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Escape The Pacific News

Alpha 48 - Hammer & Axe, Shelter, Crates on Wrecks, Ritual place, Tweaks, Fixes


Hi everyone,

For this update we were mainly focusing on fixing existing issues, however we'll have a new collectible Old Iron Axe, an Old Wood Hammer and a new Shelter too. Some goods are spawning on Ritual places and some Crates on Ship wrecks too. Pocket slots now have their hotkeys, Player character temperature mechanic has been updated and there are more game changing elements added as well.

The new collectible Old Iron Axe and Old Wood Hammer are the first ones from the list of collectibles that are planned to be added in future updates. The Iron Axe offers stronger hits and the Wood Hammer allows to craft higher quality objects.


The new Simple shelter is more comfortable and in future some complete Hut buildings will be added too.


The Ritual stone spawns some more types of food now. New food is spawned every other day, but the player must leave the island at least to some other remote island without returning to the Ritual stone for 2 days. There are plans for some features to punish the very greedy players in the future. There are Crates on the Ship Wrecks which can be salvaged - the bigger the wreck the more crates are spawned.

To make the gameplay more user friendly, the Inventory Pockets slots are now accessible via Hotkeys (1-2) and due to that fact, the ToolBelt slots were renumbered to (3-7). The Player Real-Feel Temperature mechanic has been updated mainly to avoid freezing during nights with moderate temperatures and only mild wind blowing.

Changelog:

New features:

01. Added: Collectible Old Iron Axe
02. Added: Collectible Old Wood Hammer
03. Added: Ritual Place functionality
04. Added: Spawning of Crates on Ship wrecks
05. Added: Hotkey Numbers for Pockets (1-2) and for Toolbelt changed to 3-7

General:

01. Added: New Subcategory Openings and Shelters in Build screen
02. Changed: Shelter recipes moved to Build/Shelters subcategory
03. Changed: Wall Doors and Wall Windows moved to Build/Openings subcategory
04. Changed: Doors/Windows moved to Build/Openings subcategory
05. Changed: Craft/Build Group buttons reworked to Toggle
06. Changed: Heart beat and Breath sound volume lowered to 0.1 (from 0.33)
07. Changed: Increased Stamina endurance for Craft (Lowers stamina degradation per craft hit)
08. Changed: Chest and Box spawned on Ship wrecks with darker texture
09. Changed: Player Real-Feel temperature model changed to not freeze during night at 25° Celsius when dry and only mild wind blows
10. Added: Water and Dried fruit spawning on the Ritual stone

Fixes:

01. Fixed: Incorrect island generation after save/load
02. Fixed: When Journal key is not assigned, defaults to 'J'
03. Fixed: Unsupported text displaying wrong in Load screen
04. Fixed: Text for unsupported savegames was not localized
05. Fixed: Unsupported text displaying wrong in Load Game menu
06. Fixed: Sometimes bad Shark orientation when spawned
07. Fixed: Sharks spawned too close to Shore (and colliding)
08. Fixed: Shark spawned too close to Ship wreck (and colliding)
09. Fixed: Door/Window on raft detaching from Door/Window Wall module at some distance from islands
10. Fixed: Canoe Blueprint drifted away sometimes after they were placed
11. Fixed: Shark name displayed as "Raw" instead of "Alive"
12. Fixed: Small palm crate sometimes not possible to attach (when was rotated upside down) to the raft
13. Fixed: Two Sharks spawned too close to each other (and colliding)
14. Fixed: Small wood crate sometimes not possible to attach to the raft
15. Fixed: Not possible to attach Small Chest to the raft
16. Fixed: Disappearing Strong Rope (and holding nothing in hands) after detaching Crates from the Raft
17. Fixed: Not looking in the saved direction after loading the game (only for first time) after game start
18. Fixed: Tutorial First Time Craft Axe failed to complete
19. Fixed: Incorrect language set for the 'Next' button in New Game Screen after language change
20. Fixed: Incorrect language set for the 'Season' slider in Custom Game Screen after language change
21. Fixed: WaterHolder object in inventory after drinking from isn't moved to free slot (and removed from original slot)
22. Fixed: WaterHolder object in inventory disappearing after drinking from and there is no free slot
23. Fixed: WaterHolder Object that was moved to Hands from Crate gets incorrect water level in inventory when filled
24. Fixed: Not equipping to hand (disappear) the WaterHolder if there were multiple of it and drinked from 1 of them
25. Fixed: Palm Sail colliding with other objects and pushing them
26. Fixed: Jumping/rotating Palm Sail after detaching from Sail Mast
27. Fixed: Disappearing Sail when detached (after save/load), and later dropped and save/load again
28. Fixed: Disappearing Sail Mast when detached (after save/load), and later dropped and save/load again
29. Fixed: Disappearing Rudder when detached (after save/load), and later dropped and save/load again
30. Fixed: Not possible to attach Chests to Raft when Raft is not in horizontal position (on steep shore)
31. Fixed: Attached Chests to Raft makes the Raft Turn/jump after save/load when Raft was not in horizontal position (on steep shore)
32. Fixed: Jumping Raft after Door Wall module was attached to a Stable Banana Simple Pillar on the Raft
33. Fixed: Jumping Raft after Door Wall module was attached to a Stable Trunk Simple Pillar on the Raft
34. Fixed: Not able to dismantle the Shelter (crafted one - not the old one on islands)
35. Fixed: Missing icons for Tankards after there was Salt water cooked in it (and contains Salt)
36. Fixed: Missing icons for Goblets after there was Salt water cooked in it (and contains Salt)
37. Fixed: Cooked Coconut Flesh on Campfire results in incorrect inventory icon
38. Fixed: Coconut Cut sometimes filled with unknown liquid after Save/Load
39. Fixed: Coconut Green Cut sometimes filled with unknown liquid after Save/Load
40. Fixed: Not spawning all of the required items in Crates on the Collectibles' island (the one in direction of the Stone Arrow)

