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public_testing v1.3.0p3


v1.3.0p3
General
- Fixed fog rendering on certain shaders (for example, AWACS)
Editors
- Fixed masked UI elements in Map Editor menu
- Fixed: Could not go back to main menu from editor if no HMD is connected

public_testing v1.3.0p2


v1.3.0p2
General
- Fixed: game was designated as standing instead of seated
- Updated Rewired input plugin (fixes input binding issue, editor mouse input issue)
- Fixed helmet position for Vive HMDs
- Fixed: NVG FOV did not get updated until after it fades in completely
- Fixed: VR controllers vibrate continuously if activated when the SteamVR overlay is displayed
- Fixed: HUD was scaled differently in different HMDs
- Fixed: trees turned blue when lit by vertex lights
Editors
- Fixed masked UI elements
- Fixed map loading image

public_testing v1.3.0p1

This test version includes a Unity engine upgrade. The goal for this test is to find and solve any issues caused by the engine upgrade.

[h3]Shaders[/h3]
Shaders needed to be updated to be compatible with Single-pass instanced rendering. I think I corrected all of the shaders, but if you see anything that only renders in one eye, or renders incorrectly in one eye, please let me know.

[h3]Unity XR and SteamVR Input[/h3]
I needed to update to the latest SteamVR plugin version and remove deprecated code that supported older versions of the plugin. Please let me know if you find issues related to VR controls.

Thanks!

v1.3.0p1
General
- Upgraded Unity to v2020.3.11f1
- Switched to Single-pass Instanced rendering
- Updated shaders to be compatible with instanced rendering
Localization
- Handled errors in localization files that would halt loading the translations

v1.2.1 Patch

This is just a quick patch to fix an issue where VR would not initialize properly when launching certain missions from the editor.

[h3]v1.2.1[/h3]
General
  • Fixed: VR would not initialize properly when launching a mission with equipment configuration disabled from the editor

v1.2.0 Update

Update v1.2.0, which contains a few feature updates and a whole bunch of bug fixes, has now moved out of public testing and onto the default version.
[h3]Some highlights:[/h3]
  • Fixed overactive haptic feedback on Quest, Quest2 and WMR controllers
  • New night-vision effect
  • Aircraft landing gear tire slippage
  • Fixed many issues with anti-ship missiles
  • Japanese translation by hideG

Thanks again to everyone in public_testing for helping out!

[h3]What's next?[/h3]
I've been doing a lot of work behind the scenes on a side project which is acting as a testbed for official VTOL VR multiplayer. Keep an eye out for updates!

The full list of changes since v1.1.1:

[h3]Version 1.2.0[/h3]
General
  • Fixed incorrect joystick/throttle haptic feedback on Quest devices using SteamVR
  • Reduced trigger latency for interactions and joystick on Oculus Touch devices using SteamVR (Rift and Quest. Requires using the new default oculus_touch SteamVR binding, or binding the triggerbutton action)
  • Added setting for joystick/throttle haptic feedback intensity
  • Fixed errors thrown by radar
  • Fixed: "PATH" label did not indicate path mode correctly in MFD GPS page
  • Fixed error when AI pilot fires the last AGM on a weapon mount
  • Set "thumbstick mode" automatically for known controller types
  • Fixed: incorrect joystick/throttle haptic feedback for Quest 2 controllers
  • Fixed issues with parking braking behavior
  • Fixed: failed conditional objectives don't show red text in end-mission screen
  • Fixed: No fire on engines when destroyed (AV-42C and F-45A)
  • Updated engine switch covers
  • Changed master arm switch cover to disarm when cover is closed
  • Removed APU switch cover
  • Improved NVG effect
  • Changed HMCS displays to not be affected by NVG
  • Changed redout to still have red color with NVG
  • Added option for fullscreen NVG effect
  • Changed redout color to be affected by ambient light intensity
  • Fixed: CCIP would use an arbitrary target altitude if TGP is in TGT mode but not locked on a surface or unit
  • Fixed: AI pilot does not call "shack" or "splash" if they successfully kill a target with guns
  • Reduced overactive haptic feedback on WMR controllers
  • Fixed: hand menu was white in NVG
  • Fixed: HMCS simplified HUD elements were affected by NVG
  • Changed fuel dump switch covers to off-when-closed type
  • Set cockpit gauge brightness to be adjustable by instrument lighting controls
  • Set CMS count brightness to be adjustable from MFD brightness controls
  • Fixed: glowing instruments and formation lights could be turned on when the battery is off
  • Added tire slipping physics and audio effects
  • Disabled wheel brakes on nose wheels
  • Fixed: pressing Clear Waypoint before turning on HUD would make waypoint tunnel appear
  • Hardpoints can be damaged, disabling or detaching their equipment
  • Fixed: impacts did no damage if near a part that is already destroyed
  • Fixed: strobe lights worked without battery
  • Fixed: aircraft locked into carrier catapult did not turn with carrier
  • Fixed: missile launch warnings don't appear if RWR is disabled
  • Added visible laser beams to TGP/EOTS in night vision (currently allied only)
  • Fixed: player's aircraft parts on fire would be extinguished after quickload
  • Fixed: instrument lights could be switched on with no battery in F-45 and AV-42
  • Fixed: TGP didn't reset properly when battery is cycled
  • Added dust kicking up from ground vehicles driving on unpaved terrain
  • Fixed: radar maintained lock with no battery
  • Fixed: improved ASM target acquisition to help select the intended target
  • Fixed: suspension would extend for a frame before impact
  • Fixed: faulty "shoot" cue right before guided bomb target enters firing range
  • Fixed: Certain ship's hulls would trick radar into thinking the ship was occluded by another object
  • Fixed: ASM guidance would sometimes not enter terminal phase if final waypoint was directly on a ship
  • Fixed ASM pathing on single target point
  • Fixed ASM terrain detection issue causing it to usually crash when pathing over terrain
  • Changed CAGM-6 to prioritize units closer to target area for submunitions
  • Fixed issue causing certain scenarios' map to not load when launching from scenario editor main menu
  • Allowed anti-ground lock-after-launch munitions such as cluster submunitions, AGM-145, and AGM-161 to target grounded aircraft

