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Brigand: Oaxaca News

Version 13.2

Lots of new commands/booleans for BSL scripting (Brigand Scripting Language). Made it so that in NIGHTMARE, some characters will pick up useful items left lying around that are not owned by a faction, so be careful where you hoard your shit. Useful items are any obtainable item that has targetType and ammoType both set to none. Of course I didn't have time to playtest the entire story again, but it seems to be working. Lemme know. One of the main purposes of NIGHTMARE is so I can experiment.

Also, hookers now give you the option to heal you 5 points for 5 jink, added a hooker and another bed to the new challenge map in BATTLES, and fixed a couple script bugs reported on Discord. Final update of all time.

Complete list of changes:

SOURCE CODE:
-Fixed bug where some variables wouldn't reset when loading new objects.
-Fixed bug with spawning sentients beneath terrain elevation and then using the "give" command.
-Fixed bug with "if_objNear" command so that it no longer selects objects in a character's inventory.
-Fixed bug with "if_objNear" and similar booleans where last object was not saved for "pickLast" command.
-Fixed bug where sentient objects wouldn't get targeted obtainables if they didn't have a weapon equipped.
-New script boolean: "if_itemNear" (test if useful unowned item is nearby, ignore objects with targetType=none).
-New script boolean: "if_haveSpace" (test if object has an empty slot in inventory).
-New script command: "aiTargetLast" (target previously-selected object).
-ESC key will now automatically choose "No" choice in windows.

SCRIPTS:
-New option to kiss hookers for 5 jink to heal 5 points (not in NIGHTMARE).
-Fixed Recruit Soldiers ability script in DEFAULT assets, removed from other asset folders (now adjusts object name).
-Fixed script bug where Subz Juicers and Fluffy weren't abandoning party before gauntlets (teamLeaves2.bsl).
-Added failure message when not targeting a Hooker for Lady's Man ability.
-(NIGHTMARE) Some AI scripts now get useful items on the ground.
-(BATTLES) Fixed FarmAI script for 4th BATTLES map.

RESOURCES:
-Updated Builder's Manual.

STORY FILES: (requires starting a new game)
-(BATTLES) Added a hooker and another bed (behind Osito's house) to the Fire in the Water Hole challenge map.

Version 13.1

Added a new challenge map to Brigand: Battles DLC. Defend Echo's brewery from an army of Kalfu pirates, juicers, and mambos on the Panama farms. New achievement is unlocked if you manage to save 4 of the 8 brew tanks. Also, Battles now has a completely original soundtrack thanks to Sonic Kitchen and Daniel Estay.

Sonic Kitchen: soundcloud.com/sonic_kitchen
Daniel Estay: estayproductions.com/music

Finally, snow effects are now working for modders (not used in main stories). Just use the "snow" command in the map scripts.

Snow Effects:
https://www.youtube.com/watch?v=JAJUdLX7LSw

New Battles Map:
https://www.youtube.com/watch?v=49UoRu7xjJg

Complete list of changes:

SOURCE CODE:
-New command: "snow" (creates snow weather effect, not used in main stories).
-"AITargetName" script command is now ignored if object is already targeting an object of the given name.

SCRIPTS:
-Master Techie ability can now fix "Sabotaged Androids" (used in BATTLES DLC).
-Removed Bartender dialogue about infinite Baroque weapon recharge stations (outdated hint).
-(PANAMA) Fixed use script for Cyber Demon in Ciudad del Saber, improved some Cooper dialogue.
-(PANAMA) Decreased lifespan of restless loa by waterfall from 10 to 8 (Possessed status effect).
-(PANAMA) Map script for farms now removed restless loa during daytime (instead of just AI scripts).
-(BATTLES) Fixed script bug that prevented objectives from being set.

RESOURCES:
-(PANAMA) Replaced Jungle.mp3 track (Kevin MacLeod) with original music from Sonic Kitchen.
-(BATTLES) Four new original tracks for BATTLES maps (thanks to Daniel Estay and Sonic Kitchen, 2 still unused).
-New characters for modding: Borrador, Manik (thanks to giwake, used in new BATTLES map).
-Updated credits, copyright dates, and Builder's Manual.

STORY FILES: (requires starting a new game)
-(BATTLES) Added new map to BATTLES DLC: Fire in the Water Hole.
-(PANAMA) Updated Panama Farms map a little bit (interior collision in Osito's house, cig vendor, new blocked exits).

