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Build 0.89 Trick or Treat!

From October 16th to the 7th of November, build a Demon Gate in the Defense in Depth and Sector Defense game modes to summon ghastly Oni demons! Defeat 100 Oni demons by the 7th of November and receive the Halloween medal along with a special treat!

General

-Medics will now heal while on the move.
-Increased the health on the turret gunner for the M4 Sherman from 100 to 120.
-Added a new cannon fire sound effect for the 75mm and 76mm cannons.
-Increased base accuracy of M45 Quadmount from 30 to 35.

Defense in Depth and Sector Defense

-Halloween holiday event available. Participate by constructing a Demon Gate and slaying Oni demons!
-Special Forces training will now allow Sarge to occasionally fire his bazooka!
-Snipers are now guaranteed access to scoped M1 Garands from Special Forces Training.

Campaign Mode

-Adjusted renown upgrade pricing.

Bug Fixes

-Adjusted the enemy advancement code during fog to reduce chances of soldiers walking out of melee.
-Fixed an issue where Grenadier assault waves would spawn Grenadiers with invisible pistols.
-Guerilla tunnel troops will no longer break the mission!
-Decrewed crew operated weapons will no longer aim at targets.
-Fixed an issue where crew members would not die properly upon destruction of vehicle.
-Fixed an issue where soldiers destroying crewed vehicles would result in the soldiers locking up and aiming indefinitely.
-Adjusted firing animation on Sarge to align the muzzle flash of his weapon properly.
-Fixed a firing animation issue with the M19 Duster, M3 Stuart, AT Gun Nest, and AT Gun Emplacement.
-Fixed an audio issue with the M3 Stuart tanks that was preventing it from playing its cannon fire sound properly.

Hotfix 0.891

-Fixed an issue with mobile cover troopers returning to combat after being KIA.

Hotfix 0.8911

-Fixed an issue where the Halloween reward would already be present in the player's options!
-Lowered the reloading time on the T40 Whizbang's rockets from 90-240 to 90-200.

Hotfix 0.892

-Fixed an animation issue with the Daimler Armoured Car.
-Fixed a firing bug that would occur with vehicle machine guns.

Hotfix 0.8922

-Fixed a critical error with healing that would result in crashes to desktop.

Hotfix 0.893

-Fixed an issue where suicide soldiers were sometimes not chasing targets.

Hotfix 0.894

-Raised price of Purified Demon Gate from 45 to 60 Command Points.
-Oni demons no longer take reduced damage from Satchel Charges or bombs.
-Reduced health of Demon Gate from 400 to 200 hitpoints.
-Increased spawn time for Onis from Purified Demon Gates from 90-150 to 120-180.
-Slightly increased likelihood of passive artillery strike.
-Reduced health of Allied Oni demons from 350 to 300

Hotfix 0.895

-Mobile Cover now provides camouflage bonuses.
-Fixed an issue that was resulting in double usage of supply and medical crate call-ins on Campaign mode.

Hotfix 0.896

-Adjusted firing rate of T40 WhizBang's 75mm cannon from 30-60 seconds to 25-50 seconds.
-Fixed a graphical issue that would result in a Type 4 turret appearing whenever a T40 WhizBang is destroyed.

Hotfix 0.897

-Fixed an issue where rocket launcher troops would fire at enemy troops in melee with friendly soldiers.
-Purified Demon Gates are now capped at 3 per game.
-Fixed an issue where the Cease Fire order would unpin a soldier.
-Fixed a minor issue where the mouse cursor would not reset to the proper type after the end of a mission.

Hotfix 0.8971

-Fixed an issue that would sometimes bug out Warrant Officers.
-Fixed an issue that would sometimes bug out Snipers.

Hotfix 0.8972

-Fixed an issue where CombatStims could not be binded to a hotkey.
-Special keys (such as Shift, Control) are now abbreviated for purposes of hotkey display.

Hotfix 0.8973

-Fixed an issue where Cease Fire could hold a soldier stuck in the firing state.
-Attempting to build Demon Gates past their limit will no longer consume Command Points.

Build 0.88 Imphal

Build 0.88 "Imphal" implements the long awaited Renown system for Campaign mode, adding an additional persistent element. Major changes have been made to the standard set up, and we highly suggest that any on-going campaigns be restarted. In addition, several new units have been added to the Defense in Depth and Sector Defense modes.

