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Skirmish Line News

The Emus are Coming!



https://store.steampowered.com/app/1041010/Skirmish_Line__Mad_Jack/

Skirmish Line 1.0 + Future Plans

Skirmish Line has officially entered 1.0 after over a year in Early Access! We consider the game currently feature complete, but this does not mean development has stopped.

There are two DLCs planned for Skirmish Line. The first DLC, "Mad Jack", will feature a new fully voiced hero unit along with a special squad deployment option involving a new enemy type! The second and much larger DLC, "United Front" will be featuring the Chinese-Burma-India front, granting the player access to a mixture of American, British, Soviet, and even German equipment! The United Front DLC will add a new endless defense mode with the player picking between one of four foreign aid packages after a set number of waves, dictating the available pool of units and support options that will be available for deployment. In addition, there will be new medals and enemies exclusive to the mode!

Build 0.96 Tokyo

Build 0.96 has updated the game to the latest version of Unity. This will be the last major update before launch! We will be patching the game as needed up until the official launch date. Thanks to everyone participating in the Early Access period!

General

-Engine updated to Unity 2018.
-Adjusted text spacing for options menu.
-Moving Medics will now heal on the move but only at 50% of their normal amount.
-Raiders now armed with M3 Grease Gun by default.
-Paratroopers now require more time to untangle themselves.
-Increased base accuracy on Snipers from 50-90 to 50-95.
-Adjusted range bound on Shotguns from 50/90/120 to 60/90/150.
-Adjusted accuracy modifiers on Shotguns from 3/2/1 to 3/1.75/0.5.
-Decreased hitpoints of Marston Mats from 500 to 350.

Defense in Depth and Sector Defense

-Adjusted requisition options pricing.
-Raider Deployment now grants 3 veteran Raider units (Marauders).
-Raider Deployment will now start with -120 Command Points.
-Engineering crates will now recover lost crew members on crewed vehicles.
-Supply crates now have a small chance of replacing lost crew members on crewed vehicles.
-Reduced combat skill bonus from supply crate field manuals from 5 to 3 points.
-Rising Sun Flag (dropped by SNLF Flagbearer) now grants 60 Command Points!
-Rebalanced spawn rates of Flagbearers.
-People's Platoon reinforcement group now spawns 2 fewer Conscripts but includes 2 Martyr troops.
-Added M3 Grease Gun as a weapon upgrade.
-Reduced price of Marine Raider from 55 to 50 Command Points.
-Reduced price of M1A1 Thompson from 20 to 15 Command Points.
-Raised price of Marston Mats from 8 to 10 Command Points.

Bug Fixes

-Fixed an issue where easy and normal stats were not being tracked properly.
-Fixed an issue where Mortar Troops would get engaged in telekinetic melee combat.
-Dead crew on mobile cover will no longer move with the cover.
-Heavy auto cannon fire will now properly be modded if the appropriate mod file is present.
-Fixed an issue where certain giblets were layered above other objects despite having stopped moving.
-Type 97 Chi Ha now has the appropriate long barrel cannon.

Build 0.95 Suribachi

As of Build 0.95, Skirmish Line will be entering a soft content lock in preparation for full release!


General

-Spanish Localization added!
-Added new layering system to make overlapping units look more natural and less distorted.
-Reworked burning/fire mechanics for improved consistency.
-Accuracy now affects Mortar Troop's weapon spread.
-M8 Greyhound and M20 Utility Cars will now spot for nearby Mortar Troops, allowing for indirect fire!
-Mortar troops receiving indirect fire instructions will have a UI indicator on the unit info bar.
-Jeeps will now pick up unconscious or dying soldiers for extraction purposes.
-Increased speed on Jeeps from 12 to 13.
-Increased movement speed bonus on C96 Mauser from 1.5 to 3.
-Decreased movement speed on Conscript from 13 to 12.
-Increased damage range on M1 Carbine from 8-24 to 9-25.
-Increased damage range on M3 Carbine from 8-24 to 9-25.

