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Build 0.85 Steam Cloud Save and Midsummer Event!

Steam Cloud save added! Please be sure to load the game on your primary account first. Your save should be uploaded to the Cloud once you have played through one game.

Midsummer event active! Send home 20 soldiers with at least 50 experience in Defense in Depth and Sector Defense missions to unlock a special structure!

General

-ANZAC Commandos are now available as a Requisition order again!
-ANZAC Commandos are now armed with Gammon Bombs (AT Grenades)!
-Reworked AT Grenade logic. Soldiers with AT Grenades are now smarter when it comes to when to throwing their AT Grenades.
-Decreased scatter on AT Grenades.
-Decreased damage radius and hit damage on AT Grenades.
-Enemy Officers are now more likely to deploy smoke grenades.
-Enemy Officers spotting now indicates the number of units spotted.

Defense in Depth and Sector Defense

-Top secret prototype weapon requisition order added!
-Increased the base success chance of Immediate Support request from 1% to 4%.
-New Immediate Support response: ANZAC Recce Squad!
-Increased number of paratroopers from SNLF air assaults.
-Added a stronger infiltration team for tunnel networks on wave 75+.
-Paramarines drops now deploys between 4 to 6 paratroopers.
-Adjusted requisition point gain from Defense in Depth and Sector Defense missions.
-Decreased price of M19 Duster from 240 to 225.

Bug Fixes

-Bomb duds from the Loose Bombs challenge now have the proper explosion type.
-Fixed a bug where a soldier being sent home would count as being MIA.
-Fixed a bug where Flametroopers would continue firing their weapon despite being engaged in melee.
-Fixed a bug where multiple artillery strikes could be called on by selecting a supply crate order during an active strike.

Hotfix 0.851

-UI hotfixes.

Hotfix 0.852

-Sarge can no longer be Sent Home.

Hotfix 0.8521

-Fixed a hotkey issue.

Hotfix 0.8522

-Fixed an issue where the Summer event reward option was available in the menu prior to unlocking it.

Hotfix 0.8523

-Adjusted Immediate Support chances.

Hotfix 0.8524

-Fixed another graphical mishap with the Midsummer Medal.

Hotfix 0.8525

-Adjusted casings and magazine scaling to be slightly smaller.
-Fixed an issue where engineers would attempt to perform their passive ability when retreating or at the next position.

Hotfix 0.8526

-Flametrooper deployment should now properly be available at 2nd Lieutenant rank.
-Fixed an issue where enemy officers would ignore camouflage when spotting.

Hotfix 0.853

-Decreased price of Special Forces training from 30/45 to 25/40 in Defense in Depth and Sector Defense.
-Special Forces training no longer grants experience bonuses.
-Slightly increased AT grenade throwing chance on ANZAC Commandos.
-Slightly increased transparency on Bypassed Enemies UI icon.
-Slightly reduced spawn rate of enemy vehicles.
-Adjusted sprite layering of muzzle flash and flame shots.

Hotfix 0.8531

-Enemy Officers will no longer count wounded, dead, or unconscious soldier when spotting.
-Fixed an issue where the Type 98 Autocannon's base would not fade away properly.

Hotfix 0.8532

-Fixed a bug that was preventing ANZAC Recce squads from being selected for Immediate Support.
-ANZAC Recce squad's Commandos have been modified to deploy with Owen Guns instead of Silenced Sten Guns.
-Increased price of ANZAC Commandos from 60 to 65 Command Points.
-Increased number of supplies dropped from Immediate Support from 4-6 to 5-7.
-Increased morale of Raiders from 35-80 to 40-85.

Hotfix 0.8533

-The Quartermaster and Command menus can no longer be accessed after the game is over.
-Base dying time increased from 30 to 35 seconds.
-Flamethrowers now deal double morale damage.
-Increased burst on M19 Duster from 8 rounds to 10 rounds.
-Reduced armor piercing value of Type 98 Autocannons from 20 to 15.
-Decreased price of Mines from 14 to 12 Command Points.
-Decreased price of AT Mines from 5 to 4 Command Points.
-Decreased price of Smoke Grenades from 2 to 1 Command Points.
-Decreased price of Airdropped Mines from 28 to 25 Command Points.

Hotfix 0.8534

-Implemented keyboard shortcut for Windowed mode in the menu scene.

