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VTOL VR News

Patch v1.8.4

Sometimes fixing things in singleplayer breaks things in multiplayer. Sorry!
v1.8.4f1
Multiplayer
- Fixed black screen/crash when spawning in EF-24G

Patch v1.8.3

This patch fixes a few more quicksave, EF-24, and multiplayer crash issues.

v1.8.3f1
EF-24G
- Added MP3 player to EWO cockpit in multiplayer
- Fixed: friendly AI pilots didn't engage enemies in Operation 2359
Quicksave
- Fixed an issue breaking TSD functions after quickload
- Fixed: TSD contact data was not fully saved/loaded
- Fixed: AI pilot would be stuck when quickloading while preparing for catapult launch
- Fixed: Master Arm didn't quickload properly on multicrew vehicles
- Fixed: EF-24 cockpit label illumination breaks after quickload
Units
- Fixed: EF-24G AI couldn't catch carrier wire
- Fixed errors potentially caused by units connected to the MWS truck being deleted
Multiplayer
- Fixed a host crash caused by jammer in multicrew

Patch v1.8.2

This patch fixes a bug that causes a black screen when quickloading a singleplayer game in the F-45 and EF-24, as well as some other issues with the EF-24. Have a jolly day!

v1.8.2f1
EF-24G
- Fixed budget, trigger issues in "House Cleaning" mission
- Fixed budget in "Operation 2359" mission
- Fixed, GBU-12 x2,x3, GBU-38 x2,x3, GBU-39, SideARM didn't work properly when fired by EWO
Quicksave
- Fixed a bug causing black screen after quickload in a TSD aircraft

Patch v1.8.1

This patch aims to fix a few errors that caused crashing multiplayer games with EF-24 multicrews, and quickloads in the EF-24 singleplayer campaign.

v1.8.1f1
General
- Removed some debug log spam from jammers
EF-24G
- Fixed ADM-160 description
- Fixed: multiplayer missions were not the latest version
- Fixed mission weapons in singleplayer quick-flight missions
- Fixed: AGM-161 couldn't be mounted on side pylons
- Fixed: wingman didn't form on player in MP campaign
- Fixed some network crash errors in multicrew

VTOL VR 1.8 Update and EF-24G DLC Release

The EF-24G Mischief DLC and VTOL VR 1.8 are now available on Steam! Go get 'em!
Special thanks to the Experimental Test Pilots for all your help!

This update brings a pretty big change to how radar, GPS, and other forms of targeting data are handled in order to make various forms of jamming possible. The EF-24G aircraft is specially designed to exploit these systems but the changes affect all aircraft. The T-55, F/A-26B, and F-45A even get new pods that allow them to jam too.

There's a lot of changes, and not all of them are obvious or explained, so I aim to publish more information, videos, and tutorials over time.

Check out the EF-24G HERE, and the full list of changes in v1.8 below.

Happy holidays and happy new year! I'll be on station to fix any critical bugs. Cheers!

