The New Year holidays are over. Almost a month has passed, and nothing has been heard from us. Beta-18 came out without too much noise. And in vain, because this is a very large update, despite the fact that at first glance, there is little new in it. So far, Beta-18 is being refined and improved. We want to congratulate everyone without further ado on the new year 2021, and move on to innovations! Let's start, as always, with a list of changes. With the release of new Beta-18 patches, it will be updated.
Change list:
Beta-18
- Migrating the game to a new IDE
- Fixed the offset of the text in some UI elements
- Fixed a bug where gas could kill a Phantom
- Fixed the player getting behind the game area when getting hit by the Nightmarish hook
- Fixed incorrect rendering of the game frame
- Fixed a bug that caused the game to crash when specifying a sprite to a custom light bulb
- Fixed an issue where it was impossible to turn off the loading menu during a pause
- Fixed custom level freezing without marking the game zone
- Fixed rendering of lightRotating и lightSpot on custom levels
- Fixed issues with player getting into non-game areas in "caves"
- Fixed bugs related to taking mental damage when killing monsters
- Fixed the need to restart the game to update the custom map
- Fixed an issue with an invisible door in the "Cathedral"
- Fixed an issue where points were not counted when the score display was disabled
- Fixed twitching of objects when moving the dynamic camera
- Fixed incorrect display of projectiles
- Fixed a bug where the player did not die during repeated unsuccessful teleportation
- Fixed incorrect character movement during the final sequence
- Fixed panic during the final sequence (again)
- Fixed the lack of character ` in-game fonts
- Fixed incorrect shadow settings for some objects
- Fixed lag of the camera from the player during scripted scenes
- Fixed incorrect collision mask for Dismas the Martyr
- Fixed a bug where the player could walk through the decorations when Phantom was attacking
- Fixed the appearance of incorrect decorative objects in the "Mansion"
- Fixed syntax errors in the dialogue in the introduction in some localizations
- Fixed a bug that caused the sequence to not start in the "Graveyard"
- Reworked and optimized the main menu
- Reworked and optimized the workshop menu
- Reworked and optimized pause menu
- Reworked and optimized combat system
- Reworked and optimized the save system
- Reworked and optimized the rendering of the walls in developer mode
- Reworked and optimized rendering of the objects
- Reworked and optimized the rendering of individual menu items
- Reworked and optimized calling the "help" menu
- Reworked light in Lanterns mode
- Reworked music playback on levels
- Reworked interaction rendering
- Reworked teleportation of the player on the "Chicken" difficulty
- Reworked some items in the "help" menu
- Reworked dialogues in Russian localization
- Slightly reworked sequence in the "Organ Hall"
- Removed the 'norandom' parameter
- Removed the ability to set the glow of monsters and other objects
- Removed the ability to destroy projectiles during scripted scenes
- Added a built-in command menu
- Added 'noRand' and 'noLant' parameters
- Added entities with the ability to fine-tune
- Added the ability to delete saves with the key
- Added the ability to set your global light at custom maps
- Added the ability to see object IDs in debug mode
- Added the ability to upload your own music to a custom level
- Added the ability to turn off music at custom maps
- Added the ability to turn on console with the key
- Added the ability to change the player's sprite and voice on custom maps
- Added a combined camera
- Added rune of explosions
- Added New Year's event
- Added new achievements
- Dialogues can no longer be skipped with the left mouse button
- The inspector is now turned off when you first set it up
- The sound on the level is no longer played during the pause
- The game now restarts the level when the save file is incompatible
Beta-18.1
- Fixed incorrect display of some effects on gifts
- Fixed an issue where a player character could say two phrases at the same time
- Fixed an issue where there was no explosive rune effect.
- Fixed sound duplication when turning off the pause via the "continue" option
- Fixed overlay of gift music on level music after turning off pause
- Fixed screen flickering when turning off pause
- Fixed game crash when using the 'kill all' command in the presence of a Phantom
- Fixed incorrect execution of some commands in the console
- Fixed game crash when setting the "lightCustom_sprite" parameter in the wrong format
- Fixed incorrect determination of the gender of a character on custom levels
- Fixed walking in the character's place when going and returning from personal hell
- Fixed and optimized the appearance of the player in the personal hell
- Fixed a rare game crash when loading autosave
- Fixed an issue where monsters and items in a random run were not saved
- Fixed noise playback when using 'sound_NULL'
- Fixed an issue where the GUI was duplicated when creating a second player
- Fixed a bug that caused Nightmares and Nightmarishes to attack the player while saving
- Fixed the ability to open the save menu during a scripted sequence
- Fixed incorrect display of injuries in the arcade HUD
- Added a description of the action when picking up an item
- Optimized dynamic shadows
- Slightly reworked some monster animations
- Slightly redesigned drop items from boxes
- Rune "???" can now appear in a Random mode
- Optimized auto-aiming
- Gifts now have a weak glow
- Picking up an existing modifier improves the characteristics of the weapon
- Removed some objects from the inspector
Beta-18.2
- Fixed the appearance of walking monsters in the abyss in a random mode
- Fixed incorrect initialization of maximum health for monsters
- Fixed some debugging tools
- Fixed incorrect depth of some GUI elements
- Fixed game crash when trying to use an external sprite for the display
- Fixed 'e_shooter'parameter
- Fixed a bug that caused the lights that were turned off to continue to glow
- Increased the number of points awarded for the sacrifice
- Added the ability to create a map for custom levels
Beta-18.3
- Fixed playing music when completing a level in the arcade when the 'levelMusic'option is disabled
- Fixed incorrect display display on top of GUI
- Fixed a bug that caused monsters to fly apart when killed with a non-Quad melee weapon
- Fixed an issue where the darkening was drawn under the GUI elements.