Hotfix 0.8535

-Implemented keyboard shortcut for Windowed mode in the game scenes.
-Fixed a bug where the player may select vehicle/emplacement units while in the Quartermaster, which would bug out the menu.

Hotfix 0.854

-Enemy support units will now move forward during the foggy weather.
-Increased sight range reduction from fog from 22.5% to 20% of normal vision.

Hotfix 0.8541

-Fixed some sprite overlapping issues.
-Fixed an issue where vehicle crews would leave their vehicle to advance during fog.

Hotfix 0.8542

-Suicide Bombers will no longer charge and stand next to unconscious soldiers.
-Fixed localization issues for Korean text for SNLF specialist troops.

Hotfix 0.8543

-Reduced starting enemy escalation variable for Random Squad deployment from 4 to 2.
-Reverted Smoke Grenade price change back to 2 Command Points.

Hotfix 0.8544

-Limit on Command Point bonuses from Officers and Signalers have been reduced from 20 times Wave Count to 15 times Wave Count.

Build 0.84 Peleliu

Build 0.84 Peleliu features a large host of changes, from changes to the melee combat, line of sight mechanics, and some preliminary changes to the Campaign mode. Rather than delay the patch any longer, we will be updating 0.84 gradually, adjusting and fine tuning the difficulty in Campaign mode.

General

-Unit bar now displays armor value of various vehicles and structures.
-Updated cover indicators to be more visible.
-New enemy support strike: 400mm Rocket Mortar!
-New enemy type: Takasago Volunteers!
-Added the "Flammable" trait for soldiers wearing foliage camouflage, making them more likely to burn!
-Soldiers engaged in melee will no longer be pinned if fired upon.
-Damage from melee combat is now increased proportionately by the difference between the attacker's melee skill and the defender's melee skill, making skilled melee troops extra effective against unskilled troops. This difference is taken from the soldier's unmodified skill point values.
-Increased variability between each attack session in hand to hand melee to make melee slightly less predictable.
-Smoke will now block line of sight for vehicles and emplacements.
-Japanese Officers now have reduced spotting range when using binoculars during weather events.
-Increased base "dying" time from 25 seconds to 30 seconds.
-Increased ribbon bonus death resistance time from 4 seconds to 5 seconds;
-New Steam Achievement: The Other Airborne
-New Steam Achievement: Indefatigable
-New Steam Achievement: Combat Architect

Defense in Depth and Sector Defense

-New Challenge: It's Only a Flesh Wound - Receive 2 additional Command Points per wave but healing is reduced to 10% of its normal rate.
-New Order: Request Immediate Support!
-New Order: Cancel Artillery!
-AT Gun Emplacements can now be constructed.
-Special Forces training for Militia units now grants Molotov Cocktails!
-Decreased price of US Flametrooper from 45 to 40 Command Points.
-Decreased price of Raiders from 60 to 55 Command Points.
-Raider squad deployment now begins with 4 Raiders but begins the match with -120 Command Points.

Campaign

-Added retreat function for missions.
-Removed BAR and Johnson LMG from purchase.
-Supportgunner option added for campaign mode.
-Reduced price of Medic from 8000 to 5000 Supply Points.
-Reduced amount of enemy spawns in early missions.

Bug Fixes

-Fixed a bug where multiple artillery strikes may be called on by selecting a supply drop order.
-Fixed a bug in Sector Defense where soldiers in melee could force a screen advance.
-Fixed a bug where issuing a taunt order could stop an enemy wave from completing its spawn cycle (particularly noticable with enemy paradrops).
-Fixed a bug where certain Challenge effects were applying in Campaign mode.
-Fixed a bug where the Command Button was not working properly in Sector Defense.

Hotfix 0.841

-Increased camo value on Takasago Volunteers from 0 to 0.25.
-Fixed a bug with Paramarines landing without parachutes.

Hotfix 0.842

-Added an option to remove Molotov Cocktails.
-Adjusted drop area for Paramarines to be safer.
-Taunts can no longer be triggered by hotkey in the Tutorial and Campaign mode.
-Martyrs are now armed with Molotov Cocktails by default.
-Increased default grenade throw chance on Allied infantry from 0.2 to 0.25.
-Increased number of shells dropped in Mortar Barrage from 6 - 10 to 8 - 12.
-Increased number of shells dropped in Howitzer Barrage from 6 - 10 to 7- 11.
-Rocket infantry, US Machine Gunners, Knee Mortar troops, and Santa Claus now have "Occupied Hands" as their default melee, resulting in reduced melee attack rates and damage.
-Increased Santa's melee range from 25 - 50 to 30 - 60.
-Decreased price of Palisade from 35 to 25 Command Points.
-Fixed an issue with Japanese localization that was breaking the game.

