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Wolflord - Werewolf Online News

Tonight we go to Early Access

Phew, we are inching closer and closer to a solid game experience, and to celebrate that, the game is going into early access tonight.

This is to start growing the player-base beyond the few (but lovely) volunteer beta testers, and to get more fresh eyes on our game.

It's hard to say how many players it will result in, we are still holding everything back marketing-wise for now, and it is understandable that many players would want to just wishlist the game, and wait for it to do the actual release.

To all that have received a beta key, don't worry, we will not revoke your access to the game. Everything you have, including ingame loot, is still yours to keep.

Today, I will be focused on building version 0.7.5, which will be the build that goes live.

I expect the early access to open today @ 2000 CEST.

13 player deck challenge winners!

Greetings all, we held a small deck design challenge a while back, and it is due time to declare some winners.

First place goes to Pottum for Domain of Uncertainty, a creepy and maddening deck where every decision can have dire concequences.

Second place goes to JackTheWriter for Nothing Good May Come Of This. Who needs townspeople anyway? A pure chaos-vs-wolf brawl, where claiming innocent will get you nowhere. And once everyone is evil... The real fun begins.

Third place goes to Amicus for Proliferating Werewolves Thirteen Player Deck' - They say too much of a good thing can be dangerous, and even though this deck only has one hunting wolf against a lot of strong characters, the sheer number (and the looming two Ignobles) can quickly turn this power fantasy into a nightmare.

I will figure out the easiest way to ship some prizes your way.

See you all in the next challenge :)

Patch 0.7.4.17 - Inching closer

So, the weekend is upon us, and next week is the last week before we open up the game to EARLY ACCESS.

Just to make some expectations clear, there will still be a lot of development on the game, we just open for early access so players can come in and try the game while it is growing.

For the 0.7.4.17 patch, we have implemented the following:

+ The KRAMPUS joins the game roster.
+ The FISHERMAN joins the game roster.
+ The BRUISER joins the game roster.
+ The WOODSMAN joins the game roster.
+ The TORTURER joins the game roster.

+ Added the TURNCOAT coin.

+ Game economy change : Completed games against other players (not vs the AI) now drop Coins.
Soon, players will be able to turn coins into Treasure Chests and specific offerings.
Longer games and more players per game leads to more coins.
Leaving a game after you are dead, but the game is still going will still net you coins.
Abandoning a game while your character is still alive will block you from earning coins in incrementing time periods.

+ Custom card backs now work and have transparent variations
+ GM controlled games now has a 15 second timer minimum on nights
+ Voting round will now progress when all votes are in.
+ Treasures can now be unlocked by completing achievements
+ Added a few emotes and reenabled the chat-to-emote system
+ Dead people can no longer emote (one of the funnier bugs as of late)
+ Tuned the achievement system to have "secret" achievements, can be earned midgame but will only be unlocked at the end of the game.
+ A lenny face emote has appeared in the game. (Cheers @Jango and @Ponyboner69)
+ Fixed bug whereBodyguarding and Shieldmaiding' next to a patron canceled both out, leaving patron undefended...
+ Bug with conflicting victory declerations in games with zero town roles fixed. (Cheers @Jun )
+ XP now scales based on other human players.
+ Direwolf is now approved as a game in the Twitch Streaming Directory :slight_smile:
+ New main menu soundtrack by Adam Rye
+ Added a new playable character, Mira.
+ Fixed some rendering issues with the Seer and Guardian effects.
+ Added player name to the portrait page.
+ Added some additional support for Steam and Discord Rich Presence.
+ Fixed some character cusomization rendering issues.
+ Reconfigured the intro screen
+ Fixed some typos and formulations in the main UI and tooltips.
+ Added a manual reload button to the games list.
+ Ambiance volume can now be controlled in settings (cheers, @Stine )
+ Issues surrounding the KRAMPUS card has now been resolved.
+ Fixed some credit issues
+ Fixed bug where the reaper could still see dead people post death.
+ Offerings now work with randomizers involved.
+ Fixed some camera ratio issues during character customization.
+ Polished up the card presentation view, the entire card art is now shown in the lobby.
+ Introducing a more thematic presentation of the random card token cards.
+ New card art for random tokens (replacing the old questionmark placeholder)
+ Added a backdrop for player listing lines to try and prevent misclicks.
+ Nominations and deaths are now more clearly marked in the player list.
+ Card presentation now explains randomizers better.
+ Fixed issue where spectators or abandoned players might mess up the deck distribution
+ Prince cards are now revealed when attempted lynching (and on Poppet effects)
+ Fixed some typos and added some rule text (cheers @Peel Me Senpai )
+ Improved protection for different games to "leak" across server instances (Weirdest one in a long time, @Ratzuka - Niklas )
+ Card backs can now be previewed.
+ Added some anti-cheating measures.

Patch 0.7.4 released

Things are progressing steadily, and we are getting closer and closer to our early access release on Steam, set to happen at the end of August.

A major shoutout to all the playtesters joining in and poking at things.

We had a lot of new cards and mechanics, and the gameplay is starting to look a lot like the board game variant, which is amazing.

13-player deck competition:

The deck design challenge is now closed for submissions, and thank you all for your submissions. We will be back next monday (26th of August) with decleration of the winner and prizes.

Patch updates:

+ The TROUBLEMAKER joins the game roster.
+ The WENDIGO joins the game roster.
+ The SCYLLA has joined the game roster.
+ The ASHLING joins the game roster.
+ The GUARDIAN joins the game roster.
+ The WUKONG joins the game roster.
+ The HERMIT joins the game roster.
+ The TOOTHFAIRY joins the game roster.
+ New rule modifier, LENS OF HORRORS.

