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Brigand: Oaxaca News

Warlordocracy Early Access v6.3 to 6.6

Redid atlas maps, added some more hotkeys, increased max maps per story to allow modders to make massive open worlds. Mobiles now recharge meta slowly. Journal now shows Party AI setting, current weather, and number of days passed. Also fixed tons of little bugs.

The new plan is to keep it in early access until I'm finished with all 6 chapters (5 DLCs). Chapter 2 DLC is still set to release in August.

Warlordocracy Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Also, if you wanna give me your money, I have a Patreon. There are exclusive DLCs, dev notes, and more for patrons: https://www.patreon.com/lcsoftware



Version 6.6

-Max maps per story increased from 100 to 999.
-H key now hides HUD, F5 quicksaves, F8 quickloads.
-Improved "timePass" command and made it a lot faster.
-New command: "daysPass" to make days pass, days passed now shown in journal window.
-Beds now let you rest 6 hours and uses the "timePass" command (no longer rest till morning or nightfall).
-Fixed bug where you couldn't click on items sitting next to large usable objects (like outhouses).
-Replaced World Atlas maps, mostly to fix scale issues (updated manuals and in-game maps).
-Added new objects: labTank, labTankSmall, fountain2Dry, special altars.
-Added new monster sprite and scripts: abomination.
-Added sounds for leapers and abominations.



Version 6.5:

-Mobiles now recharge 1 Meta every 4 seconds.
-New command: "pickTile" (pick X+Y coordinants to edit with "mapTile" commands, etc.).
-Loading parties with "loadParty" command now relies on editor position (or "pickTile" command).
-Mobile AI now stops temporary destination if surrounded on all 4 sides or has 0 speed (instead of spazzing out).
-Naturalism ability now allows you to fill buckets with rainwater, not just bottles.
-Added objects: vinesHanging, doorAncient, cityGateB, lightTree, bottleCaulk.
-Gums is now amphibious like other crocodiles (aquatic=2).
-Fixed bug with main menu sound settings.
-Improved ratfolk sprites (not in Ch.1).
-Fixed bug with double get messages.



Version 6.4

-Attacking ground no longer targets corpses.
-Fixed bug where you could shoot through doors if not diagonal.
-Hot keys now work while paused, ALT+ENTER now toggles full screen mode.
-MapNoNight variable now also disables weather and automatically counts as indoors.
-Fixed bug where you would attack when trying trying to use large objects and colliding with them.
-Fixed script bug where smoking herbs with a pipe wouldn't delete the herb (also, pipe no longer usable in combat).
-New objects: treeSwampDead, plantSwamp, swampWarning, obelisk, vine, paddle, wallTile (1 to 4).
-Fixed bug where hungry wouldn't show up in tooltips if 50+ ("statusNoTip" script command).
-Arrows and bolts now sometimes appear on ground after shot, not in target's inventory.
-Low Education grammar fuckups now only happen if choice begins with double quote.
-Finished climbing scripts for hookRope, hookRopeLong, vine, and vineLong.
-Added link to website in main menu.



Version 6.3

-Increased the size of transition arrow sprites.
-Added command: "mapCopy" (update Builder's Manual).
-Journal settings window now displays current weather and aim modifier.
-Loading a game from Journal Window now takes you to save folder automatically.
-Loading an object with SHIFT in world editor now takes you to object folder automatically.
-Fixed bug where "objStop" command wasn't working in collision scripts (transition arrow loops).
-Party members no longer teleport to blocked tiles on new maps (move to another adjacent tile).
-Dialogue windows with no object selected no longer changes camera position.
-Skeletons and zombies now have die scripts (play sound and drop bones).
-Added objects: signPlaque, bricks, statueJungle, tilesOld, bottleMoonlight.
-Added effects: fireMaul, shell, torrentacle (not used yet).
-Added tiles: upstairs, battlementsB.

Version 11.9

When you switch teammates in info screen, it now changes teammates in the game. Also, improved the poison/underwater sound effect and added a website link in the Main Menu settings.

I'm gonna resubmit Brigand to GOG after the Summer sale ends in mid July and I rack up some more reviews (it got rejected a few years back). If you haven't already, please upvote here:
https://www.gog.com/wishlist/games/brigand_oaxaca

Gonna go one more update in January so I can change the copyright date. Willing to hear any minor suggestions for that distant future date.

Complete list of changes:

SOURCE CODE:
-New option to visit laughingcoyote.net in Main Menu Settings.
-Changing teammate in character screen now changes teammate in game (same as changing inventory).
-Added suggestion in World Editor when trying to overwrite BRIGAND - OAXACA story to change name, copy assets folder, etc.

RESOURCES:
-Replaced poison/breath sound effect.
-(EXTRAS) Added Brigand Modding Guide.rtf to Docs folder in EXTRAS DLC.

Warlordocracy Early Access v6.1 and v6.2

Added mobile health condition and one status effect to tooltips (see screenshot below).

Also made interact the default command (talk, use, get). Now if you want to move over an item without obtaining it or move behind a door without opening it, you have to select the move command. Of course, you still only need to select the attack command if you want to bash objects or attack friendly characters. Lots of other little fixes.