General

-Added new enemy unit: Grenadier!
-Added new enemy unit: Mobile Cover!
-Added new unit: T40 WhizBang rocket tank!
-Added new unit: ANZAC Mortar Carrier!
-Added new unit: M4 Sherman available only through Immediate Support reinforcement groups.
-Added new structure: Marston Mat (anti-tunnel structure)!
-Firing into melee now induces a 50% accuracy penalty.
-Reduced time in-between SNLF paradrops.
-Enemy Underground Hideouts no longer count incapacitated soldiers.
-Decreased firing time between shots of Stinger LMG from 0.125 to 0.115 seconds.
-Increased suppression radius of Stinger LMG from 80 to 90.
-Increased range boundaries on M1912 Shotgun from 40/80/120 to 50/90/125.
-Slightly increased the max damage of M1 Bazookas.
-Warrant Officers are no longer armed with grenades by default.
-Reduced the base Molotov and Grenade throwing chance on Warrant Officers.
-Reduced speed by 2 on Warrant Officer to offset their charging speed bonus.
-Adjusted muzzle flash of Type 94 Tankette machine gun.
-Reduced hitpoints on Type 94 Tankette from 225 to 175.
-Reduced armor on Type 94 Tankette from 75 to 70.
-Increased penetration of suicide bomb explosions from 100 to 120.
-Increased max damage of suicide bomb explosions from 400 to 500.

Defense in Depth and Sector Defense

-Added new Assault Wave: Grenadier Assault!
-Added new Assault Wave: Mobile Cover Laborer Brigade!
-Added new Assault Wave: Mobile Cover Machine Gunners!
-Added new Assault Wave: Mobile Cover Sniper Skirmishers!
-Added Marston Mats into Defense Prep defenses and Prepared Fighting Positions.
-Added Paramarine Reinforcement order!
-Decreased chances of Assault and Banzai waves by roughly 10%.
-Modified various Assault/Banzai waves.
-Adjusted Breakthrough Tenshin Shudan spawn rates.
-Slightly increased chances of multiple Type 4 Chi To spawns by roughly 5%.
-New Immediate Support reinforcement group: M4A3 Sherman
-M12 Body Armor (Special Forces trained Flametroopers) are now granted the Burn Resistance trait making them less likely to catch on fire!
-M3 "Starlite" Carbines are now granted to Marine Raiders from Special Forces Training.
-Medics are now granted a non-stackable additional 20 hitpoints from Special Forces Training.
-Warrant Officers are now granted Type 23 Grenades after receiving Special Forces Training.
-Warrant Officers will now occasionally throw two grenades after receiving Special Forces Training.
-Paramarines are now granted M18 Recoilless Rifles from Special Forces Training.
-Repair crates no longer repair all vehicles and structures, instead recovering up to 200 (doubled from before) points of health on whichever vehicle or structure collects it.
-Flametrooper deployment will now deploy with 3 Special Forces trained Flametroopers!
-Decreased price of Flametrooper from 40 to 35 Command Points.
-Increased price of Forward Observation Post from 50 to 60 Command Points.
-Increased price of the M1 Garand upgrade from 10 to 12 Command Points.
-Decreassed price of Brass Knuckles from 7 to 6 Command Points.
-Paramarine reinforcement group now arrives with a Paramarine AT trooper!
-Increased the number of reinforcements in the Immediate Support call-ins.

Campaign Mode

-Default squad size changed from 8 to 5.
-Max handheld munitions changed from 4 to 1.
-Base supply point pool increased from 25000 to 32000.
-Logistics Points are no longer awarded at the end of each mission, now tied to Renown system.
-Renown system implemented!
-Implemented 4 renown trees: Guerilla, Logistics, Manpower, and Tactics, each providing permanent squad benefits for ongoing campaigns.

Bug Fixes

-Fixed an issue where soldiers were not receiving cover from very large cover objects (usually vehicles).
-Fixed an issue where vehicles may sometimes bug out and no longer fire.
-Fixed an issue where veteran troops in the Immediate Support call-ins were not benefitting from their increased experience values.
-Fixed an issue where M9A1 Bazooka was not playing its appropriate firing sound.
-Fixed an issue where M9A1 Bazooka was not firing projectiles at the appropriate speed.
-Fixed an issue where M9A1 Bazooka was using the wrong explosion type.
-Fixed an erroneous text for the Just a Flesh Wound challenge.
-Fixed an issue where the game would freeze up if the player attempts to hit confirm on the Quartermaster without an ability selected.
-Clicking on unit purchase options in the Campaign menu will now only play the "click" sound once.