As there were added a lot of new features in the last couple of releases for the next update we plan to continue with fixing the issues with higher priority. The additional plans include also the Map UI, Fruit ripening, Fruit regrow, Spear, Smoker, Sailing UI, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 47 - Ship Wrecks, Sharks, Primitive Shelters, Statues and more Islands


Hi everyone,

For this update we were mainly focusing on adding new content to the ocean: Ship Wrecks and Sharks. On the ground we have primitive Shelters and Native's Statues. Canoes are now affected by wind and there are some preparation works for future bigger and mixed islands also. There are more game changing elements added and a couple of the issues were fixed too.

Sunken Shipwrecks near islands' shores are just the first ones from the wide list of ships to be added in the future on the Pirates' side and on the Royal side too. Materials can be salvaged from those wrecks to be re-used in interesting new building and tool recipes. Ships will add some more interesting gameplay and story elements in future updates.


Our new White Sharks are the first ones to populate the waters and will make the game more interesting and challenging. They are behaving rather neutral now and can be seen swimming near ship wrecks. Sharks will get a more sophisticated behaviour and some special features as the time passes.


A new recipe was added to build a very simple and primitive A-type shelter which can be a big help in situations when the player needs some rest in a more or less protected environment while being very short on resources.


As natives once also occupied a couple of islands, one island served as a special/sacred place for them. Some statues can be found standing on the cluster islands' shores looking in the direction of the sacred island or looking to the opposite direction trying to force visitors to turn back and run for his life. The island with sacred place will get some special meanings and interesting features in future builds.


The island cluster was enlarged to have 20 islands at maximum. It will allow to add more diverse island types and there will also be more space to add some quest destinations/elements in the future. The amount of bigger island was increased too.

A new collectible Old Stick paddle with already degraded quality was also implemented including an old burnt down medium Campfire with collectibles around. The very old savegames aren't supported any more and the game won't hang-up trying to decode them. Seagulls are finally sleeping silently during the nights and a couple of Hint screens were added to help understand some of the games new features.