v1.8.0

[h2]General[/h2]
  • Changed radar lock data to only show locked vehicle name (not player name)
  • Changed radar lock data to show altitude in thousands if alt unit is feet
  • Added ability to designate and fire on targets in TWS mode
  • Fixed pilot body proportions
  • Fixed: RWR icons did not use full radius of display
  • Fixed issue with RWR target bearing when rolling
  • Fixed: Control surfaces could be moved with no electrical power
  • Added ability to remove a TWS track by long-pressing track MFD button
  • Changed default radar MFD view range to 32nm
  • Changed default TSD view scale to 10nm
  • Added equipment drag to all vehicles
  • Added wingman commands to jam targets if able
  • Radar uses battery
  • Fixed: RWR icons disappeared too quickly
  • Added battery low voltage warning
  • Fixed: If you have equipment setup from one mission, then the next mission has limited equips, the previously selected equips are still on HPs until you try to change them
[h2]Electronic Warfare[/h2]
  • Added various jamming mechanics: Radar, GPS, comms
  • Changed radar lock interaction with countermeasures to allow for jammer range gate pull-off
  • Radar guided missiles (aircraft and certain SAMs) can be fired in Home-on-jam (HOJ) mode
  • Allow anti-radiation missiles to fire in HOJ mode
  • AIM-120 and ASMRM-7 smartly attempts to switch between HOJ and radar guidance in flight if either fails
  • Reduced directional precision of RWRs
  • Greatly reduced range precision of RWRs
  • GPS weapons require a certain time to establish GPS signal after launch, use INS in the meantime
  • Added INS drift (for missiles which lose sensor tracking, aircraft with loss of GPS, etc)
  • Changed RWR to position contacts based on received signal strength
  • Fixed: RCS could be multiplied by up to 1.5 when in ground clutter
  • Changed ARAD HUD to only show bearing to target, show radar symbol
[h2]Multiplayer[/h2]
  • Fixed: units with multiple turrets (e.g. carrier) would fire blanks for clients when set to not engage targets
  • Added updated version of Naval Strike to MP missions
  • Send player to breifing room if vehicle is destroyed at rearming station
  • Fixed: no sonic boom/atmospheric audio from other players in multicrew vehicles
[h2]Mission Editor[/h2]
  • Added option to allow/disallow HOJ for capable SAM units
  • Added conditional for MP Spawn "Player Spawns" to trigger when a player spawns
  • Fixed: target preferences (non/designated/priority) didn't work properly in MP
[h2]Units[/h2]
  • Added ground Missile Warning System (MWS) truck which can be connected to SAM radars
  • Added enemy radar decoy transmitter which can be connected to the MWS unit
  • Added missile-defense SAM launchers which can be connected to MWS unit
  • Added ECM truck (ground unit with powerful jammer equipment, can also be connected to MWS unit)
  • Added decoy launcher ground unit
  • Added early warning ground radars (models by Browning)
  • Added ICBM silo unit (model by Browning)
  • Added EF-24G AI
  • Added jammer equip to ASF-30
  • Fixed: Allied Escort Cruiser radars couldn't be destroyed
  • Fixed T-55 AI landing
  • Fixed: T-55 AI flaps and air brake didn't animate
  • Fixed: anti-ship radar often failed to lock allied escort cruiser
  • Applied short-names to units for radar/TSD track info UI
  • Fixed: Some AI air units didn't have an RWR
  • Fixed: various enemy units didn't illuminate in TGP at lowest LOD level
[h2]Equipment[/h2]
  • Reduce MARM drag for greater range
  • Fixed: allied aircraft droptanks had very low RCS
  • Fixed: RIM-67B (ship VLS missile) incorrect mass
  • Tweaked various SAMs to reduce drag and extreme loss of speed after motor burns out
  • SARH missiles lose tracking when losing LOS to target
  • SARH missiles can reacquire tracking if target is STT and in LOS again
  • Adjusted GBU-39 costs
[h2]F/A-26B[/h2]
  • Added AN/ALQ-131 jammer equip
  • Added jammer MFD page
  • Added option to switch radar display to B-Scope
  • Added option to switch radar to manual elevation/azimuth control
  • Added cursor speed option to radar options
  • Slightly reduced base drag
[h2]F-45A[/h2]
  • Added ability for radar to be used as a jammer for up to 2 targets (via TSD)
  • Changed radar scan behavior to be more AESA-like
  • Ignore new target data when current data is from a more accurate source
  • Fixed control surface behavior at high AoA
  • Slightly reduced base drag
  • Added AGM-88S equips
  • Allow radar to be controlled from radar MFD page
  • Changed radar display to B-scope
[h2]TSD (F-45 and EF-24)[/h2]
  • Only show player name in TSD if same team
  • Show allied ship hull number in TSD track info if available
  • TSD radar line shows range that radar page is set to
  • Only show radar RWR symbol in TSD target info if only source of data is RWR
  • Disabled ability to acquire GPS coords or TGP track on non-triangulated RWR contact in TSD
  • Use triangulation to increase precision of RWR-only contacts in TSD
  • Added "confidence" bar to target info in TSD
  • Added different TSD icons for enemy air targets with no velocity data
  • Fixed: MANPADS unit showed incorrect name in TSD
  • AWACS units datalink their RWR contacts to help triangulation
  • Fixed: Couldn't fire at missiles without STT from TSD
  • Fixed: track showed incorrect mach number in TSD
  • Show solid icon in TSD when enemy air target is found with local sensors
  • Changed TSD's GPS and TGP button to refer to the hovered icon instead of selected weapon target to be consistent with BRAMH info
[h2]Multicrew[/h2]
  • Run radar code on machine of radar SOI user to remove input latency
  • Fixed: avatar gets spawned twice if multicrew copilot manually returns to briefing when vehicle is about to despawn
  • Keep TGP ownership as non-vehicle-owner when un-SOI unless other pilot explicitly takes it
  • Fixed: Non-controller couldn't hear damage sfx
  • Fixed: Non-owner GPS groups would desync when SEND DATA
  • Fixed: Non-owner GPS target selection cursor would return to 0 when adding a target
  • Fixed: bingo fuel level not synced
[h2]T-55[/h2]
  • Fixed: radar would unlock when copilot switches lock from one track to another
  • Added DLZ to HMCS
  • Fixed: Non-owner couldn't see GPS target groups changing in multicrew
  • Slightly reduced base drag
  • Added AN/ALQ-131 jammer equip
  • Added MK-83 equip
[h2]AH-94[/h2]
  • Fixed: Ground radar locks would show units' editor name
  • Updated for EW compatibility
  • Fixed: strobe lights would illuminate cockpit interior
  • Added AGM-114 and AGM-145 x2 racks