The EF-24G Mischief DLC and VTOL VR 1.8 are now available on Steam! Go get 'em!
Special thanks to the Experimental Test Pilots for all your help!
This update brings a pretty big change to how radar, GPS, and other forms of targeting data are handled in order to make various forms of jamming possible. The EF-24G aircraft is specially designed to exploit these systems but the changes affect all aircraft. The T-55, F/A-26B, and F-45A even get new pods that allow them to jam too.
There's a lot of changes, and not all of them are obvious or explained, so I aim to publish more information, videos, and tutorials over time.
Check out the
EF-24G HERE, and the full list of changes in v1.8 below.
Happy holidays and happy new year! I'll be on station to fix any critical bugs. Cheers!
v1.8.0
[h2]General[/h2]
- Changed radar lock data to only show locked vehicle name (not player name)
- Changed radar lock data to show altitude in thousands if alt unit is feet
- Added ability to designate and fire on targets in TWS mode
- Fixed pilot body proportions
- Fixed: RWR icons did not use full radius of display
- Fixed issue with RWR target bearing when rolling
- Fixed: Control surfaces could be moved with no electrical power
- Added ability to remove a TWS track by long-pressing track MFD button
- Changed default radar MFD view range to 32nm
- Changed default TSD view scale to 10nm
- Added equipment drag to all vehicles
- Added wingman commands to jam targets if able
- Radar uses battery
- Fixed: RWR icons disappeared too quickly
- Added battery low voltage warning
- Fixed: If you have equipment setup from one mission, then the next mission has limited equips, the previously selected equips are still on HPs until you try to change them
[h2]Electronic Warfare[/h2]
- Added various jamming mechanics: Radar, GPS, comms
- Changed radar lock interaction with countermeasures to allow for jammer range gate pull-off
- Radar guided missiles (aircraft and certain SAMs) can be fired in Home-on-jam (HOJ) mode
- Allow anti-radiation missiles to fire in HOJ mode
- AIM-120 and ASMRM-7 smartly attempts to switch between HOJ and radar guidance in flight if either fails
- Reduced directional precision of RWRs
- Greatly reduced range precision of RWRs
- GPS weapons require a certain time to establish GPS signal after launch, use INS in the meantime
- Added INS drift (for missiles which lose sensor tracking, aircraft with loss of GPS, etc)
- Changed RWR to position contacts based on received signal strength
- Fixed: RCS could be multiplied by up to 1.5 when in ground clutter
- Changed ARAD HUD to only show bearing to target, show radar symbol
[h2]Multiplayer[/h2]
- Fixed: units with multiple turrets (e.g. carrier) would fire blanks for clients when set to not engage targets
- Added updated version of Naval Strike to MP missions
- Send player to breifing room if vehicle is destroyed at rearming station
- Fixed: no sonic boom/atmospheric audio from other players in multicrew vehicles
[h2]Mission Editor[/h2]
- Added option to allow/disallow HOJ for capable SAM units
- Added conditional for MP Spawn "Player Spawns" to trigger when a player spawns
- Fixed: target preferences (non/designated/priority) didn't work properly in MP
[h2]Units[/h2]
- Added ground Missile Warning System (MWS) truck which can be connected to SAM radars
- Added enemy radar decoy transmitter which can be connected to the MWS unit
- Added missile-defense SAM launchers which can be connected to MWS unit
- Added ECM truck (ground unit with powerful jammer equipment, can also be connected to MWS unit)
- Added decoy launcher ground unit
- Added early warning ground radars (models by Browning)
- Added ICBM silo unit (model by Browning)
- Added EF-24G AI
- Added jammer equip to ASF-30
- Fixed: Allied Escort Cruiser radars couldn't be destroyed
- Fixed T-55 AI landing
- Fixed: T-55 AI flaps and air brake didn't animate
- Fixed: anti-ship radar often failed to lock allied escort cruiser
- Applied short-names to units for radar/TSD track info UI
- Fixed: Some AI air units didn't have an RWR
- Fixed: various enemy units didn't illuminate in TGP at lowest LOD level
[h2]Equipment[/h2]
- Reduce MARM drag for greater range
- Fixed: allied aircraft droptanks had very low RCS
- Fixed: RIM-67B (ship VLS missile) incorrect mass
- Tweaked various SAMs to reduce drag and extreme loss of speed after motor burns out
- SARH missiles lose tracking when losing LOS to target
- SARH missiles can reacquire tracking if target is STT and in LOS again
- Adjusted GBU-39 costs
[h2]F/A-26B[/h2]
- Added AN/ALQ-131 jammer equip
- Added jammer MFD page
- Added option to switch radar display to B-Scope
- Added option to switch radar to manual elevation/azimuth control
- Added cursor speed option to radar options
- Slightly reduced base drag
[h2]F-45A[/h2]
- Added ability for radar to be used as a jammer for up to 2 targets (via TSD)
- Changed radar scan behavior to be more AESA-like
- Ignore new target data when current data is from a more accurate source
- Fixed control surface behavior at high AoA
- Slightly reduced base drag
- Added AGM-88S equips
- Allow radar to be controlled from radar MFD page
- Changed radar display to B-scope
[h2]TSD (F-45 and EF-24)[/h2]
- Only show player name in TSD if same team
- Show allied ship hull number in TSD track info if available
- TSD radar line shows range that radar page is set to
- Only show radar RWR symbol in TSD target info if only source of data is RWR
- Disabled ability to acquire GPS coords or TGP track on non-triangulated RWR contact in TSD
- Use triangulation to increase precision of RWR-only contacts in TSD
- Added "confidence" bar to target info in TSD
- Added different TSD icons for enemy air targets with no velocity data
- Fixed: MANPADS unit showed incorrect name in TSD
- AWACS units datalink their RWR contacts to help triangulation
- Fixed: Couldn't fire at missiles without STT from TSD
- Fixed: track showed incorrect mach number in TSD
- Show solid icon in TSD when enemy air target is found with local sensors
- Changed TSD's GPS and TGP button to refer to the hovered icon instead of selected weapon target to be consistent with BRAMH info
[h2]Multicrew[/h2]
- Run radar code on machine of radar SOI user to remove input latency
- Fixed: avatar gets spawned twice if multicrew copilot manually returns to briefing when vehicle is about to despawn
- Keep TGP ownership as non-vehicle-owner when un-SOI unless other pilot explicitly takes it
- Fixed: Non-controller couldn't hear damage sfx
- Fixed: Non-owner GPS groups would desync when SEND DATA
- Fixed: Non-owner GPS target selection cursor would return to 0 when adding a target
- Fixed: bingo fuel level not synced
[h2]T-55[/h2]
- Fixed: radar would unlock when copilot switches lock from one track to another
- Added DLZ to HMCS
- Fixed: Non-owner couldn't see GPS target groups changing in multicrew
- Slightly reduced base drag
- Added AN/ALQ-131 jammer equip
- Added MK-83 equip
[h2]AH-94[/h2]
- Fixed: Ground radar locks would show units' editor name
- Updated for EW compatibility
- Fixed: strobe lights would illuminate cockpit interior
- Added AGM-114 and AGM-145 x2 racks