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Grand Tactician: The Civil War (1861-1865) News

American Civil War game Grand Tactician leaves Early Access today

After just over a year in Steam's Early Access programme, Oliver Keppelmüller's ambitious American Civil War grand strategy game/RTS Grand Tactician launches today in version 1.0. The full launch adds a raft of new features and fixes, and prepares the historic strategy game for its planned slate of post-launch content.


As we've noted, version 1.0 of Grand Tactician adds two more campaign starts and six new historical real-time battles to fight. There are other upgrades to look forward to as well, however: Keppelmüller's team has made Grand Tactician easier to understand through a series of new tooltips and a range of tutorial videos, which are accessible within the game client.


There's also a new 'field manual' in Grand Tactician, which you can pull up at any time by clicking a question mark icon located near the compass in the upper right-hand corner of the screen, and it's packed with information about the campaign screen, tactical battles, and army management. Another nice touch is a scalable UI - there's an option to turn on 'historical' fonts, if you'd like to read dispatches styled to look like officers' elegant cursive handwriting in the mid-1800s.


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Grand Tactician version 1.0 Released!



After over a year in Early Access, Grand Tactician: The Civil War (1861-1865) has been released!

We would like to take this opportunity to thank all of the Early Access players -- your help and encouragement has been invaluable!

https://store.steampowered.com/app/654890/Grand_Tactician_The_Civil_War_18611865/

While the game has now reached maturity and released -status, this does not mean the end of further development. Instead, we are planning on continuing to expand the game's features after the release. The first steps can be seen in our Post Release Road Map, which you can find here:

http://www.grandtactician.com/thecivilwar/blog/articles/a-post-release-road-map

You may also find the game's manual, fresh from print, in the game's install folder, Steam store and library pages, as well as behind this direct link:

https://store.steampowered.com/manual/654890/

We are, sir/ma'am, Your very ob't se'v'ts,

The Grand Tactician Team

Release Day Stream

Watch Tortuga Power and The Historical Gamer play Grand Tactician!

Latest Patch 0.9604

Uploaded September 10, 2021:

Please use separate threads in the forum if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/

Campaigns:
  • finished intervention tooltips, also for strategy panel
  • assumed fixed: replacing WIA/KIA commanders sometimes leads to multiple assignments
  • AI now prefers recruiting smaller units in nearby states instead of larger units far away
  • fixed: economy report mixes up overproduction and underproduction
  • fixed: units do not lose ammo while retreating
  • fixed: sometimes retreat button needs to be pressed twice before battle panel disappears
  • now preventing states to switch faction by change of support, states may now only switch alliances through policies & objectives
  • fixed: too dummy commanders are assigned although others are available
  • fixed: all dummy commanders have home state “Alabama”
  • improved: AI raises campaign groups although others are close
  • fixed: CSA policy Mexican Intervention can be activated without Military II
  • filter search text (military panel) is now cleared when adding new groups or using drag and drop
  • fixed: filters not working in unit list view
  • fixed: wrong side information for sunken ships in battle monument tooltip
  • spawning armies when war starts now start with readiness 0
  • changed commander appointment system: now lower ranks can be assigned for higher positions, assignment now takes rank, experience and fame into account


Battles:
  • improved AI refuse flanks and facing behavior, esp. in defensive stance
  • fixed: units in assault column not triggering charges
  • fixed: units charging falling back enemies have wrong facing
  • fixed: if during fallback a new target out of firing range is assigned the selected unit moves towards enemy with reversed facing
  • victory balance is now influenced by casualty ratios to prevent long lasting battles through objective points
  • reduced objectives for campaign battles, depending on participating troops
  • fixed: units have troubles leaving entry points when ordered by player ALT+
  • fixed: OOB not showing content when opened the first time
  • units now improve morale overnight
  • some men now can escape if a unit surrenders, depending on fighting spirit and experience
  • fixed: AI now reforms from (attack) column to line if firing on enemies (not charging)
  • assumed fixed: cavalry horse sprites are sometimes shown between enemy and own unit when falling back


Other:
  • fixed button states/visuals: main menu (all layers), army orders (battles)
  • Main menu music now not stuttering anymore and linked to music options
  • fixed: game guide still shown at start of each campaign & battle, although it was already shown before

Latest Patch 0.9504

Uploaded August 29, 2021:

This patch can be seen more as a hotfix for the melee and surrender problems in 0.9409.

Please use separate threads in the forum if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/

Campaigns:
  • fixed: sorting commanders by administration not working
  • changed logic for commander filters
  • raiding of blockade fleets now does not influence national morale anymore
  • added workaround for units that are placed on navmesh islands and cannot leave
  • AI now constructs forts on fewer and better suitable construction sites
  • added preset commander filters when replacing officers
  • added enhanced tooltip for interventions, though not working as intended yet
  • fixed high number of disintegrations related to huge block areas around enemy troops
  • fixed: late game buildings are shown from start on


Battles:
  • increased influence of losses on victory balance
  • units now retreat in slightly larger distances towards enemy units to prevent moving through small gaps in enemy lines
  • fixed: melee status not resetting, leading to surrender of routed units
  • fixed: AI artillery fallback not working if enemy is close
  • cavalry and artillery now mount when retreating


Other:
  • added “X” and “ESC” to close panels, removed similar functionality by using RMB