Version 13.0

New command to make water level transparent (temp variable that resets when you leave the map, so it should be set in map script). New "Loavision" status effect that lets you see baddies through walls (for mods, not used in main stories), and setting flying to 2 disables up/down camera bob.

Also fixed a bug where you could shove your team through the alloy door to skip the Chapter 2 transition, and finally updated the Demo story file, so you should be able to copy your demo save to the full game, now (not sure).

Gonna do another update in early January that adds snow effects and a new map to BATTLES DLC.

Loavision:


Complete list of changes:

SOURCE CODE:
-New command: "waterGhost" to make water level transparent.
-Setting effect infravision to 2 lets player see through walls (for modders, not used in main stories).
-Setting object flying to 2 disables up/down camera bobbing.

SCRIPTS:
-Added new status effect: Loavision (allows you to see baddies through walls, not used in main stories).
-Teammates no longer open alloy doors on collision (prevents skipping Ch.2 screen by shoving team through door).

RESOURCES:
-Changed bean can label to Spanish ("frijoles magicos").
-Added special title screens to the 3 DLCs.
-Updated Builder's Manual.

STORY FILES: (requires starting a new game)
-(DEMO) Updated Demo story file (you can now safely copy demo characters to the full game, I think).

Warlordocracy Early v10.8 to 11.2

Gonna be another Brigand patch in early January, but for now here's the last 5 patch notes for Warlordocracy. AI and framerate has improved a lot, so give it a try (there's a free demo).

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

New sleeping gas sprite:
https://www.youtube.com/watch?v=WuELf8TjUYk

Kitty eating some raw meat (animals no longer get sick):
https://www.youtube.com/watch?v=isBlV9AS3eQ

EARLY ACCESS 11.2:

-Fixed a bug where mobile targets wouldn't get reset when changing maps.
-Izari Empire is now a faction, and mobiles have their own folder (replaced ratfolk faction).
-Updated map of Moonshade in Atlas and in-game map (Ch.3, Humming Vault now north of Muskmire).
-Updated trog sprites (including scouts, mechs, females, and added horned trogs).
-New Noble unit: City Champion (high Vitality and Physique, heavy armor).
-New Izari unit: Izari Officer (high Vitality and Physique, Leadership).
-New Trog unit: Horned Trog (high Vitality and Physique, Whirlwind).
-Ireyna now sells leather armor in Chapter 2.
-Improved more Ch.2 dialogue.


EARLY ACCESS 11.1:

-Improved combat framerate slightly.
-Fixed bug with commanding party members to attack.
-Fixed bug where unpausing would reset mobile animations.
-Fixed bug with Chapter 2 endings in scripts (3 possible endings).
-Added a "not yours" label to tooltips for items and objects that belong to a non-hostile faction.
-New jungle objects: treeBig, treeBig2, treeBig3, branch, root, rootBig, treeBigCave (for Ch.3).
-New script to decrease gas duration and move 1 tile immediately if outdoors.
-Thump sound now plays when mobiles get knocked unconscious.


EARLY ACCESS 11.0:

-Replaced sprites for poison gas, sleeping gas, smoke cloud, and dust cloud effects with something much better.
-Dust clouds and smoke clouds now cause blindness, gas/smoke/dust effects now last 10 seconds (up from 5).
-Unconscious mobiles now stop idle animation, AI scripts now check for unconscious status.
-Killer Wasps are no longer flying (so you can kill them with melee, 50% evade).
-Increased status amount of poison gas (20 to 40), and sleeping gas (5 to 10).
-Random dust clouds appear in Kickdi Brothel map (Patreon Stories).
-Fixed a combat music script bug on Scorched Farms (Ch.1).
-Fixed transition script in Western Tunnels (Ch.2).
-Added voices for Stormeye, Mercusia, and Berindal.
-Replaced Sebastius's voice.


EARLY ACCESS 10.9:

-Improved pathfinding a bit.
-Fixed bug where characters sometimes walked through closed doors.
-Fixed bug where party destinations would sometimes not cancel after moving to another map.
-Fixed bug where inventory window wouldn't immediately appear after selecting a party member.
-Setting party destinations is now smoother (collision checks now ignore fellow party members with destinations).
-Attacks now cause retaliation in non-hostile targets even if they miss, and ranged weapons degrade condition.
-Made partyChecks script more efficient (improved framerate).