Changelog:

New features:

01. Added: Ship Wrecks
02. Added: Sharks
03. Added: Primitive Shelter recipes
04. Added: Statues
05. Added: Wind blows the Canoe
06. Added: Old burnt down Campfires with collectibles

General:

01. Changed: Increased maximal Island amount
02. Changed: Increased bigger Island amount
03. Added: Ritual place on one island
04. Added: Silenced/Sleeping Seagulls on rocks at night
05. Added: Limited backward savegame compatibility to ensure stability
06. Added: Collectible Old Stick Paddles with degraded quality
07. Added: Hint screen "Sails"
08. Added: Hint screen "Walk in Wind"
09. Added: Hint screen "Wind blows the Canoe"
10. Added: Hint screen "Attaching the objects to Raft"
11. Added: Hint screen "Statues"
12. Added: Hotkey info in ActionBar for Stand Up when Sitting
13. Added: Functionality for "Sit on floor"

Fixes:

01. Fixed: Misleading Turtle Achievement texts on Store page (First Turtle and 50 Turtles)
02. Fixed: Incorrect Sleep_I achievement unlocking
03. Fixed: Cropped Objective Steps lines in Quests page in Journal screen
04. Fixed: Corrected all "Salt" texts to "Salz" in DEU language file
05. Fixed: Sometimes not displaying Boat wrecks and old paddles on islands
06. Fixed: Sometimes not displaying Old Shelter with Oil Lamp on islands
07. Fixed: Incorrect hotkey icon for "Sit on Stool" in ActionBar when using Controller

As there were added a lot of new features in the last couple of releases for the next update we plan to continue with fixing issues with higher priority. Additional plans include also the Map UI, Fruit ripening, Fruit regrow, Spear, Smoker, Sailing UI, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 46 - Map & Compass, Boat Wrecks & Paddles, Wind effect, Objectives


Hi everyone,

the new Escape the Pacific version 'Alpha 46' is now available.

For this update we were mainly focusing on adding the mechanic for Collectible Map & Compass and there are new Boat Wrecks & Paddles on the shore too. The old lean-in Shelters with used objects and the player Wind effects make the game more interesting. More game changing elements were added and a couple of issues fixed too.

Map & Compass finally materialized! They are now like other collectible objects and without them equipped in the new special Navigation pockets it is not possible to do the Mapping! The compass and the map system will get a unique feature in future builds to make mapping more interesting.


As mentioned lately, the game will begin to continually get more and more content to make the gameplay more interesting and enjoyable. The first couple of gameplay elements from our huge list are here.

On some islands it is possible to find different Boat wrecks along with an optional Paddle which is of better quality and is durable for longer compared to the craftable version.


The Starting Island now does not have any man made objects, but some long forgotten survivor left a Stone Arrow sign on the shore indicating a nearby island where he placed his stash of objects.


Somebody has built some small A-type lean-in shelters on some of the islands with still usable objects around it.


The in-game character now feels the wind effects (slower walk/run speed into strong wind and vice versa) and you'll also hear exhausted Breathing and Heart beat sounds.

The basic mechanic for Objectives was also added. New Objectives (to help players with some of the game mechanics) and Quests (to motivate players for exploration) will be added continually. The Main Story elements will be added later.

Changelog:

New features:

01. Added: Collectible Map object
02. Added: Collectible Compass object
03. Added: Special navigation Pockets in Inventory
04. Added: Boat wrecks
05. Added: Degradable Paddle
06. Added: Wind sound
07. Added: Stone Arrow
08. Added: Old Shelter A object
09. Added: Breathing sounds
10. Added: Heart beat sounds
11. Added: Quests screen in Journal screen
12. Added: Wind affects Walking speed

General:

01. Changed: Island 1 collectibles are on Island 2
02. Added: Generation of Map and Compass in Small Chest on Island 2
03. Added: Boat Wreck & Paddle spawning randomly on Shore
04. Added: Stone arrow on Island 1
05. Added: Old Shelter A & Objects spawning around randomly on Shore
06. Added: Enough resources on starting island (except the Rocky one) to craft the starter tool set

Fixes:

01. Fixed: Rudder jumping/flying after detached from raft base
02. Fixed: Sail mast jumping/flying after detached from raft base
03. Fixed: Incorrect Icon for First Craft Campfire Tutorial
04. Fixed: Game crash when loading some of the older savegames
05. Fixed: Button texts for Tutorial Screen in Journal not translated

While adding more and more content, making our game more user friendly with more Hints, Tutorials and narrative texts, re-enabling the Sextant and the 5000x5000 km game map again is still our top priority. The additional plans include also the Map UI, Fruit ripening, Fruit regrow, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks, Simple Quests ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Best wishes & Thank you!


Hi everyone,

we are heading towards the end of the year and before that we would like to take this opportunity to thank you all for supporting us throughout the year! Thank you for your ideas, suggestions and criticism helping us make Escape the Pacific a better game!

