The release of 0.62 Europe in Ruins : "Balanced Arrow"
Hello everyone! It's been a while since we patched, but it's finally here.
full Steam integration! No longer will you or your friends have to create an account to enjoy this wonderful mod! (Sadly, your companies got wiped) In addition, we've moved to the
new server, and focused on improving the general experience this patch, so the larger balance and content patch will drop either next week, or the week after that. Now, let's head to the patchnotes!
Bugfixes:Fixed crashing on loading unpatched assets!
Server will no longer crash every 24 hours. Will function a lot faster
Tons of missing UCS entries, should function properly now.
General changes:
New launcher. Mostly same content, but a lot better framework for the future. Enjoy steam integration and faster loading times
New environmental textures. Setting your texture quality to high or ultra will now grant you HD textures for buildings, roads and foliage.
Price changes:Strelki cost from 210 MP to 200 MP
Saperi cost from 220 MP to 180 MP
At Rifle Squad (SV) from 260 MP 60 MU to 240 MP 50 MU
Spotter Sniper team from 240 MP to 220 MP
Serzhant from 280 MP to 260 MP
Shtrafniki from 280 MP to 250 MP
Guards from 240 MP to 230 MP
Partizani from 250 MP to 240 MP, now limited to 8!
OSNAZ from 265 MP to 250 MP
SU76 from 280 MP 140 FU to 280 MP 130 FU
T60 from 280 MP 120 FU to 240 MP 120 FU
KV1 from 450 MP 230 FU to 400 MP 220 FU
KV2 from 900 MP 500 FU to 900 MP 420 FU
Balance changes:All Vehicle vet 1 now lose their damage reduction, being granted a received accuracy buff for now.
All off-map amounts have been reduced by 1. Off-maps are a point of contention in our community, and as such, we will evaluate if this change will remain. For now - enjoy slightly campier gameplay!
Armor BAR active ability nerfed - DPS decreased by 10% at medium and long range.
M1 Bazooka now has Schrek scatter - should make their performance a bit more consistent.
M9 Bazooka buffed - gets an extra 25% damage if hits the target. Rear criticals deal extra damage!
Bren Mortar Carrier - Speed reduced to 5 (was 7), health reduced to 225 (was 300) - Hopefully poor positioning will now be able to be punished. Will continue to look at the unit in question
Panzer IV's damage increased against Shermans/M10's - we're hoping that this change will allow players to utilize the Panzer IV more often, and pull away from panthers.
Puma armored car - Speed increased for both 20mm and 50mm variants. Upgun Puma (50mm) gained a damage boost against Shermans/M10's/Cromwells
KV1 health and armor improvements - they should survive for a bit longer 🙂
KV2 health reduced to 1200 hp (was 1800), AP round should be a lot more accurate.
T34-85 now a non-doc unit. Direct upgrade from T34-76 (80 MP, 40 FU, 1 pop)
Soviet infantry weapons have been buffed. They are no longer the lowest damage per second infantry units in the game.
Urban Combat doctrine Urban Aggression upgrade now correctly grants a cost reduction to T34's who make their armor weaker (Sherman to Churchill armor type)
PE buffs and new content will come next week, we haven't forgotten about you, just worried about balance for the moment!