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Update Notes for 7/22 (Experimental Combat Changes)

This is a slightly experimental build as we've made some combat changes, minor UI updates, and made a few level changes.

- Several maps/areas have been slightly tweaked in lighting, item placement, and other details
- Blight zones now slowly deplete HP
- Chance of sword+gun variant possessed armors may spawn instead of normal variants
- Possessed armors now block
- Temporary removed yellow/blue tier possessed armors that could spawn when there were 3-4 players
- Ghosts can now create blighted zones
- Specters can now be destroyed with certain weapon types
- Aves now use the athletics skill to fly
- Grapplehooks once again properly level up
- Added Luna to several areas
- Added several weapon abilities (Many of these are works in progress)
- Split weapons into categories. Smaller weapons like the rapiers, daggers, etc now only parry, while larger swords or axes will block
- Reworked a few magic abilities
- Added standalone spells that can be cast without the element
- Enemies should now (mostly) properly take cold/fire/blight/poison damage
- Fixed poison damage as it was incorrectly scaling
- Fixed airship prologue timing
- Added step 1 of save validation/correction - When loading up a save, it will verify items match standard values, such as damages, the description, etc. You'll primarily notice this if you load a really old save.
- Reduced bow/rifle men HP
- Added a bunch of Otter animations
- Added magic shield obtainable from metal magic
- Fixed some effects so they didn't disappear so quickly
- Made some dialogue tweaks
- Checkpoints no longer destroy nearby enemies when used
- Airship on cliffside is accessible again

Hotfix #3

Sorry this will hopefully be the last hotfix for a bit.

- Removed an old armor asset that would rarely drop but be unequippable if found
- Fixed an icon issue
- Tweaked Frozen Fort's lighting
- Added a barrier in Frozen Fort to prevent falling out of the map in certain locations
- Schematics are now 'spent' when given to Frankie
- Schematic descriptions are now fixed
- Re-added the horses to the prologue
- Fixed an issue where you could slow your fall if spamming certain moves
- Fixed the deer material
- Fixed an issue where an animation on the Commons would jitter
- Fixed an issue where Commons always tried to hold a weapon, even when unarmed
- Tweaked Cliffside's lighting, fixed a shader issue that was preventing some post processing effects from showing
- 'Boss' variants are now significantly less bright when dying
- Added a Legion helmet variant that rarely drops (~1% drop rate)

Hotfix #2

Resolved some bugs and issues (In no particular order):

- Resolved an issue in the character editor where if a player joined and then left, the host would be stuck waiting on them
- The prologue will no longer force you to create a character if you're using an existing character slot
- Character editor should now respect key bindings
- You can now click and edit your character name if you do not want to use the generated options (Only on keyboard/mouse)
- Character editor area is now notably brighter
- Character editor area no longer has a shader override volume which may have cause some unusual graphical artifacts
- Hitting 'escape' in the character editor will now prompt you to return to main menu or continue with character creation
- Fixed an issue where certain doors would not replicate in the prologue
- Fixed an issue where arrows could get stuck on each other
- Arrows now despawn much quicker
- Fixed an issue where expanding blight spots wouldn't despawn when area boss was defeated
- Fixed an issue where you could go under the map in the frozen fort
- Made it more difficult to skip past the transition point in the prologue
- Made it more difficult to avoid the captain in the prologue
- Hitting 'escape' with the inventory open now just closes it without bringing up the escape menu
- Lightened all hair styles up by ~15%
- Altered ice damage time which slows your character when hit
- Made magic projectiles collision smaller so they don't collide as much when firing in a burst

Hotfix #1

This is a quick fix, a more definitive fix is on the way.

- Temporarily resolved an issue where a host with >2 clients met certain conditions, their save would get corrupted on map transitions.

This 'should' stop corruption happening in other scenarios as well, but we're doing additional testing to make sure.

Thanks to Phrieksho for reporting this one. (Also, sorry)

Minor Update

EDIT: Update is live again! Sorry for the temporary rollback.

Fixes and Additions

- Adjusted character model faces/bodies
- Fixed male human meshes
- Readded Text introduction before character editor
- Made boxes/barrels/etc destructible
- Some art updates
- Fixed an issue where skin tones would be incorrect a lot of the time
- Fixed an issue where the unarmed punch has 0 range and couldn't hit anything
- Fixed issues where the load screen sometimes wouldn't show up on the main menu when joining another player
- Fixed some hair issues
- Some slight UI changes
- Ghosts have had their HP fixed

Balance changes:
- Equipped weapon now factors into equipment weight
- Weapons now have a damage range
- Elements now have damage range
- Armors now have a shield or armor defense stat