Hotfix 0.881

-Fixed a target priority issue with the Japanese Grenadier.
-Fixed an issue where renown was not being awarded after completing campaign missions.

Hotfix 0.882

-Paramarines Reinforcement order should now display the appropriate icon when selected.
-Guerilla soldiers will now seek cover and attempt to advance past the enemy on assault missions.
-Fixed an issue where guerilla troops would prevent the player from advancing.
-Fixed an issue where guerilla troops would prevent the mission failure prompt from triggering.
-Fixed an issue where Grenadiers would fire an invisible weapon.

Hotfix 0.883

-Fixed an issue where crew members on vehicles would break a medic or medical crate's ability to heal.

Hotfix 0.884

-Sarge is no longer a requisition item. Now available by default.
-Fixed an issue with Paramarine Reinforcement order not properly displaying its order icon.

Hotfix 0.885

-Twitch chat can now be hidden by hitting the numpad enter key.
-Hitting the space key will no longer bring up the Quartermaster or Command menus.
-Mortar Carriers and Forward Observation Posts will no longer count as a unit for purposes of squad size and enemy officer observation. Crew members will continue to count.
-Fixed an issue where manned weapons would continue to fire without crew members.

Hotfix 0.886

-Fixed an issue where Guerilla Fighters would get recruited into the player's roster in Campaign mode.
-Fixed an issue where dead squad members would return to the roster.

Hotfix 0.887

-Fixed a couple of localized text errors on Campaign Mode.
-Fixed an issue with retiring soldiers in the roster menu that could break the campaign menus.

Hotfix 0.888

-Fixed a critical bug that resulting in oversized save files as a result of renown purchases.
-Fixed a possible issue that might bug out map generation.

Hotfix 0.889

-Fixed an issue where enemy paratroopers would not bypassed the defensive line upon reaching the edge of the map.
-Fixed an issue with the gunner sprite on the Sherman tank.
-Reduced the health of crew members from 120 to 100.

Hotfix 0.8891

-Fixed an issue with soldiers assigned to mobile cover units.

Hotfix 0.8892

-Fixed an issue where Warrant Officers would attempt to chase down enemy targets.
-Fixed an issue where mortar crew members were not dying properly upon vehicle death.

Build 0.87 Chinese Localization, Gun Fire Sound Modding, and More!

Build 0.87 adds in limited modding support by allowing players to modify the sound of gun fire! For more instructions, please read here!

General

-Simplified Chinese Localization added!
-Traditional Chinese Localization added!
-Slightly increased volume of gun fire sounds.
-New enemy type: Teishin Shudan!
-New Breakthrough wave: Teishin Shudan air raid!
-Basic modding system for gun fire sounds.
-Destroying tunnels with explosives now grant 2 experience for the associated soldier.
-Bazooka troops will no longer engage enemy infantry within 60 units.
-Slightly increased aim time on bazookas to give more time for opposing soldiers to react to them.
-Increased the speed bonus from Break Suppression from 2.5 to 4.
-Suppressive Fire now doubles suppression power for 10 seconds.
-Suppressive Fire now reduces your soldiers' accuracy by 50% for 10 seconds.
-Increased the minimum amount of mines from Airdropped Mines support order from 10 to 12.
-Adjusted ratios of mine cluster spawns for when placing down mines.
-Added sound effect for Combat Stims.

Campaign Mode

-Rifle Grenades added to campaign mode!
-Added numerical indicator for smoke grenades, satchel charges, and rifle grenades.

Defense in Depth and Sector Defense

-Removed cooldown on Send Home order.
-Removed the increased difficulty modifier from Random Squad deployment.
-Conscripts are now granted MP18s from Special Forces Training
-Random squad now includes Conscripts and Warrant Officers.
-Supply crates now includes Conscripts and Warrant Officers.
-Rebalanced supply weights to increase chances of getting a new soldier.
-Adjusted likelihood of pillboxes spawning from Defense Prep.
-Assault and Banzai waves will now grant a temporary (20 seconds) 10% chance increase for Immediate Support calls to be successful.
-Increased the volume for the "Ambush" and "Tenno Heika Banzai" musical cues.

Bug Fixes

-Advancing on Sector Defense will no longer count bypassed enemy soldiers that have not yet appeared on the screen.
-Fixed a bug where the Break Suppression order was not properly applying a speed bonus.
-Fixed a bug where Suppressive Fire was not conferring drift fire to friendly troops.
-Fixed an issue that would reset a hotkey binding when attempting to bind a combination hotkey.
-Fixed an issue where clicking on an enemy rocket infantry unit would lock up the game.
-Fixed an issue where ANZAC Commandos were not display their Silenced Sten Guns in Campaign Mode.

