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European Housing Hotfix

v 1.0.2.44 European housing hotfix

New Sandbox game mode. Multiple gameplay improvements, optimisations and bug fixes. Expanded support for future new languages and improved game fonts.

LATEST CHANGES:

- Included sandbox game mode with free building and cheap maintenance.
- Improved multi-alphabet support and improved text fonts.
- Included beets and pulses as tradeable resources.
- Included regeneration of flint in rivers.
- Improved pathfinding for humans and domestic animals.
- Improved suitability calculation to join working groups.
- Improved visuals for trees, plants and terrain.
- Improved behavior for citizens when they have no work assigned.
- Improved perfomance for tribe information uploading to the web map.
- Balanced groups and communal task priorities plus distance costs.
- Balanced starting resource densities and production.
- Balanced building maintenance costs and times.
- Balanced learning pace and task performance by game speed.
- Balanced dwellings and food desirability.
- Balanced daily calorie needs for livestock.
- Balanced unrest effect from undesired dwelling, food and overwork.
- Increased sea fish in extreme cold conditions.
- Increased fine and raw stone density everywhere.
- Increased unloading priority by user priority in storages.

LATEST FIXES:

- Fixed crops blocking navigation in farms.
- Fixed count limit for basic fences, ovens and thresers.
- Fixed some river connections.
- Final try to trick the buggy Nvidia OpenGL shader compiler.
- Fixed animals stuck on a feeder that they fail to access.
- Fixed task performance speed with faster game speed configurations.
- Fixed farm UI when selecting more than a crop.
- Fixed guided tutorial issue when placing storage areas.
- Fixed terrain shadows in extreme lighting conditions.
- Fixed wrong dead animation for some animals.
- Fixed crashes when sound device fails to initialize.
- Fixed crash when placing building circles with large radius.
- Fixed new game issues after game start.
- Fixed achievements progression.
- Fixed dismantling of feeders when not empty.
- Fixed incorrect limit calculation for resources.
- Fixed issues related to bodies in tombs.
- Fixed fertility for cows.
- Fixed wild animals starving during grazing period.
- Fixed corrupt saved games hiding other saves in the list.
- Fixed to not extract resources when building if not broken.
- Fixed not showing incompatible but subscribed mods in the mod list.
- Fixed Duplicated Dnieper, Don and Volga rivers.
- Fixed visuals of the soil in the pasage tomb and trilithon.

KNOWN ISSUES:

- Issue with migration due to older AMD drivers from Windows update.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.

European Housing Hotfix

v 1.0.2.38 European housing hotfix

New Sandbox game mode. Multiple gameplay improvements, optimisations and bug fixes. Expanded support for future new languages and improved game fonts.

LATEST CHANGES:

- Included sandbox game mode with free building and cheap maintenance.
- Improved multi-alphabet support and improved text fonts.
- Included beets and pulses as tradeable resources.
- Included regeneration of flint in rivers.
- Improved pathfinding for humans and domestic animals.
- Improved suitability calculation to join working groups.
- Improved visuals for trees, plants and terrain.
- Improved behavior for citizens when they have no work assigned.
- Improved perfomance for tribe information uploading to the web map.
- Balanced groups and communal task priorities plus distance costs.
- Balanced starting resource densities and production.
- Balanced building maintenance costs and times.
- Balanced learning pace and task performance by game speed.
- Balanced dwellings and food desirability.
- Balanced daily calorie needs for livestock.
- Balanced unrest effect from undesired dwelling, food and overwork.
- Increased sea fish in extreme cold conditions.
- Increased fine and raw stone density everywhere.
- Increased unloading priority by user priority in storages.

LATEST FIXES:

- New try to trick the buggy Nvidia OpenGL shader compiler.
- Fixed animals stuck on a feeder that they fail to access.
- Fixed task performance speed with faster game speed configurations.
- Fixed farm UI when selecting more than a crop.
- Fixed guided tutorial issue when placing storage areas.
- Fixed terrain shadows in extreme lighting conditions.
- Fixed wrong dead animation for some animals.
- Fixed crashes when sound device fails to initialize.
- Fixed crash when placing building circles with large radius.
- Fixed new game issues after game start.
- Fixed achievements progression.
- Fixed dismantling of feeders when not empty.
- Fixed incorrect limit calculation for resources.
- Fixed issues related to bodies in tombs.
- Fixed fertility for cows.
- Fixed count limit for basic fences.
- Fixed wild animals starving during grazing period.
- Fixed corrupt saved games hiding other saves in the list.
- Fixed flax and wheat do not block navigation in farms.
- Fixed to not extract resources when building if not broken.
- Fixed not showing incompatible but subscribed mods in the mod list.
- Fixed Duplicated Dnieper, Don and Volga rivers.
- Fixed visuals of the soil in the pasage tomb and trilithon.

