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Patch R063 - Soviet Come : Deliverance


EIR Patch R063

16 February, 2025


[h2]General[/h2]
Re-added new player templates. Hope to have at least one template available for each doctrine by the end of the week. Please report any issues you come across.
Reverted off-map changes: most offensive offmaps now again give access to 2 uses (up from 1). Recon abilities typically give 3 uses (up from 2). Also fixed some inconsistencies with offmap recharge times.
Art improvement changes, a multitude of new models, textures, sound assets. New music for the loading screen, main-menu, and in-game!

[h2]Launcher changes[/h2]
Fixed War Participation points, your accomplishments should now be able to be traded for reward units or gold
Players are now able to export their companies and share their company template codes with other players via the import and export buttons on the company screen.
Lowered game requirements for Intel, Warmap, Commander screens.
Multiple back-end fixes and UI changes
Reward cards now drop for the faction you are playing! No longer are you beholden to RNG.
Increased the maximum number of companies per account. You are now able to create up to 108 companies!
Launcher background video should be less performance intensive.

[h2]Americans[/h2]
Rangers: 4x SMG cost reduced to 100 MU (from 110), 6x SMG cost reduced to 140 MU (from 150)

[h2]Soviets[/h2]
Soviet spotting team: unit reworked - ppshs swapped with moisin and SVT rifle. Unit now has default access to flare on a 3 minute cooldown. Cost reduced to 160 MP, 10 MU (from 220 MP). Unit pop reduced to 2 (from 4)
Soviet AT team: cost increased to 60 MU (from 50)
BA-64: now has a 2x received penetration modifier, this should make it more susceptible to small arms fire.
DShK, Maxim Truck variants: now have jeep armour (instead of halftrack armour)
IS2: New model and sounds, reduced damage against halftrack and armored car armor types. Increased cost to 600 FU (From 580), fixed vet requirements in launcher
SU76: New model and sounds, buffed artillery barrage
Rasputitsa offmap: delay increased to 8 ticks, should take longer to start affecting units
Berezina blitz: changed to 10% speed (from 15%) and + 5 sight range in friendly territory, +20% speed and accuracy (from 30%) in enemy territory. Price increased to 20 MP.
KV2: moving accuracy set to 1, AOE accuracy changed to match AVRE. Can now purchase 3x use of AP rounds for 40 MU
PPSH: medium range accuracy reduced, burst timing while moving made more consistent.
Kharkhov vets: cost changed to 15 MU (instead of 20 MP)
Street fighters: fixed a bug with the ability not working on Shturmoviki. Cost increased to 20 MP as a precaution



[h2]Panzer Elite[/h2]
Panzer II: cost reduced to 130 F (from 140)
Hetzer: cost reduced to 190 F (from 200)
PAK 43: accuracy increased to 0.75/1/1 (from 0.65/0.9/1). Base reload duration slightly lowered
Luftwaffe henschel run: ability has been reworked - now has an additional henschel follow up on the initial stun run to deal damage to armor caught in the target zone


Minor balance changes and content drop

Patch 0.62.1 incoming, small one this time :

Bugfixes:
Launcher crashing and game reporting issues have been addressed, should feel snappier
Small issues with companies, various coding fixes implemented
Puma 20mm now has commander hatch closed
IS2 Explosive DshK rounds should now have a unique visual

Launcher changes:
Options menu in launcher works (Login screen, just above your name)
You can adjust the volume by inputting any value from 0 to 100!
You can also now turn off the video (Saves CPU usage, better performance for low-end machines), be aware, this also stops the background music
Fullscreen mode now available - just press F2 and it should work! Crashing is far less frequent with window resizing (Please, report any reproducible bugs you can find and we'll squish em out!)

Price Changes:
CW Weapon emplacement cost changed from 300 MP 80 MU to 300 MP 50 FU in an effort to bridge the gap for CW vehicles and tanks
Fallschimjager Heroes of Monte Cassino (+1 man) cost increased from 50 MP to 60 MP in an effort to bring it closer to it's true value (before 255/4 = 63.75 per man base, MC cost 61 MP per man, now costs 63 MP per man.

Balance changes:
KV2 AP rounds now limited to 3. HE rounds unchanged
T34-85 base damage increased from 87.5 to 100
Bren (DshK) base accuracy reduced at medium and short ranges by 10%. Further pricing adjustment needed
DshK Truck base accuracy increased at all ranges, now penetrates light vehicles. Subject to further adjustment

New Content:
A forgotten favorite is finally returning - the Land Mattress (Thanks, Halftrack), now available as a drop for the Commonwealth faction!
We'll be doing some tests of possible reward units soon, so stay active on the discord server to get a sneak-peek at what's coming next week! definitely not the pz38t or zriniy II
New map by gorkstar - Gorkville!

Join us on Discord to discuss the balance changes and the new content!

