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public_testing v1.3.0p56

All changes since last announcement:

v1.3.0p56
Multiplayer
- Fixed: ASF-58 deaths were not synced
- Don't get death credit or give kill credit if returning to briefing room from a rearming station
- Increased dogfight mission player counts to 6 vs 6
- Added 24 total kills per team objectives to deathmatch missions so they can have a win/lose state
- Fixed: dead AI pilots would continue to extrapolate on clients
- Fixed: landed ASF-58s in F-45 coop never took off
General
- Fixed: AWACS would continuously call for local/host

v1.3.0p55
Multiplayer
- Fixed error in synced AI Pilots that caused network crash
- Fixed AI Radar desync for late joiner
- Fixed: radar locks could persist through terrain when far from the "owner" (AI radar is owned by the lobby host)
- Fixed: Missiles could fly through terrain when far from the "owner"
- Updated F-45 coop mission
- Fixed: Control surfaces and throttle were not synced on AI ASF-30
- Fixed vehicle name of enemy AWACS
- Fixed: Enemy AI units would datalink their positions to the host's team
General
- Remote pilot avatar was visible in cockpit in equipment config hangar scene
F-45A
- Fixed TSD error when radar locking
- Fixed radar page error

v1.3.0p54
Multiplayer
- Started adding support for other AI units (tanks, mobile SAMs, air units)
- Added F-45 Coop mission to test AI ground and air units (expect bugs)
- Added Free Flight mission
- Support for timed, sequence, and trigger events
- (WIP) Added options for briefing room type
- Fixed: End mission display did not appear when pilot is killed by g-forces but vehicle is not destroyed
- Fixed: Landing gear wheels did not spin on other players taxiing
- Fixed: two slots in Guns Only dogfight scenario still had all weapons available
- Fixed: Engines could be desynced and disabled for other players
- Show both player name and vehicle type in F/A-26B radar locked target info
F/A-26B
- Added Mach info to radar locked target info
- Added track index to radar locked target info
AV-42C
- Fixed rear landing gear in extended state
General
- Fixed: A few missiles did not have hitboxes
Units
- Fixed: GAV-25 could not aim rockets properly
- Fixed: AV-42C bombing behavior
- Fixed: Manta UCAV couldn't fire on ground units properly
- Fixed: Dead AWACS could still reply "denied" to requests instead of not responding

v1.3.0p52
Multiplayer
- Kill objectives info still showed for both teams on the end mission display
- Fixed error caused by damage credit which caused network routine to crash
- Fixed: could still get kills/deaths/assists after mission was over

v1.3.0p51
Multiplayer
- Fixed error from remote bullet that caused network routine crash

v1.3.0p50 public_testing
Multiplayer
- Fixed: Players list in F-45 MFD did not display properly
- Fixed: error caused F-45 TSD data link routine to crash
- Fixed: We got HUD notifications for other team's objectives
- Added pilot name to TSD target info box when highlighting a player
- Fixed: End mission display showed info on both teams' objectives instead of just yours
- Added kills/assists/deaths stats to players list
- Fixed: Rearm station radio message on spawn
F-45A
- Added quick access radar power button/indicator to top of MFD
- Fixed: slewing EOTS using TSD would point at target's actual position instead of estimated position if target is hidden
- Can fire AIM-120 without radar lock (TSD data link)
- Fixed: TSD data link to AIM-120 would direct it to last known position instead of extrapolated position
- Fixed: occasional inaccurate velocity calculation for RWR detected units made their estimated positions float away in TSD
General
- Fixed: with IR missile in uncaged mode, trying to fire second missile while continuously holding trigger would switch weapon instead

v1.3.0p46
Multiplayer
- Fixed: other F-45's name tags displayed your name instead of theirs
- Fixed: F-45 HUD icons did not show friend/foe correctly
- Fixed: F-45 RWR did not work properly
- Fixed: missiles on F-45 HUD would interpolate in a loop after exploding
F-45A
- Enemy units which are known to be static will not fade from TSD once detected

v1.3.0p45
Multiplayer
- Fixed: other player becomes center of floating origin when spawning in F-45
- Fixed: F-45 TSD always got data link from Team A
- Fixed: F-45 TSD icons were always friendly for Team A and hostile for Team B
- Fixed: F-45 TSD did not get datalink from other net players

v1.3.0p44
Multiplayer
- Fixed: F-45 spawns
- Removed untitled mission

v1.3.0p43
Multiplayer
- Added F-45A spawns to BVR and Strike missions
- Added a couple more SAM sites for each team in the mountains of Strike mission
General
- Fixed broken landing gear in retracted state in p42
- Fixed: end mission display did not appear on mission complete in p42
F-45A
- Fixed: external mounted AIM-120s were the "older" version used for the FA-26B instead of newer ones mounted inside the F-45
AV-42C
- Fixed: unit icon was drawn for player vehicle in nav map

v1.3.0p42
Multiplayer
- Fixed: gun audio was too loud
- Fixed AV-42 icon/tgp locking point position
- Added join/leave notifications to AV-42C cockpit
- Added callsign label to AV-42C cockpit
- Fixed: jettisoned or broken off equipment never get cleaned up
- Fixed weapon limitations in Guns-only and Guns'n'Heaters dogfight missions
- Fixed: Remote TGP periodically points in wrong direction
- Fixed incorrect TWR for AV-42C in briefing room equipment config
- Fixed errors caused by despawning player vehicle on respawn
General
- Fixed: End mission screen did not properly show up after ejecting or crashing in single player

