3 (such as 5:4 resolutions like 1280 x 1024).

Balance
  • Accuracy card buffed. Damage increased from 3 -> 4.
  • Accuracy+ card buffed. Damage increased from 5 -> 6.
  • Aggregate card buffed. Energy gained every 6 -> 4 cards.
  • Aggregate+ card buffed. Energy gained every 5 -> 3 cards.
  • Blade Dance card buffed. 2 -> 3 shivs.
  • Blade Dance+ card buffed. 3 -> 4 shivs.
  • Bloodletting card buffed. Energy gain increased from 1 -> 2.
  • Bloodletting+ card buffed. Energy gain increased from 2 -> 3.
  • Dramatic Entrance card buffed. Damage increased from 6 -> 8.
  • Dramatic Entrance+ card buffed. Damage increased from 8 -> 12.
  • Eviscerate card buffed. Damage increased from 6 -> 7.
  • Eviscerate+ card buffed. Damage increased from 8 -> 9.
  • Good Instincts card buffed. Block increased from 5 -> 6.
  • Good Instincts+ card buffed. Block increased from 8 -> 9.
  • Hemokinesis card buffed. Damage increased from 14 -> 15.
  • Hemokinesis card buffed. HP loss decreased from 3 -> 2.
  • Hemokinesis+ card buffed. Damage increased from 18 -> 20.
  • Phantasmal Killer card buffed. Cost reduced from 2 -> 1.
  • Phantasmal Killer+ card buffed. Cost reduced from 1 -> 0.
  • Reflex card buffed. Card draw increased from 1 -> 2.
  • Reflex+ card buffed. Card draw increased from 2 -> 3.
  • Reprogram card Focus loss decreased from 2 -> 1.
  • Reprogram+ card changed. Focus loss, Strength, and Dexterity changed from 1 -> 2.
  • Rupture+ card buffed. Strength gain increased from 1 -> 2.
  • Rupture+ card nerfed. Energy cost 0 -> 1.
  • Sadistic Nature card buffed. Damage increased from 3 -> 5.
  • Sadistic Nature+ card buffed. Damage increased from 4 -> 7.
  • Scrape card draws 3 -> 4 cards.
  • Scrape+ card buffed. Damage increased from 9 -> 10.
  • Scrape+ card draws 4 -> 5 cards.
  • Slice card buffed. Damage increased from 5 -> 6.
  • Slice+ card buffed. Damage increased from 8 -> 9.
  • Sneaky Strike card buffed. Damage increased from 10 -> 12.
  • Sneaky Strike+ card buffed. Damage increased from 14 -> 16.
  • Storm of Steel card buffed. Cost lowered from 2 -> 1.
  • Storm of Steel+ card buffed. Cost lowered from 2 -> 1.
  • Swift Strike card buffed. Damage increased from 6 -> 7.
  • Swift Strike+ card buffed. Damage increased from 9 -> 10.


Bug Fixes
  • Bursts can now be Bursted properly.
  • Fixed Dropkick card not glowing under some conditions.
  • Fixed Foreign Influence card messing up card rewards by affecting the seed.
  • Fixed Grand Finale card not glowing under some conditions.
  • Fixed Heel Hook card not glowing under some conditions.
  • Fixed issue where the line below scores were always rendered (instead of fading in).
  • Fixed issue where Watcher couldn't receive Stuffed or Well Fed bonus scores.
  • Fixed No Block power allowing players to gain Block with Dexterity.
  • Fixed Sneaky Strike card not glowing under some conditions.
  • Fixed Spirit Shield's Block value not changing under some conditions.
  • Keys for the final act could be skipped if you proceed extremely fast.


UI and Effects
  • Increased line spacing in events when bigger text mode is on.
  • Main menu panel buttons now have a wider space for bigger and localized text to fit.
  • Adjusted various fonts to improve legibility.


Performance
  • Merged and adjusted fonts to improve performance and memory usage.
  • When closing a Single Card popup or Single Relic popup, the font texture is cleared to save memory.
  • When closing the Leaderboard screen, the font texture is cleared to save memory.
  • Some code cleanup/sharing for death and victory screens.


Localization
  • Updates for DEU, EPO, FRA, JPN, POL, SPA, TUR, VIE.

Patch V2.1: The Language Patch

Hello hello,

While we're still working with our porting team to improve the mobile UX and prep for Android release, we've also addressed some MacOS compatibility issues and received many updates to localization. It's incredible to see Slay the Spire become so widely available on so many platforms and in so many languages (19 total!).

MacOS Notarization and Mod Support

The game should no longer crash when playing on MacOS Catalina 10.15. The libgdx199 and libgdx199.main branch no longer has modding support.
For those wanting to run mods, please run the game on either the main branch or beta branch.

Community Fan Art

Crossover edition!

Slay the Spire x Animal Crossing by /u/loganlcs

Slay the Spire x Helltaker by Victorformat

Slay the Spire x Hades by lunchplus

Slay the Spire x Human Skin(??) by /u/SingleOrigin

Slay the Spire x Wall by /u/brunior

Twitch plays Slay the Spire

You can now play Slay the Spire via chat commands and voting (beta)!
https://www.twitch.tv/telnetthespire

Patch Notes

Bug Fixes
  • Fixed bug where continuing a save at the event after the 3rd boss would resume the game timer if not going to the final act.
  • Fixed bug where Controlled Chaos mod would give you Unknown cards.
  • Fixed issue where Watcher data may not delete properly upon deleting a profile slot.
  • Fixed letterboxing asset placed above Gremlin Wheel spin button at certain resolutions.
  • Fixing highlight asset for View Upgrade button in card library when using controllers.
  • If Bigger Text mode is on, the main tutorial's text raised so it's not hidden by the Next button in certain aspect ratios.


UI and Effects
  • Adding support for ultra high resolutions for various aspect ratios. NOTE: Font textures scale to resolution, increasing memory use.
  • Dropdowns in Run History screen are now left aligned so it works with Bigger Text mode better.
  • Locked characters are now grayscale in custom mode screen.
  • Re-adding longpress support for mouse and touchscreen modes (enabled in Settings), off by default.
  • Seed shown in the Run History Screen is now anchored in a specific location.
  • Shifted much of the Run History screen slightly right so it's more spacious for some languages.
  • Updating credits screen timing as there's more credits.
  • Updating Gremlin Wheel event so arrow is placed better based on aspect ratio.
  • Updating rich presence string so that Ascension and Floor number can be seen.
  • In touchscreen mode, certain strings now say tap instead of click.
  • In touchscreen mode, main menu text buttons are now larger and spaced twice as far apart.
  • In touchscreen mode, target-based cards are in targeting mode, they are now rendered larger and slightly higher.
  • In touchscreen mode, when dragging cards- the cards are now offset from the touchpoint.


Localization
  • Indonesian language support added.
  • Increasing card width space for CJK languages in Bigger Text mode.
  • Updates for DEU, DUT, EPO, FRA, IND, FRA, ITA, JPN, KOR, PTB, RUS, SPA, THA, TUR, UKR, VIE, ZHS, ZHT.