public_testing v1.3.0p40
All changes since last announcement:
v1.3.0p40 public_testing
Multiplayer
- Added AV-42C spawns to PVP Strike (now supports 6 vs 6)
- Added AV-42C deathmatch test scenario
- Fixed error spam caused by gun turret AI on client side
- Fixed error in remote missile detonation
- Added support for cluster munitions
- Fixed: scenario image did not update when selecting a different scenario (host)
General
- Fixed: disabling heading autopilot while altitude autopilot would return to previous roll setting
AV-42C
- Various parts of player aircraft were on wrong render layer
- Added comms panel and PTT functions
v1.3.0p35
Multiplayer
- Fixed: ARAD missiles could not lock onto other players
- Fixed: Client ARAD missiles could not lock onto AI units
- Fixed: player joined/left notifications had "fuel" localization key
- Fixed an IR missile equip error causing desync
- Exit multiplayer game when no data is received from host or network routine has crashed
- Fixed: SAM Launcher P (allied) did not load missile properly
- Fixed: missile launchers appeared empty in loadout configurator
- Fixed: fuel label overlapped fill gauge in briefing room loadout configurator
- Fixed delay of setting team on newly spawned player vehicles
- Show the team the player joined in the join notification
- Fixed: kill log messages showed the host as the killer/victim for AI unit kills/deaths
- Fixed error in player join notification after clearing the notifications with the X button
- Mute players in breifing room when not in briefing room
General
- SAM Launcher P actor name was incorrect
- Fixed: New loadout from rearming config did not get saved to file