Combat Update - Slow motion and Blocking
I decided to start posting more frequent updates on the combat system as I work on it, almost like patch notes. That way you can see the progress. It's really close to being ready for initial testing for look and feel.
https://youtu.be/emNsnY-iInA
One thing I noticed after posting the combat announcement yesterday was all of the slow motion was turned off in most of the gifs. The video shows the correct slow motion as well as the new sword hit sounds.
A few things I'm still working on:

The new blocking system is also in. You'll see in the gif above that when I start to block a meter appears over my character. When it drains, the shield icon turns red and my character is forced out of the block. I'm actually still holding down the right mouse button when this occurs, which is why there is a delay before the bar begins to refill.
After releasing the right mouse button, the bar fills back up. You can't start a new block until the bar completely fills and leaves the screen. While the bar is filling up, pressing and holding the right mouse button does nothing. But if you are holding the right mouse button down, you will go back to blocking as soon as it finishes filling.
Originally I was going to make holding a block cost stamina, but I think having two bars to pay attention to when blocking will be distracting and difficult. So I'm going to change it so only entering block mode costs stamina and it doesn't drain as you hold it. This does mean however if you run out of stamina, that you won't be able to block until you regain enough.
Higher tier shields might reduce the block bar drain and increase the block bar regeneration.
Once i clean up some of the transitions I'll make the test map. That way you can run around and beat up Ratman and check out the new system. Then I'll add more parts of the system (like monster attacking, stamina use, etc.) just like normal updates!
https://youtu.be/emNsnY-iInA
One thing I noticed after posting the combat announcement yesterday was all of the slow motion was turned off in most of the gifs. The video shows the correct slow motion as well as the new sword hit sounds.
A few things I'm still working on:
- The character slides a few times during the fight. That's because she's still playing her attack animation and the system isn't set up yet to turn off movement until the animation is completed.
- Monsters aren't attacking yet so I'm able to string combos together and perform special attacks without worrying about them. For the video, I did try to simulate attempting to keep one Ratman away from me using kicks and shield bashes.
- The smash attack doesn't have it's AOE or knock back in yet. I wanted to show it so you could see the slow motion effect for it as it is different from the other attacks. The slow motion kicks in while she's in the air rather than when the hit occurs. I think it's a neat effect.
Blocking

The new blocking system is also in. You'll see in the gif above that when I start to block a meter appears over my character. When it drains, the shield icon turns red and my character is forced out of the block. I'm actually still holding down the right mouse button when this occurs, which is why there is a delay before the bar begins to refill.
After releasing the right mouse button, the bar fills back up. You can't start a new block until the bar completely fills and leaves the screen. While the bar is filling up, pressing and holding the right mouse button does nothing. But if you are holding the right mouse button down, you will go back to blocking as soon as it finishes filling.
Originally I was going to make holding a block cost stamina, but I think having two bars to pay attention to when blocking will be distracting and difficult. So I'm going to change it so only entering block mode costs stamina and it doesn't drain as you hold it. This does mean however if you run out of stamina, that you won't be able to block until you regain enough.
Higher tier shields might reduce the block bar drain and increase the block bar regeneration.
Coming Soon!
Once i clean up some of the transitions I'll make the test map. That way you can run around and beat up Ratman and check out the new system. Then I'll add more parts of the system (like monster attacking, stamina use, etc.) just like normal updates!