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Wolflord - Werewolf Online News

Patch 0.7.6 - The Dark Tavern patch



New cards:

+ The GHAST enters the game roster (new chaos survivor)
+ The BARD enters the game roster (town support)
+ The WATCHMAN enters the game roster (town defender)
+ The MERCENARY enters the game roster (town killer)
+ The ADMIRAL enters the game roster (town investigator)
+ The CAPTAIN enters the game roster. (Town Defender)
+ The INCUBUS enters the game roster (Wolf Attacker)

Game features:

+ Fixed bug where Steam would not fully understand that the game client was closed
+ Fixed some chest UI issues, causing the chest scene to freeze up
+ Fixed some pinkcard bugs on offerings
+ Fixed some undroppable loot items.
+ Fixed Chest count on Epic Chests.
+ Gamemaster no longer earns XP (cheers @Daniel_Tex )
+ Fixed some missing tooltips in the deck customizer section.
+ Tweaked the number allocation system to hopefully stop scrambling numbers.
+ Fixed bug where players could get stuck inside the offerings menu before the game started. (cheers @Daniel_Tex )
+ The imp ability effect can now be seen by his entire team (except the Werebat)
+ Ability effects (whooshing and burning) now has a working audio setting controller.
+ Revealed cards no longer go to the Changeling.
+ Added more granular timing options.
+ Fixed issue that would cause Game Lobby List to break and not update (what usually forced players to restart their clients)
+ Fixed bug that would cause AI players to bail/disconnect at the start of new games.
+ Fixed some flickering issues with the voting buttons during recounts.
+ Optimized some on-death triggers.
+ Recast the Troublemaker as Town Support, not Town Attacker.
+ Made the countdown animation for the round timer smoother.
+ Polished up some tooltips.
+ Players can now be tagged in chat messages.
+ Roles mentioned by the AI is now highlighted.
+ Chat default font size increased.
+ Chat can now be expanded to full screen.
+ Chat sidebar is now hidden when chat is.
+ Added some pro tips to the loading screen.
+ Repolished some UI scaling issues.
+ Added faction-specific offerings.
+ Fixed name-in-name issue with usernames.
+ Fixed bodyguard+ bard ability bugs.
+ Fixed some pacing tooltips (cheers @Soariticus )

Beta tester access:

We are still looking for playtesters, and have expanded the seat count. Visit https://direwolfonline.com/beta for more details.

Patch 0.7.5.2 - Stability and prosperity

Rewrote and stabilized the network code, and changed out the server for a newer stronger model.

+ Hosts can now add bots to multiplayer games and customizable tutorials.
+ Added a loading pre-screen to the main menu
+ Added "looking for players" count to the main menu
+ Fixed some tooltip typos and TBA text issues.
+ Fixed market bug that could produce empty market offers.
+ Restructured most of the client-server communication.
+ Added a handful of achievements and flair texts.
+ Hosts can now ask the server to spawn bot instances, for better playtesting and to fill up games.
+ The AI has grown slightly more clever in what they will claim and how.
+ Fixed card mentioning issue where partial words were converted.
+ Improved chat scroll and chat background.
+ Average intelligence of the game AI has been increased slightly.
+ AI now understands that there CAN be others with their own role type (like another revealed prince)
+ Improved tutorial flow.
+ Hosts can now remove and add AI players from both public and tutorial games.
+ Fixed tutorial issue where some tutorials would never start.
+ Added a wolf scenario tutorial.
+ Six new pieces of loot added.

Patch 0.9.5.3 - Lands and lords expansion

New cards:

+ The EXILE joins the game roster. (New Town Killer)
+ The LANDLORD joins the game roster. (New Chaos Threat)
+ The SAGE joins the game roster. (New Town Investigator)

Client updates:

+ Created the MARKET, a small shop that trades items for gold coins, and randomizes its wares daily.
+ Added a Identity panel, so if a player doesn't want to play under an alias.
+ Fixed some matchmaking server issues.
+ Fixed the broken Randomizer button.
+ Fixed some loading issues in the main menu.
+ Current gold on the player profile is now always shown in the lobby.
+ Added a couple of offerings to the inventory system.
+ Loot from Treasure Codes now stack better in the Steam inventory.
+ Fixed collissions if both a diseased and a riding hood were lynched.
+ Fixed some Concubine ability usage.
+ Fixed the "grey" player title bug in the end game screen.
+ Added visual aid for the Imp ability.
+ Added some pages to the rule book (will expand the writing later)
+ Synced the ingame and lobby rule book.
+ Added some offerings.
+ Polished the layout of the Market.
+ Re-enabled the notebook and emote panels.
+ Added a search bar to the deck browser.
+ Added navigational filters to the deck browser.
+ Resolved some issues regarding players left.
+ Fixed bug that caused the night to freeze up if host changed during play.
+ Fixed some winning condition bugs.
+ Experimenting with better shaders to make cards more readable.
+ Fixed some voucher code issues.