EARLY ACCESS 10.8:

-New option in scripts to make your own class.
-New script command: "objCreateChar" (brings up character creation screen).
-Added new status effect: Slowed (decreases move speed, wears off over time).
-Added new status effect: Fatigued (decreases max Meta and accuracy, party members get tired after 24 hours).
-Modified fishing script so chance of success depends on Cunning and changed timer to daily limit (5 times per day).
-PartyChecks.bsl script now makes party members slowed or unconscious if too fatigued.
-Resting in beds now cures fatigue, and some herbs also reduce fatigue.
-Fixed MAJOR bug from v10.7 where shooting missiles crashed the game.
-Fixed bug where "timePass" command wasn't increasing hunger, etc.
-Douse Arrow ability now requires flint and steel for petrol+boomdust.
-Added more baddies to Chapter 2, improved Jadenbury Bridge.
-Fixed script bug where bats were phased out indoors.

Warlordocracy Early v9.7 to 10.7B

Finally finished and (mostly) playtested Patreon Stories v3.0 for Warlordocracy (3 of 5 short stories finished): https://www.patreon.com/lcsoftware



Now I can focus on Chapter 3 alpha, but I think I'm gonna crank out another non-gaming blog article first. Here's a big-ass list of updates since the last cross-promo.

Version 10.7B:

-Finished Patreon Stories v3.0 (www.patreon.com/lcsoftware). -Added 8 new achievements for Chapter 2 and Patreon Stories.
-Added some intro dialogue to Chapter 3 Demo (if you have Ch.2).
-Made character AI checks slightly more efficient (increased framerate a bit).
-Ireyna can now buy shoes from you in Ch.2 (along with other clothing).
-Training skills no longer takes 1 hour if there is no trainer object.
-Improved encyclopedia.

Version 10.6:

-Fixed major bug where mobs could walk through blocked tiles.
-Fixed bug where corpses in sand were being drawn off-screen.
-Fixed bug where items would be drawn under tables if ID is less than table object ID.
-Item glimmers are now system sprites and no longer counted as objects (much more stable).
-New script commands to customize time cycle: "timeMax" (default 600), and "timeNight" (default 300).
-New reputations for Murag and Ralo dying in any chapter (so they don't appear in later chapters).
-If Steam Big Picture is on, touchscreen mode now auto-activated (for Deck).
-Fixed night-time lighting in noble house interiors in Chapter 2.
-Improved Patreon Stories (www.patreon.com/lcsoftware).

Version 10.5:

-Added third Patreon story: Horror on Fortune Isle.
-Flint and steel item is now usable, so you can light puddles of petrol on fire (can't target puddles otherwise).
-New usable objects: kegs! (fill empty bottles with boomdust, petrol, alcohol, etc., powder kegs can explode).
-New henchmen contracts, and new separate "Contracts" section in the encyclopedia.
-New recruitable character in Patreon Stories (Deadly Hangover): Brass.
-New effect animation and sounds: heal, buff (for gemcrack magic).
-Contracts now only take 1 hour to summon henchmen (not 3).
-Circular light effect sprite now has smoother edges.
-Added brief Ch.3 scene, improved some Ch.2 dialogue.
-All sounds now stop on gameover.

Version 10.4:

-Fixed MAJOR bug where party member destinations would reset constantly on game load.
-Fixed MAJOR bug where items couldn't be obtained from chests (starting in patch 9.1).
-Fixed bug where bottles of milk, water, etc. were set to target type of "other".
-Fixed bug where "if_objMEPer" boolean wasn't working in scripts (tests meta percentage).
-New script commands: "camFlash", "camFlashRed", "camFlashGreen", and "camFlashBlue" (flash screen for lightning, etc.).
-Moved all scripts for Patreon Stories and bonus maps to a single "bonus" folder.
-Fangworms can now burrow in the sand to be immune to damage (not in Ch.1 or 2).
-Changed useItems AI script to use healing items if below 50% health.
-Added a 2nd wave of baddies to the first Patreon Story.
-New mobile sprite: burrowed.png (for burrowed baddies).
-Added lightning to scripts during rainstorms.
-Significantly updated Builder's Manual.

Version 10.3:

-Finally fixed weather effects when scrolling/zooming.
-New script command: "msgNew" (writes only if not a repeat in last 8 messages).
-New script command: "mapOverlay" (displays alternative overlay from weather folder).
-When "mapOverlay" is set, map is considered indoors, night cycle and weather disabled (removed "mapNoNight" command).
-New weather effects: light beams, light beams 2, fairy lights, dust, poison rain, poison drizzle (put in map scripts).
-New wall objects for upcoming Ch.3: wallJungle (also new canopy map tile).
-Temp weapon now appears in player hand in char creation based on class.
-Added poison rain into party checks script (not Ch.1 or Ch.2).
-Increased skills of some main characters (Favius, Salvio).
-New animal sounds for turkeys, sheep, and cows.
-Updated Builder's Manual.

