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public_testing v1.3.0p40

All changes since last announcement:

v1.3.0p40 public_testing
Multiplayer
- Added AV-42C spawns to PVP Strike (now supports 6 vs 6)
- Added AV-42C deathmatch test scenario
- Fixed error spam caused by gun turret AI on client side
- Fixed error in remote missile detonation
- Added support for cluster munitions
- Fixed: scenario image did not update when selecting a different scenario (host)
General
- Fixed: disabling heading autopilot while altitude autopilot would return to previous roll setting
AV-42C
- Various parts of player aircraft were on wrong render layer
- Added comms panel and PTT functions


v1.3.0p35
Multiplayer
- Fixed: ARAD missiles could not lock onto other players
- Fixed: Client ARAD missiles could not lock onto AI units
- Fixed: player joined/left notifications had "fuel" localization key
- Fixed an IR missile equip error causing desync
- Exit multiplayer game when no data is received from host or network routine has crashed
- Fixed: SAM Launcher P (allied) did not load missile properly
- Fixed: missile launchers appeared empty in loadout configurator
- Fixed: fuel label overlapped fill gauge in briefing room loadout configurator
- Fixed delay of setting team on newly spawned player vehicles
- Show the team the player joined in the join notification
- Fixed: kill log messages showed the host as the killer/victim for AI unit kills/deaths
- Fixed error in player join notification after clearing the notifications with the X button
- Mute players in breifing room when not in briefing room
General
- SAM Launcher P actor name was incorrect
- Fixed: New loadout from rearming config did not get saved to file

public_testing v1.3.0p34

All changes since last announcement:

v1.3.0p34
Multiplayer
- Added initial support for kill objectives
- Added support for a static units (buildings, AAA, SAMs, radars)
- Added new mission with objectives and units
- Added player joined/left notifications
- Host can choose the next mission after a mission has completed
- Fixed: heat seeking missile issues with seeker mode
- Fixed: Team B could only communicate with Team A ATC
- Fixed: Team B could only rearm at Team A rearming stations
- Fixed: exit button in rearming station would leave game instead of returning to briefing room
- Fixed: enemy player could appear as friendly on radar if detected immediately on spawn
- Fixed: my estimated ping ms displayed as double its actual value
- Attempt fix: Sometimes a player could be dropped from the lobby without properly disconnecting, leading to errors
- Tweaked comm radio filter for better clarity
- Modded games will only see other modded games in the lobby browser. Please only report bugs on un-modded installs
Mission Editor
- Fixed: Could not select a control in the Vehicle Control conditional node for F/A-26B
- Added static CIWS unit for Allied team
- Added Bunker unit for Allied team
- Added 360 degree static radar unit for Allied team
General
- Fixed: Couldn't set waypoint to objective from nav map until objectives MFD page was opened
- Fixed errors caused by comm radio knob in singleplayer


v1.3.0p33
Multiplayer
- Decreased mission description text size in lobby creation menu
- Fixed black screen when exiting multiplayer game after ejecting
- Fixed: sometimes spawned peers have disabled engines
- Fixed: missile kills were not attributed properly in flight log
- Fixed error caused be preexisting missiles detonating after joining late
- Fixed error when host closes lobby while we are still joining/loading map
- Fixed: When spawning without editing equipment, previous equipment would load regardless of mission limitations
- Fixed: Fuel would go to zero after rearming
- Fixed error caused by remote user firing countermeasure before it was properly initialized locally
General
- Fixed: TGP aim in PIP mode jumps with origin shift after last bomb
- Fixed: TWS tracks didn't update target known position on nav map
- Fixed: nav map unit icons appear in an arbitrary location for a few frames when first spawned or detected

public_testing v1.3.0p32

All changes since the last announcement:

v1.3.0p32
Multiplayer
- Added equipment configuration in briefing room
- Added support for all F/A-26B equipment except for cluster munitions
- Added mission selector to lobby creation menu
- Added Guns+Sidewinders dogfight mission
- Added BVR mission
- Fixed: could still interact with other join lobby buttons while joining a lobby
- Fixed issue causing users to remain in lobbies after being denied for it being full
- Fixed profile pictures in briefing room
- Fixed probable cause for landing gear desync

v1.3.0p25
Multiplayer
- Fixed error when spawning in p24

v1.3.0p24
Multiplayer
- Fixed: hostiles did not appear on nav map (again)
- Fixed possible error when joining game, getting stuck after picking team
- Fixed errors caused by loading user profile image
- PTT bindings on joystick A button for HP Reverb and Oculus controllers

public_testing v1.3.0p23

V1.3.0p23 is now available on public_testing

v1.3.0p23
General
- Fixed: unable to interact with the controller binding menu
- Fixed joystick issues in AV-42C and F-45A
Multiplayer
- Fixed: hostiles did not appear on nav map
- Fixed: incorrect map icons for existing aircraft when joining team B late
- Fixed: unnamed (MP Spawn[]) kill messages in flight log
- Test Fix: some user images did not load properly in briefing room

public_testing v1.3.0p22 (Multiplayer Dogfighting Test)

Hello testers! The first public multiplayer test phase is now available on public_testing. So far, you will only be able to run a simple free flight/dogfighting scenario in the F/A-26B with up to 4 vs 4 players. If you would like to participate in the testing, please join us in #public_testing on Discord and opt into the testing branch in the game's properties window on Steam.

If you're new to public_testing please note that things can break quite often when I push out a bunch of new features or changes. Also, mods are not supported on the testing versions.

I will continue to update the public_testing branch as the multiplayer features get added.
Your feedback helps me find all the problems and try to solve them quickly!

Thank you, and I'll see you in the skies!


v1.3.0p22 public_testing
F/A-26B
- Added Multiplayer Dogfighting for F/A-26B (multiplayer development phase I)
- Added Push-To-Talk option for voice recognition (PTT button is on your chest/neck area, plus the second thumb button on Index controllers.)
- Comms panel is also used for multiplayer voice chat
- Show player callsign in cockpit
General
- Changed Nav map to only update enemy positions based on last known positions (data linked with friendly units)
- Require "Wingmen" prefix for wingmen voice recognition
- Limited player's visual unit detection to player's field of view for AV-42C and F/A-26B
- Added camera turning to right controller for post-eject locomotion
- Changed Workshop content management system to only load content on demand instead of loading every subscribed item of content at start up. This should help with memory/lag issues for people with a lot of content subscribed
- Fixed: going back from a mission briefing in a workshop campaign would go back to the workshop browser instead of going back to the campaign's mission list
- Reduced memory usage of workshop map previews when selecting a map for a new mission
- Fixed: arm IK glitches rapidly when hands are in certain positions
Mission Editor
- Fixed scroll view in map selector