Version 6.2

-Interact is now the default command (first icon), updated tutorial.
-Fixed saving settings in INI file (logo music can now be turned off).
-Temporarily disabled SHIFT key in world editor for possible Linux compatibility.
-Removed descriptions from normal objects that cannot be examined (decreasing save file size).
-World Editor now selects mobiles in tile first, and objects set to draw priority "bottom" as last (like blood).
-Prowling ability can now be used during heavy storms (and light precipitation with 8 Cunning).
-Naturalism ability now lets you make rags with fine clothing.
-Added objects: wallDungeon, wallDungeonB, wallNobleC.
-Added music: peace4.ogg, frostgate.ogg.
-Replaced dog sprites with something bigger.
-Renamed some map tiles to be more organized.
-Updated Chapter 2 demo and Player's Manual.

Version 6.1:

-Fixed bug with "Diseased" status affecting max health.
-Tooltips now show health condition and one status effects.
-Removed statusPossessed property and added statusNoTip (so status doesn't show up in tooltips unless above value).
-Made it so the "Hungry" status effect shows up in tooltips only when it reaches 50 (at 100 you start taking damage).
-Added new script booleans: "if_objHEPer" and "if_objMEPer" to test for percent of health and meta (related to max).
-Added objects: wallNobleB, fenceNoble, fenceNobleGate fountainBig, manorTower, frontSteps, postings, railings.
-Added objects: fungus, fungusBig, fungusHuge, fungusWall, planters, chimney2.
-Added items: skull, fork, bowl, mirror, dice, shoes, boots.
-Added tiles: roof, roof2, roof3, floor4.
-Added script for using hand mirror.
-Added snake attack sound effect.
-Cacti now only harm party members.
-Wasps now only deal 5 poison.
-Updated Builder's Manual.

Warlordocracy Early Access v5.9 and v6.0

Party AI setting is now displayed in upper left corner of screen ("off", "basic", or "advanced"). Commanding large amounts of characters will now give a different destination for each one, to a max of 25 selected characters. Choosing to attack the ground will have all selected characters choose a random hostile within 3 tiles of targeted tile. Also, changing party member attack targets now only resets the tile transition if it will help get the attacker closer to the target.

OK, now I'm just gonna focus on Chapter 2 story for a couple weeks. Still leaving early access in August.

Also improved framerate a bit.

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Version 6.0:

-Party AI setting is displayed in upper left corner (important info).
-Improved framerate by removing unnecessary HUD redraws in source code.
-Attack the ground will now automatically choose random nearby hostiles.
-Different adjacent destinations for each selected party memeber (up to 25 selected destinations).
-Party members now reset tile transition when changing attack targets only if it keeps them closer to the new target.

Version 5.9:

-Got rid of double use messages when objUse script command is called.
-Cacti now have collision scripts to damage mobiles who bump into them.
-Added settings.ini for launch, settings no longer saved with save file.
-Replaced full screen option in main menu with Party AI (more important).
-Naturalism now lets you craft fine clothing with fabrics (useful for selling).
-Attacking now checks tile transition destination as well as current position for range checks (easier melee attacks).
-ChecksParty script now calls aiUseItems script (so party members auto-use items/abilities if Party AI set to advanced).
-Fixed bug with "if_objMobPartyMain" script command that would make henchmen vomit whenever they ate food.
-Added objects: manhole, dockPost, dirt, chairNoble, tub, toilet, loom, fine clothing.
-Added tiles: wallTile4 (noble district walls).

Warlordocracy Early Access v5.7 and v5.8

You can now fill up buckets with water and use them to put out fires (see video below). Fires now make crackling sounds. Also, You can now just attack the bandit camp without negotiating and still complete Ch.1. Lots of other bug fixes, one new side quest.

[previewyoutube][/previewyoutube]

Early Access 5.8:

-Improved sprites for some common objects, adding more of an outline.
-Added new objects: merlon (stone cover for battlements on city walls).
-Player is no longer prompted for stealing when getting multiple items at once.
-Fixed bug where text wouldn't delete when returning to main menu from journal.
-Fixed bug from previous patch where dead mobiles wouldn't look dead on map load.
-Fixed bug from previous patch where map script isn't immediately called when map loads.
-You can now attack the bandits immediately after talking to Feluco without failing.
-You must now use the wagon to travel instead of just talking to the driver.
-Buckets now obtainable items (to fill with water and put out fires).
-New item: flint and steel (for lighting campfires and cannons).
-New item: bucket of water (for extinguishing fires).
-New objects: ship, smokestack, wallBrickB, wallBrickC.
-Wells, fountains, etc. now let you fill buckets.
-New tiles: wallTile3 (large brick walls).
-Fire now makes sound effects.

Early Access 5.7:

-Randomized idle frame when sprite is drawn (for mobiles with idle animations).
-Added new object: Wasp Hive (spawns Killer Wasps and lets player collect honey in bottles).
-Added new quest in Ch.1 to destroy both wasp hives south of Proud Bridge Inn.
-Added "Please Wait" dialogue window after "timePass" script command.
-Improved dialogue, added more party dialogue for Ch.2.
-Fixed script bug with the Douse Arrow ability.