Europe in Ruins : "Balanced Arrow" / Patch 0.62

The release of 0.62 Europe in Ruins : "Balanced Arrow"

Hello everyone! It's been a while since we patched, but it's finally here. full Steam integration! No longer will you or your friends have to create an account to enjoy this wonderful mod! (Sadly, your companies got wiped) In addition, we've moved to the new server, and focused on improving the general experience this patch, so the larger balance and content patch will drop either next week, or the week after that. Now, let's head to the patchnotes!



Bugfixes:
Fixed crashing on loading unpatched assets!
Server will no longer crash every 24 hours. Will function a lot faster
Tons of missing UCS entries, should function properly now.

General changes:
New launcher. Mostly same content, but a lot better framework for the future. Enjoy steam integration and faster loading times
New environmental textures. Setting your texture quality to high or ultra will now grant you HD textures for buildings, roads and foliage.

Price changes:
Strelki cost from 210 MP to 200 MP
Saperi cost from 220 MP to 180 MP
At Rifle Squad (SV) from 260 MP 60 MU to 240 MP 50 MU
Spotter Sniper team from 240 MP to 220 MP
Serzhant from 280 MP to 260 MP
Shtrafniki from 280 MP to 250 MP
Guards from 240 MP to 230 MP
Partizani from 250 MP to 240 MP, now limited to 8!
OSNAZ from 265 MP to 250 MP
SU76 from 280 MP 140 FU to 280 MP 130 FU
T60 from 280 MP 120 FU to 240 MP 120 FU
KV1 from 450 MP 230 FU to 400 MP 220 FU
KV2 from 900 MP 500 FU to 900 MP 420 FU

Balance changes:
All Vehicle vet 1 now lose their damage reduction, being granted a received accuracy buff for now.
All off-map amounts have been reduced by 1. Off-maps are a point of contention in our community, and as such, we will evaluate if this change will remain. For now - enjoy slightly campier gameplay!

Armor BAR active ability nerfed - DPS decreased by 10% at medium and long range.
M1 Bazooka now has Schrek scatter - should make their performance a bit more consistent.
M9 Bazooka buffed - gets an extra 25% damage if hits the target. Rear criticals deal extra damage!

Bren Mortar Carrier - Speed reduced to 5 (was 7), health reduced to 225 (was 300) - Hopefully poor positioning will now be able to be punished. Will continue to look at the unit in question

Panzer IV's damage increased against Shermans/M10's - we're hoping that this change will allow players to utilize the Panzer IV more often, and pull away from panthers.
Puma armored car - Speed increased for both 20mm and 50mm variants. Upgun Puma (50mm) gained a damage boost against Shermans/M10's/Cromwells

KV1 health and armor improvements - they should survive for a bit longer 🙂
KV2 health reduced to 1200 hp (was 1800), AP round should be a lot more accurate.
T34-85 now a non-doc unit. Direct upgrade from T34-76 (80 MP, 40 FU, 1 pop)
Soviet infantry weapons have been buffed. They are no longer the lowest damage per second infantry units in the game.
Urban Combat doctrine Urban Aggression upgrade now correctly grants a cost reduction to T34's who make their armor weaker (Sherman to Churchill armor type)

PE buffs and new content will come next week, we haven't forgotten about you, just worried about balance for the moment!

Patch R61.1

Hello all! We're pushing out a fairly small in size update just to fix some glaring issues. Working on a far bigger project right now to try and give you guys a tonne more content :)

Map changes:
Added 6p El Alamein
Added 2p Road to Carentan

Bugfixes:
  • Fixed treadbreak not working on Emcha shermans
  • Fixed shock army not applying for saperi and hmgs
  • Various tooltip and other minor launcher fixes
  • Molotov Assault should now properly give double flamethrowers
  • Fixed bug with ostfront veterans applying bonus HP in cover
  • Fixed soviet forward HQ having unlimited uses
  • Tulip rocket ability now properly acts as artillery
  • Various other bugfixes, localisation update.

Price changes:
  • Strelki cost increased to 210 (was 200)
  • Partisans cost increased to 250 (was 220)
  • Soviet mortar cost increased to 75 MU (from 60)


Balance changes:
  • Flakvierling reward unit limit increased to 2

Soviets:
  • Soviet Sappers no longer get airborne armor by default
  • Partisans now have soldier armour and are hardcapped at 8, receive urgent needs vehicle capture by default.
  • Removed - MP upgrade on infantry from shock army
  • Soviet rocket strike minimum delay set to 2s (from 1.5)
  • Removed treadbreak from Emcha 76 sherman
  • Reworked T34-85 weapon (slightly worse accuracy against infantry, higher base damage and lower reload)
  • Soviet serzhant aura reworked: now grants +10% accuracy in 50m radius (was CW aura with +15% acc and -10% cooldown in 35m radius). Receives bonus +5% accuracy at vet 3. Now also correctly share XP
  • Rasputitsa now has a 5s delay before ability takes effect
  • SU85 HP increased from 400 to 500


PE:
  • Luftwaffe recon run now has an initial recharge like other recon runs
  • IST tank shock shell range reduced to 35 (was 45)
  • TH light support bonus accuracy reduced to +15% (from +20)

Spring Update R061

Hi all,

We ended up taking a little bit of time off from development over the winter months but are now back and have been hard at work cooking up a new update for you all to enjoy.