Defense in Depth and Sector Defense

-Special Forces trained Mortar Troops will now fire White Phosphorus rounds!
-Rebalanced requisition point gain.
-Takasago Volunteers will now advance at least 10% of the screen space horizontally before moving towards the exit.
-Slightly increased aggro range on Takasago Volunteers.
-Slightly increased anti-tunnel radius on Marston Mats.
-Increased effectiveness of anti-aircraft units against Teishin Shudan raids from 5% to 7.5% per unit.
-New wave count tracking for easy and normal difficulties. This tracking is not retroactive.
-Decreased price of M8 Greyhound Armored Car from 150 to 125 Command Points.

Bug Fixes

-Soldiers being healed from unconscious to idle state will now properly pick up crates.
-Fixed an issue where medical crates would sometimes bug out the selected soldier when being healed out of the unconscious state.
-Fixed an issue with the Type 95 Ha Go wasn't firing its machine gun properly.
-Flame tanks should now properly acquire targets during poor weather conditions.
-Mobile Cover crew should no longer leave dead body double clones upon being killed.
-Fixed an issue where weather conditions were not properly affecting flame weaponry.
-Fixed an issue where pillbox vulnerability to fire weapons was not being applied properly from SS-Ki, SS-Ki-Bo, and Molotovs.
-Readjusted SS-Ki and SS-Ki Bo hitboxes to better match their sprites.
-Fixed a graphical issue with the Type 4 Chi-To.
-Enemy engineers should no longer defuse explosives when incapacitated.
-SS-Ki should now play the proper sound effect when defusing with its mine plow.
-Modded gun fire sounds for Type 99 Rifles will now play properly.

Build 0.94 Iwo Jima

Build 0.94 Iwo Jima is part one of the final content update for the Early Access period. More to come in Build 0.95!

General

-Munition Dumps will now grant a 50% reduction in reloading time to nearby soldiers.
-Added a UI indicator on the info bar for soldiers affected by the reload time reduction.
-UI status indicators on the info bar will now autoadjust to fit according to the leftmost area first.
-Added a minimum range to Mortar Troops.
-Vehicles and emplacements can now pick up supply crates.
-Vehicles and emplacements will now receive 3 experience points for picking up supply crates.
-Engineering crates will now specify single vehicle repair upon being picked up.
-Raised scan time penalty from 2.5 to 3 for units inside of Pillboxes.
-Slightly increased hit box radius on Marston Mats to make tunnels spawning on the edges less likely.
-Removed Elite Grenadier trait from Gurkhas.
-Increased melee skill bound on Gurkhas from 40-75 to 45-75.
-Increased melee skill bound on Raiders from 40-75 to 40-80.
-Increased melee skill bound on Automatic Riflemen from 15-55 to 15-60.
-Increased accuracy skill bound on Automatic Riflemen from 15-55 to 15-60.

Defense in Depth and Sector Defense

-New Allied unit: 2 Inch Mortar Troop!
-Increased health on Martyr troops from 80 to 100 hitpoints.
-Decreased price of Martyr troops from 25 to 20 Command Points.

Bug Fixes

-Removed unintentional camo rating on Warrant Officers.
-Fixed an issue where soldiers would continue to receive Pillbox cover after it has been removed.
-Flamethrower tanks should no longer hurt themselves.
-Martyr troops should now properly receive Stick Grenades from Special Forces Training on a Sector Defense mission.

Hotfix 0.941

-Lowered Mortar troop priority from 250 to 150.
-Mortar troops can now be found inside of supply crates.
-Rebalanced supply crate content distribution.

Hotfix 0.943

-Flametroopers will no longer switch targets after being given a Concentrate Fire order if already firing at a target.

Hotfix 0.944

-Fixed an issue where Palisades were immune to explosions.