F-45A
  • Fixed: Autopilot altitude and heading controls were initially clickable when autopilot was still off
  • Fixed errors thrown by MFD GPS page
  • Fixed: NAV autopilot altitude and heading did not display properly
  • Fixed: Ejector seat thrusters did not make sound
  • Removed uneccessary fire when canards are destroyed
  • Fixed: wingtip pylon and canard hitboxes were still enabled when destroyed

AV-42C
  • Fixed inverted normals on cockpit lines
  • Changed bay light to red
  • Moved MFD Brightness knob
  • Fixed: Could control nozzle tilt on detached engine

F/A-26B
  • Moved Left MFD power knob keep it away from the master arm cover switch
  • Speed Autopilot moves throttle
  • Tuned throttle PID to reduce oscillation
  • Grabbing throttle disengages speed AP
  • Set attitude indicator sphere brightness to be adjustable by instrument lighting controls
  • Increased suspension stiffness
  • Fixed: missing fire when vertical stabilizers are destroyed
  • Fixed: fuel could be dumped from nowhere when vertical stabilizers were destroyed
  • When dumping fuel while stabilizers are destroyed and on fire, explosion occurs, causing damage
  • Fixed: vertical stabilizer colliders still existed after being destroyed
  • Removed fire when elevons are destroyed
  • Fixed: mirror was black at night
  • Fixed: radar scan line appeared in MFD when changing display range when radar is off
  • Fixed: other radar tracks did not quickload if one of them was "hard-locked"

Units
  • Fixed: KC-49 guide lights did not turn off when unit is destroyed
  • Fixed: Air units will not fall back to other behavior properly when a tanker they're attempting to refuel from is destroyed
  • Fixed: Air units would not abort landing if the carrier they're landing on is destroyed
  • Fixed: F-45A AI unit canopy did not cast shadow
  • Fixed: MQ-31 wingtip strobe lights were not attached on right wing
  • Fixed: multiple wingmen equipped with laser guided bombs would drop on the same target instead of engaging several different targets
  • Fixed: AI pilot would slide across ground after parking at an airbase if it took off from a moving carrier
  • Fixed: AI aircraft would not select CAGM-6 against armored ground units
  • Fixed: Air units don't turn off nav lights after aerial refueling

Mission Editor
  • Fixed: A tanker unit could be commanded to refuel from itself, causing unintended behavior. Throw error instead.
  • Added "Launch" button to fly mission directly from editor main menu
  • Fixed: air units could be commanded to land or rearm at an an enemy airbase
  • Fixed: AI pilot doing vertical landing with specified heading would always point nose north
  • Added command for AI pilots to fire an ASM on a user-defined path

Localization
  • Added Japanese translation by hideG
  • Updated Chinese localization file
  • Removed unnecessary "VTOLVR_Strings-hidden" file