KNOWN ISSUES:

- Issue with migration due to older AMD drivers from Windows update.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.

European Housing Hotfix BETA

v 1.0.2.21 European housing hotfix BETA

LATEST CHANGES:

- Included beets and pulses as tradeable resources.
- Improved multi-language support and text fonts.
- Improved pathfinding for humans and domestic animals.
- Improved suitability calculation to join working groups.
- Improved visuals for trees, plants and terrain.
- Improved perfomance for tribe information uploading to the web map.
- Improved behavior for idle citizens.
- Balanced learning pace and task performance by game speed.
- Balanced starting resource densities and production.
- Balanced dwellings desirability.
- Balanced relative task priorities and distance costs.
- Balanced daily calorie needs for livestock.
- Increased sea fish in extreme cold conditions.
- Increased fine stone and raw stone density everywhere.
- Increased decay period for mud and clams.
- Increased time to maximum effect for unrest from sleep and overwork.
- Increased flint and stone density and regeneration in rivers.
- Increased priority for dead trees in chop groups.
- Increased unloading priority by user priority in storages.

LATEST FIXES:

- New try to trick the buggy Nvidia OpenGL shader compiler.
- Fixed crash while playing when no audio device available.
- Fixed crash when placing building circles with large radius.
- Fixed dismantle of feeders when not empty.
- Fixed visuals of the soil in the pasage tomb and trilithon.
- Fixed some visuals on cloudy conditions.
- Fixed incorrect limit calculation for resources.
- Fixed issues related to bodies in tombs.
- Fixed fertility for cows.
- Fixed count limit for basic fences.
- Fixed wild animals starving during grazing period.
- Fixed corrupt saved games hiding other saves in the list.
- Fixed flax and wheat do not block navigation in farms.
- Fixed to not extract resources when building if not broken.
- Fixed angry by sleep and angry by overwork for regional groups.
- Fixed not showing incompatible but subscribed mods in the mod list.
- Fixed new game issues after game start.
- Fixed achievements progression.
- Fixed Duplicated Dnieper, Don and Volga rivers.

KNOWN ISSUES:

- Issue with migration due to older AMD drivers from Windows update.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project

Suporte oficial à língua portuguesa!

Boas notícias!

O nosso objetivo é levar o Ancient Cities ao maior número de pessoas possível. A partir de agora o Ancient Cities irá incluir a língua portuguesa em todas as novas actualizações.

Esperamos que gostem do jogo!

Uncasual Games


European Housing. Free content update!

v 1.0.2.10 European Housing

In this update we extend the playing area of ​​Mesolithic and Neolithic cultures to much of Europe, including a large number of rivers and adding new dwellings. Of course we keep polishing the game with every update!

LATEST CHANGES:

- Neolithic and Mesolithic cultures playable all around Europe.
- Included the main rivers all over Europe.
- Included roundhouse variatios of stone and logs.
- Included small pit huts of stone, straw and pelt.
- Included Neolithic medium mud houses.
- Included official portuguese language support.
- Optimized UI generation in the 3D view.
- Optimized object texture sizes.

LATEST FIXES:

- Fixed crash in shader loading stage.
- Fixed crash on russian language mods.
- Fixed crash when folder errors in a mod.
- Fixed new elements on the map to not overlap buildings.
- Fixed accesibility issue to some buildings.
- Fixed livestock eating from locked storage areas.
- Fixed losing orders when pausing and unpausing groups.
- Fixed texture variations for buildings, animals and humans.
- Fixed visuals in night and day transitions.
- Fixed visuals in LODs for trees and grass.
- Tweaked smoke visuals for torches, fireplaces and ovens.
- Tweaked snow and rain precipitation visuals.
- Tweaked ambient occlusion visuals.
- Tweaked angry for work mechanics for each difficulty level.

KNOWN ISSUES:

- Issue starting a new game for some older AMD driver versions.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please send us a report if the game crashes and post report number in the forums.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.