- Fixed an issue where the spawner didn't create the blast rune and objects with new types.
- Fixed a bug which did not save the size of the triggers
- Reworked 'Entity Sound'
- Added the 'e_target' parameter to the keys
Beta-18.4
- Fixed a bug due to which melee weapons did not damage a monster standing near a breakable object
- Fixed a bug due to which some monsters made a pain sound after death
- Fixed a bug that caused the player's character to continue talking after death
- Fixed a bug that caused conveyors to keep moving objects while game is paused
- Fixed display of Ada's icon when interacting with a gnome in arcade mode
- Fixed some interactive objects
- Fixed incorrect saving of trigger sizes
- Fixed a bug resulting in the display of entity dialogs overlapping the display of player dialogs
- Fixed a bug due to which Entity Graber did not write the result to the global variable
- Added pain sounds to some monsters
- Added global parameter "allowLanterns"
- Added new parameters to some entities
- The player will no longer hear heartbeats and screams while being dead
- The random Lanterns event no longer triggers if there are no monsters on the level
The list of fixes and innovations is huge! We have done a tremendous amount of work on bugs that have not been fixed in any Beta-17 for a very long time. Let's now talk about the details.
Performance
We have worked very hard to optimize every element of the game as much as possible, and we still have a lot to redo. The dynamic shadow system, as well as automatic aiming, will no longer load your computers as much as it used to. The speed of these systems has increased by a multiple of the number of objects on the level, with which these systems interacted. And all because we have fixed all the silly mistakes that we made during their creation. We also significantly optimized the rendering of GUI elements, monsters, items, and other objects.
Annual New Year's Event
A special New Year's event has been added to the game. Those who managed to play Beta-18 during the holidays have already understood what we are talking about. Every year, from December 20 to January 12, players will be able to find a special New Year's gift on the levels. When opened, the player will receive a random bonus, below is the list.
Opening a gift:
- Completely restores one random or all health indicators of the player. If all indicators were normal - creates a birthday cake
- Creates around itself 8 plants, bandages, first-aid kits, or just a little bit of everything
- Creates a random rune
- Creates a random weapon or spell
- Creates 25 souls and one Sorcery spell around it
- With a probability of 1/66 creates a "surprise"
Entities
Entities - they're the most important feature of Beta-18. It is a complex system of fine-tuned objects that interact with each other, and can be reprogrammed. It doesn't mean much to the average player. But for the map creators, this system should be the main New Year's gift! Why exactly? After all, we are not the only ones who will adapt D' to this system,
every creator of custom levels will be able to use this system to the fullest! Moreover, we regularly communicate with mappers, supplement, correct, and improve our system. In the future, we will strive to ensure that the creator of custom levels can almost write a game in the game! And this is our main pride, which will determine the direction in which D'LIRIUM will move as a whole!
A little patience
There is a share of unfulfilled promises in all this. In November, we announced the release of a special Halloween update. It was supposed to contain a special event in honor of Halloween. Unfortunately, we only had enough time to prepare the resources. This event is not going anywhere, it will be implemented in future updates, we promise you.
We also warned all users who have supported us on Patreon that we have reorganized the lists of support awards to avoid confusion with names. However, at the moment, neither the old users nor the new ones have been added or removed from the credits. We decided not to touch the credits at all until the final release, because the code, which was hastily written in the form of a plug, turned out to be very sensitive to editing and we do not have the strength to rewrite it every time. Don't worry! All the Patrons that funded the development of D'LIRIUM and wrote to us by email are already recorded in a text document, and will not be lost anywhere, I will fix everything by the final release, you just need a little patience!
To the rest of the Patrons, I want to say that no one has forgotten about you! You may be getting very little content on my page at the moment, but that doesn't mean that development is stopped. I have mentioned many times that it is thanks to you that development continues, because D'IRIUM and Patreon are our only sources of income, and thanks to you, we can spend all our time improving our project.
D'LIRIUM nearing final release. When all the elements of Beta-18 will be brought to perfection, we will start creating new content. Updates will continue to come out, saves will continue to break, everything is as usual. But we're finally getting somewhere? Because, as one user on our Discord server said: "updates are good, of course, but new content is even better.
Thank you
Thank you all for being there! Thank you for your flattering reviews, for your criticism, your tips and bug reports, thank you for the support on Patreon and in general thank you for everything! And Happy New Year!Our Discord server:
https://discord.gg/UzZsuYK
You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:
