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Escape The Pacific News

Alpha 44 - Doors & Windows, Dragging system, Bucket


Hi everyone,

the new Escape the Pacific version 'Alpha 44' is now available.

For this update we were mainly focusing on adding the mechanic for Doors and Windows. The object Dragging system was upgraded and a new collectible Bucket was also added. A couple of the issues were fixed too.

The Door & Window mechanic finally allows to completely seal off buildings against all of the weather elements. They can be attached/detached to Door and Window wall modules in a way similar to the raft building mechanic. Orientation of Doors and Windows can be changed any time holding a Hammer in hands after they were attached. This wall attach mechanic will be used for some other craftable objects which will be introduced in the next updates.


The object dragging system has been finally upgraded to work correctly while interacting with floatable objects. Simple objects are pushed by dragged objects but floatable objects aren't affected until they are dragged directly. Dragged objects won't be slowed down when they get in contact with other objects.

The new collectible Bucket makes transferring liquids easier and collects much more rain than other collectors.


Changelog:

New features:

01. Added: Attach to Wall mechanic
02. Added: 5 types of Doors
03. Added: 5 types of Windows
04. Added: New Dragging system
05. Added: Collectible Bucket

General:

01. Added: Item image shown in Journal Hint screen
02. Added: Hint pages with Image for Bench, Stool, Green Coconut and Brown Coconut
03. Added: ActionBar keys for Door&Window Open/Close and Next Position
04. Added: ActionBar keys for Door&Window Attach/Detach

Fixes:

01. Fixed: Incorrect collider in Window Wall modules
02. Fixed: Campfire on Floor sometimes not warming up ingame character
03. Changed: ActionBar key desription positions to allow longer 2 line text display
04. Fixed: Incorrect Actionbar Mouse button icon for some keys after they were remapped in Options
05. Fixed: Objects attached to raft sometimes losing the attached state after save/load
06. Fixed: Objects attached to raft sometimes displaying the attaching rope in wrong placement after save/load

We plan to work some more on making our game more user friendly with more Hints, Tutorials and narrative texts but re-enabling the Sextant and the 5000x5000 km game map again will still be our top priority. The additional plans include also the Map UI, Fruit ripening, Fruit regrow, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks, Game Controller, Simple Quests ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 43 - Fasten Raft Boxes, Bench & Stool, Collectible Chest


Hi everyone,

the new Escape the Pacific version 'Alpha 43' is now available.

For this update we were mainly focusing on adding the mechanic to fasten Boxes to Rafts. The new Stool and Bench allows more comfortable resting. There is a new Chest for more valuable collectibles and a couple of issues were fixed too.

Fastening objects to Rafts allows you to make sure they won't fall off - even when approaching bigger waves. Boxes, chests and barrels only can be fastened and to do so you'll need a Strong Rope which can be crafted from a couple of Small Ropes.


Stool and Bench are helpful when looking forward to rest during hard work or to simply wait for some event. The mechanic is identical to sitting on the ground: Tiredness in the morning hours slowly decreases, increasing tiredness in the afternoon and in the evening will be slown down and Stamina recovery is sped up. The only difference is that the Stool decreases the tiredness faster than the Bench and the Bench faster than the ground.


On some shores of random islands you might find the new chests holding more valuable collectibles. More special items will be added in future updates and those can be found in these new Chests only.


Changelog:

New features:

01. Added: Fasten Boxes to Raft
02. Added: Stool model and recipe
03. Added: Bench model and recipe
04. Added: Strong Rope model and recipe
05. Added: Chest collectible

General:

01. Added: Functionality for displaying Hint Screens with Image
02. Added: Custom Tiredness recovery curve for Stool
03. Added: Custom Tiredness recovery curve for Bench
04. Added: Key shortcut hints for Map in ActionBar

Fixes:

01. Added: Additional logging to help tracking down some issues
02. Fixed: Crashing when saving Tree/Bush/Foliage after hitting but not cut down
03. Fixed: Sometimes shown white rectangle in ActionBar instead of icon of the object in focus
04. Fixed: Campfire on Raft base sometimes not correctly attached
05. Fixed: Objects of far remote islands disappear after save/load when player was on another island
06. Fixed: Sometimes Collectible crates were not at the exact position as before save/load
07. Fixed: Impossible to add Kindling to Campfire when there is evidently no Kindling in it
08. Fixed: Impossible to ignite Campfire when there is evidently Kindling in it
09. Fixed: Cooked objects on cooking stones that were removed re-appearing after save/load
10. Fixed: Mixing up liquid type in all Coconut pots when multiple separate coconut pots with different liquids are cooked at the same time on the same Campfire
11. Fixed: Unresponsive Equip/Pick up commands after Map was opened while holding an object in hand while with no free space in Inventory left to stash held item

We plan to work some more on making our game more user friendly with more Hints, Tutorials and narrative texts but re-enabling the Sextant and the 5000x5000 km game map again and the Dragging system will still be our top priority. The additional plans include also the Map UI, Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks, Game Controller, Simple Quests ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 42 - Lagoon Island, Campfire on Floor, Candle Lantern


Hi everyone,

the new Escape the Pacific version 'Alpha 42' is now available.

For this update we were mainly focusing on adding a new type of islands: Lagoon Island. Campfires on Floor are finally here and a new Candle Lantern was also added. Lots of preparation work was done in the background and a couple of issues were fixed too.

The new Lagoon type Islands are a nice and interesting addition to the existing list of the island types. Later in the game they'll get special meanings and it will also be possible to find some rare stuff only on those islands.


The long awaited Campfire on Floor and on Raft floors is finally here. Its recipe also requires a newly introduced craft ingredient: Sand, which can be collected on the beach with Coconut Pots, Goblets and Tankards.. Maximum new campfire size is medium and cooking rocks cannot be removed.


Candle Lanterns make the traveling at night with wind and rain easier as weather effects won't affect those lanterns. Torches from now on will be extinguished in the rain.


The base functionality for a simple In-Game Tutorial system has been laid down and the first couple of tutorials will be available soon. The mechanic allowing to attach some objects to other objects could almost be completed to make it possible to attach Windows, Doors or other objects to building modules or attach Barrels, Crates and Boxes to Rafts.

Changelog:

New Features:

01. Added: Lagoon type Island
02. Added: Candle Lantern
03. Added: CampFire on Floor
04. Added: CampFire on Raft
05: Added: Sand as new crafting ingredient

General:

01. Added: Torch reacts to Rain effects
02. Changed: Craft Blueprint positioned closer to ingame character

Fixed:

01. Fixed: Game halting when loading very old savegames - improved compatibility engine
02. Fixed: Birds not landing to roost in the evening on (mainly) remote islands
03. Fixed: Collectible Crate and Barrel 'hanging' in the air and not moving with the Raft after save/load
04. Fixed: Fire-saw blueprint collides with other objects

Besides on working on the above mentioned mechanics we will work more on re-enabling the Sextant and the 5000x5000 km game map again and on the Dragging system. Additional plans include also the Map UI, Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks, Game Controller, Tutorial System, Simple Quests ... We will also work on solving new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 41 - Local achievements, Rocky Seagull Islands, Mist during rain


Hi everyone,

the new Escape the Pacific version 'Alpha 41' is now available.

For this update we were mainly focusing on adding the Local Achievements screen and on introducing some new achievements too. The new Rocky Seagull island is expanding island variety and Mist during rain is a game changer. There are some gameplay improvements and a couple of the issues were fixed too.

The Local Achievements screen does not only offer the possibility to check the progression of Achievements but also resets with each new game started. Here as a player you have the chance to get to experience your favourite goals in different game scenario settings again. For the list of Achievements we have added the new types "Travel" and "Survival". As we make progress also new challenges will be added to this list.


Seagulls have finally gotten their own island type. Hereby we expand the list of island types by adding the type Rocky Seagull Island. On this kind of islands it is easier to steal Seagull eggs and collect feathers, but beware of resident Seagulls home on as much as up to 7 nesting rocks also being able to attack in high numbers!


It could turn out difficult when travelling the sea and during heavy rain or storms mist turns up. Have Compass and map at hand because in such a situation blindly paddling or sailing further can quickly turn out as a bad decision...