Hotfix 0.871

-Fixed various localization issues.

Hotfix 0.872

-Slightly reduced spawn rate of Teishin Shudan troops.
-Fixed an issue where airstrikes were not refunding points from Forward Observation Posts.

Hotfix 0.873

-Various localization fixes for Chinese traditional and simplified.

Hotfix 0.874

-Raised the grenade throwing chance of the Warrant Officer.
-M45 Quad MG, Bren Gun, and Dailmer Besa MG can now be modded independently.

Hotfix 0.875

-Fixed an issue where Warrant Officers would break healing functions.
-Fixed an issue where Warrant Officers would not have a white outline when selected.

Hotfix 0.876

-Fixed a localization text issue with a couple of Chinese descriptions.
-Fixed a memory crash issue from loading modded gun sounds.
-Reinforcements from Immediate Support call-ins now start with 20 experience.

Build 0.86 Steam Trading Cards, Twitch Integration, and more!

General

-Steam Trading Cards released!
-Twitch streaming interface implemented! Chat with your viewers while you play the game! It is recommended that players play with vertical screen layout when using Twitch integration.
-Rifle Grenades may now be deployed via Individual Order on rifle armed infantry.
-Flametroopers are now granted experimental M12 body armor from Special Forces Training.
-Medics will gain the "Heroic" trait from Special Forces Training, making them immune to suppression!
-Vehicle weapons now have minimum engagement ranges to cut down on friendly fire.
-Bazooka troops will cancel their firing sequence if their target is engaged in melee combat.
-Added new weapon display images for suicide belts, medical kits, and sword weaponry.
-Reduced experience level of Imperial Guard Rocket Infantry from 100 to 75 (reducing their rocket accuracy).
-Reduced accuracy of Imperial Guard Machinegunner from 30-60 to 25-50.

Defense in Depth and Sector Defense

-Reduced size of asset images on the Requisition menu to allow for fitting of all 11 possible assets.
-New Immediate Support reinforcement group: People's Platoon.
-New Allied unit: Warrant Officer, available from the People's Platoon.
-M12 Duster and M50 Quadmounts will now deter enemy paradrops!
-M12 Dusters will now prioritize firing at enemy vehicles.
-Increased long radius of mortar shells to make them more effective at suppression.
-Mines will no longer trigger on incapacitated soldiers.
-Legion of Merit ribbon now requires reaching wave 40.

Bugs

-Soldiers can no longer shoot over a palisade unless they are on the corresponding half/side of it.
-Soldier hotkey binding (control groups for alphanumerical keys) will now be remembered when advancing in Campaign mode.
-Fixed an issue where SNLF flametroopers would not display their aiming sprite when firing their weapon.
-Fixed a bug where the machine guns on a tank would continue firing despite the vehicle being destroyed.
-Fixed an issue with surrendering in the tutorial and campaign modes.
-Fixed some spelling/typos with localized texts.

Hotfix 0.861

-Vehicles will now advance properly on Sector Defense.

Hotfix 0.862

-Command Points no longer lowered on waves 150+ and 250+
-Fixed a layering issue with supply crates.
-Jack in the Box Challenge now reduces command point gain by 3 instead of 4.

Hotfix 0.863

-Fixed an issue where crates could not be picked up.

Hotfix 0.864

-Updated message system to indicate if no soldier is selected when attempting to give an individual order.
-Grenade voice lines for when deploying rifle grenades.
-US voice lines for when attempting to deploy ordnance out of range.
-Increased priority rating on enemy rocket troopers from 125 to 200 to help snipers prioritize firing on them.
-Special Forces training now removes the Occupied Hands trait on Flametroopers.

Build 0.854 Mechanic Rework: Fog

After much feedback, we have decided to rework the fog weather effect. While we are generally happy with the weather system, in how it affects the player's defenses and decision-making, we have agreed with the playerbase that fog offers little in terms of counterplay compared to rain and monsoon.

To this end, we wanted to further emphasize that fog obscures vision, creating disorientation amongst soldiers. Fog now further decreases soldier's sight ranges, but enemy support units will attempt to advance forward. This will prevent the build up of large concentrations of enemy support units in the rear lines, giving shorter range weapons and mines a greater role in the player's defenses.