1. VTOL VR
  2. News

VTOL VR News

public_testing v1.2.0p16

v1.2.0p16 is now available on public_testing

v1.2.0p16
General
- Fixed: radar maintained lock with no battery
- Fixed: improved ASM target acquisition to help select the intended target even if it finds other nearby targets first
- Fixed: suspension would extend for a frame before impact
- Fixed: TGP laser is not visible in NVG if S-cam is enabled on any mode except smooth-look
- Returned thumbstick mode option on WMR controllers with both touchpad and thumbstick
- Fixed: faulty "shoot" cue right before guided bomb target enters firing range
Mission Editor
- Added command for AI pilots to fire an ASM on a user-defined path

public_testing v1.2.0p15

v1.2.0p15 is now available on public_testing

v1.2.0p15
General
- Fixed: instrument lights could be switched on with no battery in F-45 and AV-42
- Fixed: radar maintained lock with no battery
- Fixed: TGP didn't reset properly when battery is cycled
- Fixed: HMCS displays were not visible in S-Cam smoothlook 4k screenshots
- Added dust kicking up from ground vehicles driving on unpaved terrain
F-45A
- Fixed: EOTS laser was not visible in HMD NVG

public_testing v1.2.0p14

[h3]public_testing branch update[/h3]

v1.2.0p14
General
- Fixed: TGP laser was visible from TGP view in F-45 and AV-42
- Fixed: TGP laser would blink when locking on a unit with sky in the background
- Fixed: TGP laser was not visible from S-Cam smoothlook
- Fixed: TGP laser and tracking would remain with no battery
- Fixed: player's aircraft parts on fire would be extinguished after quickload
F/A-26B
- Fixed: other radar tracks did not quickload if one of them was "hard-locked"
Mission Editor
- Added "Launch" button in campaign edit window
Localization
- Updated Chinese libraries

Update v1.1.1

This update brings Russian (Русский) as a language option, as well as fixes a few critical bugs.
Thank you to everyone who helped with the Russian translation effort!

A full list of changes below:

Patch 1.1.1
General
  • Fixed an black screen error when loading vehicle save that had data from a mod
  • Catch errors caused by missing timezone code
  • Fixed issue when attempting to turn off MFD while recentering in Game MFD page
  • Fixed: End mission screen rendered behind MFD panels in some positions
  • Fixed: Mission completion time was incorrect if it was completed on the same frame that the mission started on the first try
  • Fixed: End mission display could not be retrieved after quicksave/load after completing mission
  • Fixed: Ship ASM sometimes did not turn correctly after launch
F-45A
  • Fixed: Pressing an MFD layout preset while Recenter page is open would prevent the Game page from opening again
Units
  • Fixed: sea units would decelerate instantly if their target speed is below their current speed
Localization
  • Added full Russian text translations
  • Added scrolling to long key descriptions in localization editor
  • Fixed: "Failed" and "Completed" texts on end-mission display got truncated
  • Fixed: "mins ago" in MFD quicksave page didn't get translated
  • Fixed: Mission objective titles and descriptions did not change after switching language
  • Fixed: Legacy tutorial labels don't get translated after editing files in localization tool
  • Added key for "Killed by G-Forces" end-mission entry
  • Added key for "Min:", short for minimum in multiple target objective title
  • Added key for "target destroyed" end-mission failure entry when a Join objective target dies
  • Added key for "Failed to defend" end-mission failure entry when a Protect target dies
  • Added keys for "Quick Load (x mins ago)" button in end-mission display
  • Added keys for "completed" and "failed" objective end-mission entries.
  • Added key for "x has reached y" protect objective end-mission entry.
  • Added keys for pilot ejection and vehicle destroyed entries in end-mission.

Update v1.1.0

[h3]Version 1.1.0 is now available![/h3]
This update fixes a few critical bugs involving black screens and explosive weapon damage. It also introduces support for translating the game text to other languages. The first full text translation available is Chinese, supplied by one of our outstanding community members. If you would like to participate in translating the game to your language, the localization tool can be opened by clicking the button at the bottom left of your monitor in the game's intro scene. It will allow you to create a new language pack and edit the translations for the game text. Language files will be generated in the Localization folder in the game directory. We have a channel in our Discord server for collaborating on localization.

For compatibility/testing, the previous version will remain available as an opt-in 'beta' branch.

A full list of changes for v1.1.0 is below:

Localization
  • Added support for text translation
  • Added localization editor
  • Included Chinese translation by 醉仙望月
General
  • Fixed various causes of black screen on game/mission startup
  • Fixed issue with air refueling boom
  • Fixed: Some bomb explosions still did not damage hitboxes when near direct hit
  • Fixed: explosions usually did no damage to ground units with a certain type of hitbox
  • Fixed: Launch bar did not retract automatically when retracting landing gear after catapult launch
  • Fixed bug which may have caused overpowered carrier arrestor cables
  • Added "greyhound" as a voice recognition missile callout
  • Fixed: "AUTO" text on joystick adjuster was unlit in F-45A and F/A-26B
  • Various minor performance optimizations
  • Reduced AGM-89 size by 15%
A/V-42C
  • Adjusted AGM-89 mounting point
  • Fixed: M230 turret would jump around when in gimbal mode and TGP in PIP mode (will now lock forward)
F/A-26B
  • Fixed: VSI and AP ALT dash labels were not lit
  • Fixed: HSI showed incorrect distance unit until activated by landing request
  • Fixed: Disabling radar would not cause pre-pitbull AIM-120 to lose tracking
  • Fixed: damage to wing aerodynamics could be fixed by toggling wing fold switch
F-45A
  • Fixed: Unit options button tooltip was incorrect
Units
  • Fixed: Enemy carrier radar did not shut off when ship is sunk
  • Fixed a possible cause for ground units being found floating in the air occasionally
Mission Editor
  • Fixed: Player roll and pitch conditional value could not be changed from 0
  • Added ability to fine tune cursor rotation with shift + middle mouse drag
  • Added city buildings and roads to minimap