In 2019 we were mainly concentrated on adding basic mechanics and functionality. However we also ...
• expanded game content with many new models and introduced new island types,
• upgraded the game lighting system as much as the cloud system was replaced with a more realistic volumetric one,
• updated the cooking system and added new recipes
• and implemented the new-comer systems Vitamin C and Food diversity to provide a more challenging game experience.

As almost all of the basic features are already implemented (mainly, except of the 25 000 km2 open ocean with island clusters), we'll put our focus on adding more and more content for the next year, eg vegetation, island types, animals, quests, story elements ... and maybe the basics for multiplayer. Certainly we have some surprise elements planned too. With Escape the Pacific taking place in the mid 1800's there's a whole lot of possibilities to implement interesting and unique features. We hope that our community will continue to support us with new ideas, suggestions and with their positive energy - so, together, we get to improve the game and increase gaming experience. Some of your ideas we already received were truly inspiring and will find their way into the game sooner or later for sure.

Holidays are here and besides resting we plan to work on new features and on improving gameplay a little, working a bit less on the game than usual.

Our next build will be released in January 2020, until then:
We wish you a Merry Christmas and a happy New Year!

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Gamers4Gamers Team.

Alpha 45 - Controller support & Tutorials


Hi everyone,

For this update we were mainly focusing on adding Controller support and a basic system for Tutorials too. There are a couple of small features we added and a couple of issues were fixed too.

Controller support is now finally available and its engine is compatible with the majority of available game controllers out there. As this is the first implementation for Controller support we are putting fixing possible incompatibility altogether with completing some of the minor UI issues onto our to-do list.

The Tutorial system is currently offering simple Tutorials to help get familiarized with some of the basic mechanics of the game. More detailed and specialized tutorials will be added continually. Along with that we have added an additional Tutorials screen to the Journal from where Tutorials can be started, stopped, restarted or continued for any of the tutorials available. And in Options menu there is also a switch for displaying Tutorials or not.

As we received lots of responses from our gamers being confused about special game variables meaning in "Custom Game" menu, we added new tooltip texts and information to this screen. Window panels were given a new (and more practical) top hinge position when attached and we have also added a Small Chest which may be serving a special purpose in future updates.

Changelog:

New features:

01. Added: Controller support
02. Added: Tutorial system
03. Added: Tutorials screen in Journal
04. Added: New Small Chest object
05. Added: New Hint screens for Doors and Windows describing the Attach/Detach procedure
06. Added: New Tooltip texts and screens in Custom game screen describing DayForward and TimeFlow game parameters

General:

01. Added: Top hinged position for Window panels
02. Added: Random Placement position for Collectible objects on shore
03. Changed: Raft rotation stopping faster
04. Added: Optimization procedures in preparation for bigger islands

Fixes:

01. Fixed: Game load sometimes freezing up when loading very old savegames
02. Fixed: Attached objects to Raft objects losing attached state after save/load
03. Fixed: Objects placed on raft sometimes very jumpy
04. Fixed: Small Barrel sometimes not correctly sitting on raft when attached
05. Fixed: Collider for Trunk Raft Module sometimes not working
06. Fixed: Attached object to Raft side modules not correctly attached
07. Fixed: Objects being incorrectly attached to raft base modules after 2x save/load
08. Fixed: Raft rocketing up after attaching Pillars or Rudders to it
09. Fixed: Word Wid -> Wind in Scenarions Challenges screen
10. Fixed: Floating/Jumping player character when dragging blueprints of big objects
11. Fixed: Unable to look closely at Sailing Pillars and Rudders after save/load
12. Fixed: Sometimes not saved attached state for Doors/Windows attached to Door/Window Wall modules built on raft
13. Fixed: Raft jumping around after save/load when Railing was built on it
14. Fixed: Raft jumping around after save/load when Doors/Windows was attached to Door/Window Wall modules on it
15. Fixed: Not correctly saved detached state of Doors/Windows detached from Door/Window Wall modules

We plan to work some more on making our game more user friendly with more Hints, Tutorials and narrative texts but re-enabling the Sextant and the 5000x5000 km game map again will still be our top priority. The additional plans include also the Map UI, Fruit ripening, Fruit regrow, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks, Simple Quests ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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