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Brigand: Oaxaca News

Version 11.9

When you switch teammates in info screen, it now changes teammates in the game. Also, improved the poison/underwater sound effect and added a website link in the Main Menu settings.

I'm gonna resubmit Brigand to GOG after the Summer sale ends in mid July and I rack up some more reviews (it got rejected a few years back). If you haven't already, please upvote here:
https://www.gog.com/wishlist/games/brigand_oaxaca

Gonna go one more update in January so I can change the copyright date. Willing to hear any minor suggestions for that distant future date.

Complete list of changes:

SOURCE CODE:
-New option to visit laughingcoyote.net in Main Menu Settings.
-Changing teammate in character screen now changes teammate in game (same as changing inventory).
-Added suggestion in World Editor when trying to overwrite BRIGAND - OAXACA story to change name, copy assets folder, etc.

RESOURCES:
-Replaced poison/breath sound effect.
-(EXTRAS) Added Brigand Modding Guide.rtf to Docs folder in EXTRAS DLC.

Warlordocracy Early Access v6.1 and v6.2

Added mobile health condition and one status effect to tooltips (see screenshot below).

Also made interact the default command (talk, use, get). Now if you want to move over an item without obtaining it or move behind a door without opening it, you have to select the move command. Of course, you still only need to select the attack command if you want to bash objects or attack friendly characters. Lots of other little fixes.



Version 6.2

-Interact is now the default command (first icon), updated tutorial.
-Fixed saving settings in INI file (logo music can now be turned off).
-Temporarily disabled SHIFT key in world editor for possible Linux compatibility.
-Removed descriptions from normal objects that cannot be examined (decreasing save file size).
-World Editor now selects mobiles in tile first, and objects set to draw priority "bottom" as last (like blood).
-Prowling ability can now be used during heavy storms (and light precipitation with 8 Cunning).
-Naturalism ability now lets you make rags with fine clothing.
-Added objects: wallDungeon, wallDungeonB, wallNobleC.
-Added music: peace4.ogg, frostgate.ogg.
-Replaced dog sprites with something bigger.
-Renamed some map tiles to be more organized.
-Updated Chapter 2 demo and Player's Manual.

Version 6.1:

-Fixed bug with "Diseased" status affecting max health.
-Tooltips now show health condition and one status effects.
-Removed statusPossessed property and added statusNoTip (so status doesn't show up in tooltips unless above value).
-Made it so the "Hungry" status effect shows up in tooltips only when it reaches 50 (at 100 you start taking damage).
-Added new script booleans: "if_objHEPer" and "if_objMEPer" to test for percent of health and meta (related to max).
-Added objects: wallNobleB, fenceNoble, fenceNobleGate fountainBig, manorTower, frontSteps, postings, railings.
-Added objects: fungus, fungusBig, fungusHuge, fungusWall, planters, chimney2.
-Added items: skull, fork, bowl, mirror, dice, shoes, boots.
-Added tiles: roof, roof2, roof3, floor4.
-Added script for using hand mirror.
-Added snake attack sound effect.
-Cacti now only harm party members.
-Wasps now only deal 5 poison.
-Updated Builder's Manual.

Warlordocracy Early Access v5.9 and v6.0

Party AI setting is now displayed in upper left corner of screen ("off", "basic", or "advanced"). Commanding large amounts of characters will now give a different destination for each one, to a max of 25 selected characters. Choosing to attack the ground will have all selected characters choose a random hostile within 3 tiles of targeted tile. Also, changing party member attack targets now only resets the tile transition if it will help get the attacker closer to the target.

OK, now I'm just gonna focus on Chapter 2 story for a couple weeks. Still leaving early access in August.

Also improved framerate a bit.

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Version 6.0:

-Party AI setting is displayed in upper left corner (important info).
-Improved framerate by removing unnecessary HUD redraws in source code.
-Attack the ground will now automatically choose random nearby hostiles.
-Different adjacent destinations for each selected party memeber (up to 25 selected destinations).
-Party members now reset tile transition when changing attack targets only if it keeps them closer to the new target.

Version 5.9:

-Got rid of double use messages when objUse script command is called.
-Cacti now have collision scripts to damage mobiles who bump into them.
-Added settings.ini for launch, settings no longer saved with save file.
-Replaced full screen option in main menu with Party AI (more important).
-Naturalism now lets you craft fine clothing with fabrics (useful for selling).
-Attacking now checks tile transition destination as well as current position for range checks (easier melee attacks).
-ChecksParty script now calls aiUseItems script (so party members auto-use items/abilities if Party AI set to advanced).
-Fixed bug with "if_objMobPartyMain" script command that would make henchmen vomit whenever they ate food.
-Added objects: manhole, dockPost, dirt, chairNoble, tub, toilet, loom, fine clothing.
-Added tiles: wallTile4 (noble district walls).

Warlordocracy Early Access v5.7 and v5.8

You can now fill up buckets with water and use them to put out fires (see video below). Fires now make crackling sounds. Also, You can now just attack the bandit camp without negotiating and still complete Ch.1. Lots of other bug fixes, one new side quest.

[previewyoutube][/previewyoutube]

Early Access 5.8:

-Improved sprites for some common objects, adding more of an outline.
-Added new objects: merlon (stone cover for battlements on city walls).
-Player is no longer prompted for stealing when getting multiple items at once.
-Fixed bug where text wouldn't delete when returning to main menu from journal.
-Fixed bug from previous patch where dead mobiles wouldn't look dead on map load.
-Fixed bug from previous patch where map script isn't immediately called when map loads.
-You can now attack the bandits immediately after talking to Feluco without failing.
-You must now use the wagon to travel instead of just talking to the driver.
-Buckets now obtainable items (to fill with water and put out fires).
-New item: flint and steel (for lighting campfires and cannons).
-New item: bucket of water (for extinguishing fires).
-New objects: ship, smokestack, wallBrickB, wallBrickC.
-Wells, fountains, etc. now let you fill buckets.
-New tiles: wallTile3 (large brick walls).
-Fire now makes sound effects.

Early Access 5.7:

-Randomized idle frame when sprite is drawn (for mobiles with idle animations).
-Added new object: Wasp Hive (spawns Killer Wasps and lets player collect honey in bottles).
-Added new quest in Ch.1 to destroy both wasp hives south of Proud Bridge Inn.
-Added "Please Wait" dialogue window after "timePass" script command.
-Improved dialogue, added more party dialogue for Ch.2.
-Fixed script bug with the Douse Arrow ability.

Brigand Modder's Guide

Here's a supplementary guide to modding with the Brigand Scripting Language. You can find a complete list of commands in the Builder's Manual, and a tutorial with the MOD TUTOR story in the EXTRAS DLC. I posted a guide here with some extra info not covered in either.

Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2983440297

Also, check out my 3 part article series here. You can subscribe to Patreon for shitty rough drafts, dev notes, and extra Warlordocracy challenge maps (two are finished and available so far). Warlordocracy still set to leave Early Access in August.

Article Part 1: https://blancaster45.blogspot.com/2023/05/fantasy-world-building-part-1-of-3.html
Article Part 2: https://blancaster45.blogspot.com/2023/05/fantasy-world-building-part-2-of-3.html
Article Part 3: https://blancaster45.blogspot.com/2023/06/fantasy-world-building-part-3-of-3.html
Patreon: https://www.patreon.com/lcsoftware