v1.3.0p41
Multiplayer
- Fixed AV-42C navmap icon
- Fixed: Client AGM-188 did not lock onto radars
- Fixed: AV-42C RWR did not work properly
- Fixed: previously used equipment did not get loaded for AV-42C
- Fixed: M230 was not allowed in PVP Strike Mission

public_testing v1.3.0p40

All changes since last announcement:

v1.3.0p40 public_testing
Multiplayer
- Added AV-42C spawns to PVP Strike (now supports 6 vs 6)
- Added AV-42C deathmatch test scenario
- Fixed error spam caused by gun turret AI on client side
- Fixed error in remote missile detonation
- Added support for cluster munitions
- Fixed: scenario image did not update when selecting a different scenario (host)
General
- Fixed: disabling heading autopilot while altitude autopilot would return to previous roll setting
AV-42C
- Various parts of player aircraft were on wrong render layer
- Added comms panel and PTT functions


v1.3.0p35
Multiplayer
- Fixed: ARAD missiles could not lock onto other players
- Fixed: Client ARAD missiles could not lock onto AI units
- Fixed: player joined/left notifications had "fuel" localization key
- Fixed an IR missile equip error causing desync
- Exit multiplayer game when no data is received from host or network routine has crashed
- Fixed: SAM Launcher P (allied) did not load missile properly
- Fixed: missile launchers appeared empty in loadout configurator
- Fixed: fuel label overlapped fill gauge in briefing room loadout configurator
- Fixed delay of setting team on newly spawned player vehicles
- Show the team the player joined in the join notification
- Fixed: kill log messages showed the host as the killer/victim for AI unit kills/deaths
- Fixed error in player join notification after clearing the notifications with the X button
- Mute players in breifing room when not in briefing room
General
- SAM Launcher P actor name was incorrect
- Fixed: New loadout from rearming config did not get saved to file

public_testing v1.3.0p34

All changes since last announcement:

v1.3.0p34
Multiplayer
- Added initial support for kill objectives
- Added support for a static units (buildings, AAA, SAMs, radars)
- Added new mission with objectives and units
- Added player joined/left notifications
- Host can choose the next mission after a mission has completed
- Fixed: heat seeking missile issues with seeker mode
- Fixed: Team B could only communicate with Team A ATC
- Fixed: Team B could only rearm at Team A rearming stations
- Fixed: exit button in rearming station would leave game instead of returning to briefing room
- Fixed: enemy player could appear as friendly on radar if detected immediately on spawn
- Fixed: my estimated ping ms displayed as double its actual value
- Attempt fix: Sometimes a player could be dropped from the lobby without properly disconnecting, leading to errors
- Tweaked comm radio filter for better clarity
- Modded games will only see other modded games in the lobby browser. Please only report bugs on un-modded installs
Mission Editor
- Fixed: Could not select a control in the Vehicle Control conditional node for F/A-26B
- Added static CIWS unit for Allied team
- Added Bunker unit for Allied team
- Added 360 degree static radar unit for Allied team
General
- Fixed: Couldn't set waypoint to objective from nav map until objectives MFD page was opened
- Fixed errors caused by comm radio knob in singleplayer


v1.3.0p33
Multiplayer
- Decreased mission description text size in lobby creation menu
- Fixed black screen when exiting multiplayer game after ejecting
- Fixed: sometimes spawned peers have disabled engines
- Fixed: missile kills were not attributed properly in flight log
- Fixed error caused be preexisting missiles detonating after joining late
- Fixed error when host closes lobby while we are still joining/loading map
- Fixed: When spawning without editing equipment, previous equipment would load regardless of mission limitations
- Fixed: Fuel would go to zero after rearming
- Fixed error caused by remote user firing countermeasure before it was properly initialized locally
General
- Fixed: TGP aim in PIP mode jumps with origin shift after last bomb
- Fixed: TWS tracks didn't update target known position on nav map
- Fixed: nav map unit icons appear in an arbitrary location for a few frames when first spawned or detected

public_testing v1.3.0p32

All changes since the last announcement:

v1.3.0p32
Multiplayer
- Added equipment configuration in briefing room
- Added support for all F/A-26B equipment except for cluster munitions
- Added mission selector to lobby creation menu
- Added Guns+Sidewinders dogfight mission
- Added BVR mission
- Fixed: could still interact with other join lobby buttons while joining a lobby
- Fixed issue causing users to remain in lobbies after being denied for it being full
- Fixed profile pictures in briefing room
- Fixed probable cause for landing gear desync

v1.3.0p25
Multiplayer
- Fixed error when spawning in p24

v1.3.0p24
Multiplayer
- Fixed: hostiles did not appear on nav map (again)
- Fixed possible error when joining game, getting stuck after picking team
- Fixed errors caused by loading user profile image
- PTT bindings on joystick A button for HP Reverb and Oculus controllers

public_testing v1.3.0p23

V1.3.0p23 is now available on public_testing

v1.3.0p23
General
- Fixed: unable to interact with the controller binding menu
- Fixed joystick issues in AV-42C and F-45A
Multiplayer
- Fixed: hostiles did not appear on nav map
- Fixed: incorrect map icons for existing aircraft when joining team B late
- Fixed: unnamed (MP Spawn[]) kill messages in flight log
- Test Fix: some user images did not load properly in briefing room