Version 10.2:

-New Wait button in settings menu.
-Official chapters now listed first in stories list.
-Finished first three gemcrack scripts (basic magic).
-New command: "mapCopyFrom" that lets you copy maps from other stories.
-Fixed major bug where all new characters were tagged as cheaters and couldn't unlock achievements.
-Increased journey to Jadenbury in Ch.1 from 5 days to 10 days (for proper scale).
-Added dialogue for Hellani in Ch.2, along with a new reputation.
-Improved lots of dialogue in both chapters (Dabi and Numbers).
-Finished locations in the encyclopedia (for now).
-Updated Builder's Manual.

Version 10.1:

-Tapping a character in touchscreen mode that is already selected will now deselect.
-New hangman minigame to unlock Gemcracks for magic ("if_minigame" boolean, not yet implemented).
-Using inventory items or abilities now has a cooldown before you can use another (60 ticks by default, or 1 second).
-New script command: "objCooldown" to set object's attack and item use delay (bombs take 120 ticks, or 2 seconds).
-Fixed sound file paths in some ability scripts (hud\bonus.wav, special\feather.wav).
-Fixed death scripts for most human baddies (dropping wealth).
-Fixed Durolo AI destination in map2Docks script.
-New background screen for reading books.
-Updated manuals and encyclopedia.

Version 10.0:

-Finished Chapter 2 Early Access (on Steam tomorrow)!
-Climbing ropes and vines now requires 30 Meta.
-Fixed bug where changing to a new map made all mobiles face north.
-Fixed bug from a few patches ago where fire and other effects weren't moving.
-Effect objects like fire are now automatically set to temporary (disappear after leaving map).
-R-Clicking usable items in inventory no longer changes equipment (changed "pickEquip" to "pickDefault" in item use scripts).
-Bottles of miscellaneous substances (boomdust, etc.) now have script that lets you pour it out for empty bottle.
-Made HUD updates for party member conditions more efficient.
-New gemcracks (no scripts yet): gemPyro, gemCryo, gemBio.
-New items: counterfeit coins, counterfeit plate.

Version 9.9:

-Usable objects now run check scripts immediately after map load (light sources, etc.).
-Fixed script bug where Commander Ralo and Murag would drop papers for Ch.2 when killed in Ch.1.
-Attacking the bandit camp in Ch.1 now causes Murag to automatically flee with Favius (so the story won't break).
-New main character in Ch.1: Numbers, a bandit accountant who surrenders, improved some other dialogue.
-Sounds and game messages no longer play if map isn't yet loaded (for respawn scripts, etc.).
-Time pass dialogue window no longer displays when you travel to new maps.
-Forges now produce light (like campfires and streetlights).
-Slime monsters are now of the "fungus" species.
-Lots of Chapter 2 progress (alpha on Patreon).

Version 9.8:

-AI now checks for non-diagonal paths (L-shape), greatly improving pathfinding.
-Mobiles can now move diagonally across blocked tiles (to make collision less annoying).
-Bandits, militia, pirates, etc. have lots of new death sounds, new riot ambient sound.
-Campfires now create light effect (reveal concealed characters).
-Fixed bug where weapons were being drawn on unconscious mobiles.
-Fixed bug with real backspace key in virtual keyboard.
-Fixed bug where "destroyAll" command wasn't working.
-Fixed bug with music spazzing out on map change.
-New encyclopedia entries: status effects.
-New pirate henchman: Moon Markswoman.
-New script command: "stopSounds".
-Lots of Chapter 2 progress (alpha on Patreon).

Version 9.7:

-Virtual keyboard working if touchscreen mode is turned on in settings.
-Greatly improved framerate and pathfinding when setting multiple party destinations.
-Character window button "Dismiss" now also lets you talk to and examine party members (for touchscreen mode).
-Ranged attacks can now be evaded, attacking flying targets with melee now miss automatically.
-Decreased evasion of birds from 100% to 50%, decreased Y selection size of boars.
-Tooltips now affected by HUD opacity in settings, other HUD improvements.
-Mobiles now auto-change command to attack if target becomes hostile.
-Added factions, status effects, and some locations to encyclopedia.
-Added encyclopedia option to list all entries in a given topic.
-Now only the main character can talk to other party members.
-Lots of Chapter 2 progress (alpha on Patreon).
-Added lots more human voice sound effects.