+ Polished the interface surrounding phase steps.
+ Polished the offerings flow.
+ Fixed some issues with offerings and singleplayer levels.
+ XP removed from randomizer roles.
+ Updated randomizer tool tips and mechanics.
+ Added a Any Chaos randomizer.
+ Levelling loot for villagers now go up to level 5.
+ The maiden dress can now be equipped.
+ Resolved issue bugging out the deck editor.
+ Fixed jester winning condition and XP reward.
+ Fixed broken Role list sometimes not revealing.
+ Fixed seer's Truesight refresh ability
+ Ignobles no longer convert when dead.
+ Fixed troublemaker issues.
+ Fixed issues surrounding the Reaper visualisation
+ Added a Stealth mode for conventions and LAN parties.
+ Fixed issue where Steam news tags would appear in news panes.
+ Clicking the version number now correctly shows the update overlay.
+ Polished up the Deck Browser.
+ Fixed lobby Discord button.
+ Fixed memory leak in character animators.
+ Fixed a issue where the scrollbar was unclickable.
+ Optimized AI handling of nighttime abilities.
+ AI now understands recount rounds.
+ Sorting of role lists improved.
+ Cleaned up the card selector when building decks, starting custom games, or reading the "Cards" info page
+ Resolved bug where randomizer cards would not tell the player the true role.
+ Fixed some victory issues regarding Riding hood and Jester.
+ Rotating the camera can now be done with the regular mouse key.
+ Fixed some memory leaks in camera rotations.
+ Added a batch of new stats and achievements.
+ being nominated is now more emphasized to the target player.
+ fixed some issues with the camera position.
+ fixed some issues with the card presentation screen.
+ Two hunters shooting eachother no longer causes the server to go into an infinity loop.
+ Fixed a bug that was causing the ORACLE some grief.
+ Fixed bug revealing multiple randomized cards to eachother.
+ Villager guilt abilities are now hidden better during Incognito mode.
+ The MENTALIST enters the game roster.
+ Polished the Mentalist mechanics a bit.
+ Fixed issue that would cause some new games to crash
+ Fixed issue where errors would appear in the deck editor.
+ Added a series of new randomizers.
+ Moved TRAVELLER to its own special category together with the Unsung Hero.
+ Fixed some blurry text issues in the main menu.
+ The game now has a simple notebook to keep notes for roles and players
+ The notebook now clears between games
+ Added a couple of additional Random Tokens to the collection
+ characters no longer has a chance of falling through the floor when dying.
+ Added an alternative death animation to spice things up.
+ Fixed issue regarding the display of bonus votes.
+ Fixed conflict between Wendigo and the Bodyguard protections.
+ Fixed issue causing mystery cards to display as all white.
+ The GAMEMASTER card now automaticly goes to the host.
+ GAMEMASTER card now works in singleplayer.
+ XP no longer shown during ingame deck modifications
+ World space cards now respect Discression mode
+ Updated the visuals of the town buildings
+ Discression mode now disables effects.
+ Seer, Raven and Countess has been polished in their mechanics.
+ Added a few more offerings.
+ The SEER now picks a target at night, and at the end of night, she will get the response.
+ This ability is displayed with a visual and audio indicator to the Seer.
+ The RAVEN and the BARONESS can see this indicator visual, if their criteria is met.
+ All three now has offerings, XP and achievements.
+ Fixed issue where the Changeling would turn post-death
+ Playing bot games with no other human players now allow for INFINITE offerings (all offerings available, no offerings will be consumed)
+ Fixed issue in discression mode regarding the right-side role panel.
+ Fixed issue where the text could disappear from the role list.
+ Bot games can now be launched directly from the custom deck pages.
+ Fixed issue where the Countess would be seen as Wolf.
+ New setting, Discression mode can now be set as ON by default. (requested by @Gustne Gunther and @Makvi )
+ Added an additional death animation.
+ Discord Bot has been added to the server, with a Looking for game mechanic
+ Fixed issue where the Changeling would trigger on lynch.
+ Reaper is now seen as Chaos by the Mentalist.
+ Guardian has been reworked, and gotten its own 3D effect.
+ Fixed some randomizer tooltips.
+ Last will notes now trigger AFTER lynchings.
+ UI scaling and BGM settings are now correctly stored in the Steam cloud, and remembered by the client.
+ Fixed some balance issues between the Countess, Ashling and Seer
+ Added a new default deck: Moonglow
+ Narrator announcing new players joined now adhere to the settings.
+ Lynching a toothplucked role now allows the role to be picked up by the Changeling

Challenge - Deckbuilding Competition



A deck of souls can tell so many stories. And we want to hear yours.

This week, we would love to challenge our players to a quick deck-building challenge.

We want to see your juiciest, interestingli'est 13 player deck. You can submit them through the in-game Deck Builder, write them to us on discord or mail them to us.

If you need a card, rule or modifier not already in the game, feel free to craft your own in the deck description.

We will have a small play-through party Monday after the convention, and try out all your zany suggestions.

We have a bulk of prizes, including Direwolf Supporter Edition, T-shirts, swag and lots-o-lots of treasure chests.

If you build a deck that simply blows us away, you will permanently be credited as its designer when the deck becomes an official Direwolf Deck.

If you do not create a deck from your own Steam account, please include your email or other contact information in the deck details.

Winners will be declared Monday the 19th of August.

## UPDATED:
Due to some technical difficulties, we extended the deadline to the 19th of August.

Rules:
- Do not copy other players decks.
- Max 25 deck entries per contestant.
- Decks need to be playable, interesting and somewhat balanced.