Changelog:

New Features:

01. Added: Local Achievements Screen to Journal Page
02. Added: Rocky Seagull Island
03. Added: Mist during Rain

General:

01. Added: Torch reacts to Wind effects
02. Added: New Rock models
03. Added: Notification information in NotifyBar when unlocking Achievements
04. Added: Travel type Achievements: Walk/Run, Swim, Dive, Paddle, Sail
05. Added: Survival type Achievements: Sleep, Triangulation, Craft, Build
06. Added: Some percentage of Turtle Eggs get destroyed when picking up from the Turtle Nests
07. Added: Bottles can now keep fluids fresh and unspoiled for 20% longer
08. Added: Barrels can now keep fluids fresh and unspoiled for 50% longer

Fixes:

01. Fixed: Achievement not unlocking for Igniting Campfire
02. Fixed: Turtle Eggs rolling around freely
03. Fixed: Savegame Screenshots are blurry
04. Fixed: Seagull Eggs and Turtle Eggs were different incorrectly
05. Fixed: Hitting a Seagull with an Axe or Hammer does not kill it
06. Fixed: Killing a Seagull with an Arrow does not trigger Achievements
07. Fixed: Killing a Seagull with an Axe or Hammer does not trigger Achievements
08. Fixed: Items created/gathered on remote islands disappearing after 2x Save/Load
09. Fixed: Hitting Coconut Pot with an Axe does not destroys it
10. Fixed: Canoe and Raft blueprints automatically complete after Save/Load
11. Fixed: Player not getting wet when standing in Light Rain

Besides on working on the below listed features we re-checked global map functionality and will work on re-enabling the Sextant and the 5000x5000 km game map again. Also we have found a solution for the Dragging system which will be applied and adjusted with future updates. The additional plans include also Fruit ripening, Fruit regrowing, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks, Game Controller, Tutorial System, Simple Quests ... We will work also on solving new issues and on re-checking some older issues. Other new features will be added as implementing planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 40 - Nests & Eggs 4 Turtles, No-Nest Gull Rocks, Crouching, Paddle Wearing, Achievements


Hi everyone,

the new Escape the Pacific version 'Alpha 40' is now available.

For this update we were mainly focusing on adding the Turtle Nests & Eggs and Crouch features. There is a Wearing out Paddle model and a No-Nest Seagull Rock added too. A new Hint notification system and a basic Achievement system is also introduced. There are some gameplay improvements and a couple of the issues were fixed too.

The Turtle Nests & Eggs feature increases the variety of the daily food gathering routine.

Turtle Eggs are covered in Turtle Nests which can be found shore-side.

To balance the amount of Turtle Eggs they are less nutritious and they are spoiling faster. Another balancing feature is the No-Nest Seagull Rock so not every island provides the possibility to get Seagull Eggs. Later in development the full Turtle life cycle will be introduced.

The Crouching pose is giving the possibility to grab/pick up items from hard-to-reach places and the new Paddle model gives an interesting visual indication of its worn out state.


The Achievement engine now supports only Steam Achievements but the functionality will be expanded to also offer "ingame" achievements which will be erased with each new game started. The actual Achievements list contains some basic survival/craft/hunt achievements only for now, so the list will widely grow as more content is added to the game.

Changelog:

New Features:

01. Added: Turtle Nest
02. Added: Turtle Egg
03. Added: Cook recipes for Turtle Egg
04. Added: No-Nest Seagull Rock
05. Added: Crouching
06. Added: Notification about Hints not stopping game
07. Added: Achievement System

General:

01. Added: Configurable Crouch Key
02. Added: Stick paddle losing sticks from it when used
03. Added: Show Hint about aimed item functionality
04. Added: Shown Hint can be closed with Journal key
05. Added: Load Game screen displays the actual Screenshot from the savegame
06. Changed: Water Collector objects filling up faster when placed under water

Fixes:

01. Fixed: Journal key binding saved incorrectly (messed up the Toolbelt key binding)
02. Fixed: Hint status sometimes saved incorrectly (caused overwriting Hints when new Hints were introduced)
03. Fixed: Coconut Pots clipping into Cooking stones when placed on them

We plan to work some more on the newly introduced Achievement system. The additional plans include also the Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks, Game Controller, Tutorial System, Simple Quests ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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