Update R061 is a relatively big one too, and introduces a whole array of improvements to our fledgling AI (compstomp) mode, as well as a first implementation of an all new Soviet Urban Combat Doctrine alongside a number of other smaller fixes and changes.

With this update going live, we're pleased to say the Soviet faction is now fully in place, though it is of course still very much in beta so do bear with us while we iron out the kinks in terms of bugs and balance issues.

A big thank you to Olazaika and Jstek in particular for making this new patch happen, and to all of you for your continued support and interest in the mod without which we wouldn't still be developing this mod 15 years on after it was first released!

Expect to see some more PvP games happening european evening time in the next weeks as we betatest the new doctrine, and otherwise feel free to just jump in anytime for some compstomps instead ;). For any help with the mod, questions or suggestions on design and balance, do check out our discord.

- The EIR team


Full R061 changelog:


[h2]General[/h2]
Various improvements to AI (see below)
Fixed a bug with map positions affecting pop calculation
Fixed a bug preventing small AI games being played on larger player maps
Fixed a vCOH bug causing games crashes
Added 6p and 8p Amfreville (thanks to Ivsh)
Added 2p Road to Carentan
Discord integration for enhanced matchmaking currently in private beta testing
Migrated certain tasks in launcher to leverage more reliable Steamworks integration
Numerous launcher bug fixes and QOL updates

AI Enhancements
AI now has access to a limited number of powerful offmap abilities with more expected to be added over time now that the base framework of how these are to be coded has been laid down. AI difficulty tiers Easy, Normal, Hard, Expert have been reworked to allow additional accessibility for newer players while providing additional challenges to seasoned veterans.

[h2]Americans[/h2]
Greyhound Spahis reward unit:
Health reduced to 350 (from 450)
Weapon penetration values reduced to more closely match that of a regular greyhound

Armor doctrine changes:
  • Armored Fist: Scatter bonuses removed from halftrack aura, sight and range bonuses increased instead.
  • Rangefinding:
  • Calliope Barrage Now effected by Pour it on Em cooldown bonus. Improved vs garrison and bunk cover
  • Now also allows units with the upgrade to have gunner loss criticals repaired
  • Let em Have it: New ability for Riflemen with the BAR upgrade. Allows them to significantly increase firepower for a short period on their BARs, but will then lose the weapons for the rest of the match.
  • M9 bazooka: rear critical damage increased to 60 (from 40)

[h2]Panzer Elite[/h2]
Fixed a bug with the elite grenadier reward unit not having any sound

[h2]Soviets[/h2]
Various soviet model and skin changes (with thanks to Volsky)
Katyusha: barrage range reduced to 125 (down from 250)
M1938 Mortar: population cost increased to 4 (from 3)
SU-76: population cost reduced to 5 (from 6)
PPSH suppression values reduced to 0.001/0.0015/0.0025 (from 002/003/005)

Speznaz spotter:
  1. Sight radius increased to 55 (from 45)
  2. Detection increased to 17 (from 12)

BA64:
  1. Sight radius increased to 70 (from 55)
  2. Detection increased to 25 (from 12)

T-70:
  1. Health increased to 500 (from 400)
  2. Damage increased to 90 (from 60)

T60:
  1. Health increased to 425 (from 350)
  2. Weapon cooldown increased to 4 - 5 (from 2 - 2.5).
  3. Damage increased to 20 - 25 (from 10 - 12.5)

T34-76mm:
  1. Penetration values increased to 0.83/0.92/1 (from 0.72/0.83/1)
  2. Penetration tables against various targets rebalanced


Bugfixes:
  1. Attempted to fix a bug with treadbreaker not working on the Sherman Emcha and T70
  2. Fixed a bug causing Rasputitsa not to trigger
  3. Fixed a visual bug with the za rodinu on T34s
  4. Fixed a number of unlocks not working on the T34-85 in breakthrough


Breakthrough doctrine:I
IS2: move speed increased to 5 (from 4.1)

Handheld AT changes:
VPG grenade: removed 100% critical chance. Now has 40% engine critical chance on yellow health, 50% destroyed engine critical chance on red health.
PTRD:
  1. Deflection damage multiplier reduced to 0.25 (from 0.35)
  2. Max range reduced to 37.5 (from 40)
  3. Reload duration increased to 7 - 8 (from 5 - 5)

PTRS:
  1. Cooldown duration multiplier reduced to 0.5 (from 0.66)
  2. Deflection damage multiplier reduced to 0.15 (from 0.35)
  3. Pentration values reduced to 0.6/0.8/1 (from 0.85/1/1.1)


Urban Combat doctrine:
Is now available for selection, includes various infantry centered combat buffs as well as new units such as SU-85, KVs (1, 2 and 8!), Shturmoviki assault infantry and Shtrafniki conscript units.
Rapid Reload ability cooldown reduction for KV2 reduced to -15s (from -30)
Reworked SU-85 penetration tables so that it no longer has a 100% pen rate