0.7.5.1 - 59 days till launch

Phew, we made it this far, but there is still a long road ahead of us.

+ Fixed XP and win tracking stats on a handful of characters.
+ Prepping a report / commend system.
+ Fixed a rogue key error in the game lobby.
+ New loot type, Gildenbombs
+ Added some protection against disconnects by strengthening the TTL system.
+ New loot item : Lute of Loot
+ Gold coins per game now scale with the number of human players.
+ Reworked poppet artwork.
+ Bug surrounding the Mentalist has been fixed, thanks to @Dinte
+ Fixed bug where player could be stuck in emote menu in singleplayer tutorials. (cheers @RyanPapp )
+ Added some more quest to the roster, and made a few rare+high reward quests
+ Reactivated the resolution dialogue window.
+ Fixed an issue with Blood Regime decks with no hunters in it (Thanks @Nymirii )
+ Fixed an issue with the custom deck browser, that was causing blank decks to appear.
+ Fixed a layout issue in the deck icon picker. (cheers @Peel Me Senpai )

We are doing some rounds of the physical game tonight, and with a little luck, recruit more playtesters :)

patch 0.7.5 - Public early access

After a lot of crunching, we are finally able to open Direwolf up for early access on steam. There are still 60 days to we officially launch, but it is still a magnificent milestone.

We will have a patch running EVERY DAY until launch, so expect a lot of new cards, improved social features and visual/UI tweaks over the next couple of months.

New playable cards:
+ The TEMPLAR enters the game roster.
+ The FENCE enters the game roster.
+ The USURPER enters the game roster.
+ The SELKIE joins the game roster.
+ The BERSERKER enters the game roster.

New modifier cards:
+ The game rule RED DAWN is now in the roster.
+ The game rule BLOOD REGIME is now in the roster.

Other updates:
+ Tweaked the multiplayer code quite a bit. This will require some extensive testing, but it feels much more stable than before.
+ New loot items are now highlighted.
+ New loot type: Capes
+ Rule cards now correctly shows their ability in the card inspector
+ Added three new options to the Create new game tab : Language, Communication and Access.
+ Bolstered the tutorial levels quite a bit.
+ Added some story and flair to the characters.
+ New cosmetic type : platemail, unisex
+ Added a couple of challenges and achievements
+ Fixed some index issues in tutorial levels (cheers @vlees )
+ Tweaking a bit on the Usurper winning condition, it should ALWAYS trigger if she is for some reason the last one alive...
+ Fixed issue where the plaguelord would not be detected by the Mentalist
+ fixed some issues on the player list.
+ Fixed some issues regarding Reaper, Jester and Usurper victory conditions.
+ Experimenting with a notebook layout where the chat is still open
+ Emote menu now works.
+ Placed Villager outside of the Town Defender category.
+ Fixed some issues in the games lobby list.
+ Made clearer distinctions between open and close talking phases.
+ Fixed naked main character issue.
+ Fixed bug where notebook would not reopen
+ escape now closes both notebook and emote menu without opening the game menu
+ fixed the Selkie threat status.
+ Gold coins now stack properly in the steam Inventory.
+ Fixed issue where Torturer chat would not show the revealed card.
+ Trouble caused by the troublemaker is now amplified in the notification.
+ Optimized neighbour positioning calculation, giving the server less strain when figuring it out.
+ Abstain option added during voting and recound phases.
+ Fixed bug allowing villagers to cast Guilt before the game had even started.
+ Doing a lot of work with handling disconnects.
+ Character customization is now remembered.
+ Tutorial text rendering have been made a bit clearer.
+ Improved the display of role-based loot.
+ Fixed some issue related to the voucher claiming.
+ Added some offering items.
+ Improved the intelligence of the AI a bit, including giving them the capacity for defensive speeches.
+ Intro tutorial polished a bit.
+ Fixed the questions button.
+ Offerings are now presented per card.
+ Polished the Fisherman card a bit.
+ Polished up the artwork for a couple of offerings.
+ Fixed formatting bug in the card Q&A
+ Fixed issue where the riding hood would trigger if she was attacked and then saved.
+ Achievements is now shown in both Profile mode and role-specific achievements can be found in character details.
+ Added a quest view and a copy of the rulebook inside the game itself.
+ Steam achievement page should now be public.
+ Steam achievement statistics are now available.
+ Updated some system requirements
+ Mac build has been brought up to speed with the Windows build.
+ Cleared out some broken downloads.