Warlordocracy Early Access v6.3 to 6.6
Redid atlas maps, added some more hotkeys, increased max maps per story to allow modders to make massive open worlds. Mobiles now recharge meta slowly. Journal now shows Party AI setting, current weather, and number of days passed. Also fixed tons of little bugs.
The new plan is to keep it in early access until I'm finished with all 6 chapters (5 DLCs). Chapter 2 DLC is still set to release in August.
Warlordocracy Link: https://store.steampowered.com/app/1748160/Warlordocracy/
Also, if you wanna give me your money, I have a Patreon. There are exclusive DLCs, dev notes, and more for patrons: https://www.patreon.com/lcsoftware

Version 6.6
-Max maps per story increased from 100 to 999.
-H key now hides HUD, F5 quicksaves, F8 quickloads.
-Improved "timePass" command and made it a lot faster.
-New command: "daysPass" to make days pass, days passed now shown in journal window.
-Beds now let you rest 6 hours and uses the "timePass" command (no longer rest till morning or nightfall).
-Fixed bug where you couldn't click on items sitting next to large usable objects (like outhouses).
-Replaced World Atlas maps, mostly to fix scale issues (updated manuals and in-game maps).
-Added new objects: labTank, labTankSmall, fountain2Dry, special altars.
-Added new monster sprite and scripts: abomination.
-Added sounds for leapers and abominations.

Version 6.5:
-Mobiles now recharge 1 Meta every 4 seconds.
-New command: "pickTile" (pick X+Y coordinants to edit with "mapTile" commands, etc.).
-Loading parties with "loadParty" command now relies on editor position (or "pickTile" command).
-Mobile AI now stops temporary destination if surrounded on all 4 sides or has 0 speed (instead of spazzing out).
-Naturalism ability now allows you to fill buckets with rainwater, not just bottles.
-Added objects: vinesHanging, doorAncient, cityGateB, lightTree, bottleCaulk.
-Gums is now amphibious like other crocodiles (aquatic=2).
-Fixed bug with main menu sound settings.
-Improved ratfolk sprites (not in Ch.1).
-Fixed bug with double get messages.

Version 6.4
-Attacking ground no longer targets corpses.
-Fixed bug where you could shoot through doors if not diagonal.
-Hot keys now work while paused, ALT+ENTER now toggles full screen mode.
-MapNoNight variable now also disables weather and automatically counts as indoors.
-Fixed bug where you would attack when trying trying to use large objects and colliding with them.
-Fixed script bug where smoking herbs with a pipe wouldn't delete the herb (also, pipe no longer usable in combat).
-New objects: treeSwampDead, plantSwamp, swampWarning, obelisk, vine, paddle, wallTile (1 to 4).
-Fixed bug where hungry wouldn't show up in tooltips if 50+ ("statusNoTip" script command).
-Arrows and bolts now sometimes appear on ground after shot, not in target's inventory.
-Low Education grammar fuckups now only happen if choice begins with double quote.
-Finished climbing scripts for hookRope, hookRopeLong, vine, and vineLong.
-Added link to website in main menu.

Version 6.3
-Increased the size of transition arrow sprites.
-Added command: "mapCopy" (update Builder's Manual).
-Journal settings window now displays current weather and aim modifier.
-Loading a game from Journal Window now takes you to save folder automatically.
-Loading an object with SHIFT in world editor now takes you to object folder automatically.
-Fixed bug where "objStop" command wasn't working in collision scripts (transition arrow loops).
-Party members no longer teleport to blocked tiles on new maps (move to another adjacent tile).
-Dialogue windows with no object selected no longer changes camera position.
-Skeletons and zombies now have die scripts (play sound and drop bones).
-Added objects: signPlaque, bricks, statueJungle, tilesOld, bottleMoonlight.
-Added effects: fireMaul, shell, torrentacle (not used yet).
-Added tiles: upstairs, battlementsB.
The new plan is to keep it in early access until I'm finished with all 6 chapters (5 DLCs). Chapter 2 DLC is still set to release in August.
Warlordocracy Link: https://store.steampowered.com/app/1748160/Warlordocracy/
Also, if you wanna give me your money, I have a Patreon. There are exclusive DLCs, dev notes, and more for patrons: https://www.patreon.com/lcsoftware

Version 6.6
-Max maps per story increased from 100 to 999.
-H key now hides HUD, F5 quicksaves, F8 quickloads.
-Improved "timePass" command and made it a lot faster.
-New command: "daysPass" to make days pass, days passed now shown in journal window.
-Beds now let you rest 6 hours and uses the "timePass" command (no longer rest till morning or nightfall).
-Fixed bug where you couldn't click on items sitting next to large usable objects (like outhouses).
-Replaced World Atlas maps, mostly to fix scale issues (updated manuals and in-game maps).
-Added new objects: labTank, labTankSmall, fountain2Dry, special altars.
-Added new monster sprite and scripts: abomination.
-Added sounds for leapers and abominations.

Version 6.5:
-Mobiles now recharge 1 Meta every 4 seconds.
-New command: "pickTile" (pick X+Y coordinants to edit with "mapTile" commands, etc.).
-Loading parties with "loadParty" command now relies on editor position (or "pickTile" command).
-Mobile AI now stops temporary destination if surrounded on all 4 sides or has 0 speed (instead of spazzing out).
-Naturalism ability now allows you to fill buckets with rainwater, not just bottles.
-Added objects: vinesHanging, doorAncient, cityGateB, lightTree, bottleCaulk.
-Gums is now amphibious like other crocodiles (aquatic=2).
-Fixed bug with main menu sound settings.
-Improved ratfolk sprites (not in Ch.1).
-Fixed bug with double get messages.

Version 6.4
-Attacking ground no longer targets corpses.
-Fixed bug where you could shoot through doors if not diagonal.
-Hot keys now work while paused, ALT+ENTER now toggles full screen mode.
-MapNoNight variable now also disables weather and automatically counts as indoors.
-Fixed bug where you would attack when trying trying to use large objects and colliding with them.
-Fixed script bug where smoking herbs with a pipe wouldn't delete the herb (also, pipe no longer usable in combat).
-New objects: treeSwampDead, plantSwamp, swampWarning, obelisk, vine, paddle, wallTile (1 to 4).
-Fixed bug where hungry wouldn't show up in tooltips if 50+ ("statusNoTip" script command).
-Arrows and bolts now sometimes appear on ground after shot, not in target's inventory.
-Low Education grammar fuckups now only happen if choice begins with double quote.
-Finished climbing scripts for hookRope, hookRopeLong, vine, and vineLong.
-Added link to website in main menu.

Version 6.3
-Increased the size of transition arrow sprites.
-Added command: "mapCopy" (update Builder's Manual).
-Journal settings window now displays current weather and aim modifier.
-Loading a game from Journal Window now takes you to save folder automatically.
-Loading an object with SHIFT in world editor now takes you to object folder automatically.
-Fixed bug where "objStop" command wasn't working in collision scripts (transition arrow loops).
-Party members no longer teleport to blocked tiles on new maps (move to another adjacent tile).
-Dialogue windows with no object selected no longer changes camera position.
-Skeletons and zombies now have die scripts (play sound and drop bones).
-Added objects: signPlaque, bricks, statueJungle, tilesOld, bottleMoonlight.
-Added effects: fireMaul, shell, torrentacle (not used yet).
-Added tiles: upstairs, battlementsB.