Hotfix 0.8421

-Fixed a bug that was preventing the Combat Architect achievement from being achievable.
#55

Hotfix 0.8422

-Increased price of Martyrs from 16 to 25 Command Points.
-Increased health of Martyrs from 75 to 80 hit points.
-Decreased base Molotov throw chance from 0.25 to 0.2 on Martyrs and Conscripts.
-Fixed a bug where Martyrs would disobey the player and charge at tanks.
-Fixed a bug where Medics would stop healing if they tried to heal a Martyr.
-Fixed an issue where Martyrs were not being highlighted when selected.

Hotfix 0.843

-Space bar key will now serve as an alternate key for accessing the Quartermaster or Command menus. If you have space binded for a shortcut, please rebind the particular order to another key.
-Added new audio cue for Tenno Heika Banzai waves!
-Decreased price of raiders from 60 to 55 Command Points.
-Slightly reduced the base burn rate of Molotovs from 10 to 7.5.
-Slightly increased the base burn rate of infantry flamethrowers from 15 to 17.5.
-Increased the base burn rate of vehicle flamethrowers from 15 to 22.5.
-Slightly increased range of Satchel Charges from 90 to 100 units.
-Slightly increased horror radius of exploded and burning soldiers.
-Slightly increased max morale damage from exploded and burning soldiers.
-Fixed an animation issue with the muzzle flash on AT Gun Emplacements.

Hotfix 0.8431

-Added a fix that would prevent the game from occasionally locking up when giving a soldier an order from the Quartermaster.
-Fixed an issue where Cancel Strike would result in the radio being in use indefinitely.

Hotfix 0.8432

-Vehicles should no longer move when selected with the Command Menu open.

Hotfix 0.8433

-Fixed an issue where autocannons and strafing runs would prevent the game from pausing properly.

Hotfix 0.8434

-Fixed a bug where Rocket Mortar attacks was using the wrong animation type.
-Increased likelihood of Rocket Mortar attacks.
-Reorganized the Command menu.

Hotfix 0.844

-Soldiers' bios may now be changed by clicking on the bio text.
-Soldiers will now passively recover health when waiting at the next position.
-Soldiers will now passively recover morale when waiting at the next position, up to a maximum of 25.
-Fixed an issue where Special Forces Training requires rebinding between Sector Defense and Defense in Depth modes.
-Fixed a bug where players could grant Special Forces Training without incurring a retreat on Defense in Depth.
-Fixed a bug where soldiers could have their morale be higher than 100 when retreating to the next position.
-Fixed an issue where players could not use the space key when renaming a soldier.

Hotfix 0.8441

-Vehicles and structures now count as 3 instead of 2 soldiers for purposes of calculating breakthrough waves.
-Stronger breakthrough waves now occur starting at wave 80 instead of 100 and gets stronger each increment of 40 waves (previously 50 waves).
-Adjusted max spawn count of Takasago Volunteers for breakthrough waves.

Hotfix 0.8442

-Increased price of AT Nest from 100 to 105 Command Points.
-Decreased price of MG Nest from 85 to 80 Command Points.
-AT Gun Emplacements and Stuarts now have decreased cannon scatter based on their experience value.
-AT Gun Emplacements and Stuarts now have increased scatter based on enemy distance (up to ~50% increased scatter).
-Adjusted distance scatter on Bazookas to match vehicle distance scatter.

Hotfix 0.8443

-Increased base accuracy of Daimler's co-axial machine gun from 25 to 30.
-Reduced spread on Daimler's main cannon from 40 to 32.
-Increased scan time of AT Gun Emplacements from 14-28 to 15-30.
-Increased speed of AA trucks from 7 to 9.
-Increased scan time of AA trucks from 10-14 to 12-15.

Hotfix 0.8444

-Decreased armor penetration value of Type 98 Autocannons from 30 to 20.
-Increased movement speed of AA truck from 9 to 10.
-Increased health of Daimler Armoured Car from 200 to 220.

Hotfix 0.8445

-Fixed a bug where explosions could sometimes cause the game to not pause properly in the menu.
-Slightly increased the time it takes before AA trucks will begin looking for targets.