The official multiplayer update has been progressing steadily. Thank you to all who have been participating in the multiplayer beta on the public_testing branch!
Here are the change notes since the last announcement. (Sorry for the delay!)
(Last update, 12/08/201)
v1.3.0p85
General
- Fixed: HMCS display did not get rendered properly for S-Cam if Multi-Display mode is enabled
- TGP/EOTS laser marker can be toggled
- Changed radar display to show full field of view when point tracking
- Added framerate limiter to map and mission editors to prevent GPU from overworking unnecessarily
- Fixed: Oculus quest controller type was not detected properly when using Virtual Desktop
- Fixed some performance issues with Nav MFD page
Multiplayer
- Set CTF mission to allow changing the day/morning/night setting
- Set appropriate RTB/Refuel/Bullseye waypoints in MP scenarios
- Fixed: briefing controller in separated briefing room could not return to seat
- Fixed: Soldiers couldn't be picked up by clients after being reset when a transport dies
AV-42C
- Vehicle must be stopped to pick up or drop off passengers
F-45A
- Radar lock no longer automatic when selecting a target while AIM-120 is armed:
- Added option to lock ("POINT") targets with the radar in TSD
- Radar point tracking is available regardless of selected weapon
Units
- Fixed: soldiers would run towards enemy AV-42 if door is open nearby
- Fixed: soldier would keep running around its waypoint after being dropped off
- Fixed: soldier rotation was not reset when returning to spawnpoint after passenger carrier died
v1.3.0p84 public_testing (p80-84)
General
- Fixed interaction zones of VR keyboard keys
- Fixed: Quest 2 controller not properly detected and handled when connected via Virtual Desktop
- Fixed: Directional RCS did not account for vehicle attitude
Multiplayer
- Added mission briefing notes and ability to control them from the lectern
- Added basic briefing notes to each MP mission
- MP support for infantry unit
- MP support for players transporting infantry
- Reorganized scenarios
- Added Capture the "Flag" scenario
- Changed guns dogfight objective to be based on 24 deaths instead of kills
- Fixed: F-45 Coop's MAD-4 alternate spawns didn't engage enemies
- Fixed: battery state not synced properly when discharged
- Fixed: did not get RWR pings from certain units
- Fixed: mission elapsed time did not show in lobby list
- (TEST) Fixed: carrier cable did not get released when other player retracts hook
- (TEST) Fixed: other player's arrestor hook did not animate when hooked to cable
Mission Editor
- Fixed: delete button would exit the editor
- Fixed: AI VTOL that landed with "Land At Wpt" would always face north
- Added "Land At Wpt w/ Dir Facing" action for VTOL air units
v1.3.0p84 mptest/public_testing
Multiplayer
- Fixed: client dropoff objective did not count completed dropoffs
- Fixed: Soldiers wouldn't get seated in client passenger bay
- (TEST) When soldier carrier dies, soldiers are killed, or if soldier is invincble, teleports back to spawn point
- (TEST) Fixed: smoke flares did not ignite for clients
- Reorganized scenarios
- Added Capture the "Flag" scenario
General
- Updated Soldiers did not aim properly
v1.3.0p79
Multiplayer
- Fixed issue with new player joining a lobby with 2 existing players
v1.3.0p78
General
- Fixed: TGP camera would follow head even though in gimbal limit (broken recently)
- Fixed: Radar could maintain lock on air unit that has landed
Multiplayer
- Added lobby data keys for game state (Briefing, Mission, Debrief) and mission start time for lobby listings
- Rearranged public/private lobby menu UI
- Added a local raycast to detect if a lock should be occluded to solve occlusion issues with AI radar outside of Host's collider physics radius
- Fixed potential for error when displaying lobbies list
- Fixed: ASF-58 group was not commanded to take off in F-45 Coop mission
- Added MP support for alternate unit spawns
- Applied alternate unit spawns in F-45 Coop mission
- Fixed: AI aircraft could be killed when a new player joins the game
- (TEST) Fixed: avatar spawns in incorrect seat when selecting a team at the same time as receiving data on other player's team selections
- (TEST) Fixed: tailhook could appear to catch multiple wires and/or not get detached from wire when retracted
Mission Editor
- Added option to sync alternate spawns across unit group - if a unit spawns on alternate #2, all units in that group spawn at #2
v1.3.0p77 public_testing (p72-77)
General
- MANPADS missile did not have hitbox
- Fixed errors caused by TGP
Multiplayer
- Added members menu with kick/ban/mute features to briefing room
- Fixed: RIM-67B, ESSM, Enemy Carrier IR missile, APC IR missile, SAAW missile did not have damage synced (clients could not damage these missiles)
- Fixed: Slots display in briefing room could sometimes show other team's players
- Fixed: F-45 RWR-only contacts did not get datalinked
- Fixed potential cause for slots/teams being messed up when many people are joining teams rapidly
- Fixed: Old teams were displayed in the team-select menu when starting a new mission in an existing lobby
- Fixed error causing catapult and deflector to get stuck
- Fixed: HUD OLS did not work after respawning after attempting a carrier landing
- Fixed: catapult gets stuck if someone despawns while using it
- Fixed: text on briefing room scorebored was visible through objects
F-45A
- Fixed: HUD TSD icons for RWR contacts with multiple radars on one unit (ships) would appear to move erratically
Quicksave
- Fixed errors caused by radar guided missiles after quickload
v1.3.0p71
General
- Fixed: NVG view was dark
Multiplayer
- Added warning when new mission has fewer slots than connected players
- Fixed tooltip of briefing room Equipment config button
- Fixed tooltip of Back button in briefing room equipment configurator
Units
- Fixed: MAD-4 radar extended mast did not have hitbox
v1.3.0p70
Multiplayer
- Fixed: max player count doesn't get updated when switching to a different mission after completing one
F-45A
- Fixed: Comms volume knob started at zero after respawn
General
- Fixed: for touchpad controllers, throttle thumb control did not get zeroed when unpressing
- Fixed tint on city blocks in Nav map in Akutan
v1.3.0p69
Multiplayer
- Fixed error when using carrier catapult
- Fixed an issue causing the NVG to not work
- Fixed error caused by IR SAM launcher
- Fixed issue that potentially caused briefing room avatars to be spawned in the wrong seat
- Fixed issue causing network crash when a player joins
Units
- Fixed: AI F-45 oscillation when lining up bomb
- Balanced enemy carrier IR missile seeker sensitivity
General
- Reduced heat produced by missiles with no rocket motor
v1.3.0p68
Multiplayer
- Fixed: Ships stopped along the path in Freeflight/Airshow mission
- Fixed crash caused by carrier catapult sync
v1.3.0p67
Multiplayer
- Synced carrier catapult state
- Added ships to Freeflight/Airshow mission
General
- Fixed: Vehicle spawns inside the surface when rearming
- Fixed: post-eject locomotion would move twice the speed of ship if standing on ship
- Fixed: Unit icons still appeared if disabled in a single player game after previously joining a multiplayer game with unit icons
F-45A
- Added callsign label to cockpit
Quicksave
- Fixed a few quicksave errors caused by loading mission objectives
- Fixed incorrectly loaded mission elapsed time, caused incorrect quicksave time indicator