The most beautiful Beta-17
Beta-16.8 was published almost 3 months ago. Since then, nothing has changed in D', but it so happened that today we present you a new Beta-17! This is the largest update that should bring a lot of new content, modify the old content, and make it all work much faster! Let's go straight to the list of changes:
Beta-17
Our main pride in this version is the graphics. The game is very much changed due to several innovations that can be used in every possible way in the new, reworked settings menu, where everything is new! You can even completely disable the entire interface (GUI) (this will be useful for those who create movies)!
The noise effect should not only add cinematography, but also brighten up some visual flaws associated with low resolution. We added three parameters: big grain, small grain, and completely disabled.
We also added new shadows to add volume to objects. Previously, these were boring circles under the feet of the characters. Now they are complete shadows! Moreover, we have added not only static shadows, but also fully dynamic ones! However, dynamic shadows are currently made poorly, but they work. I'm not sure what I can do better, but if I can, we'll cheer! However, in the settings, you can return everything as it was, or completely disable it.
Also, while in the form of a prototype, there were "cinematic" glare, which, however, are controversial. But they add color to the game, especially with the grain. You can either disable them, or return the old glare, or decide what is more important - comfort or colorfulness. But the creators of the game video should like it!
The game has been significantly optimized. We found a way to make the game work relatively quickly even with an incredibly large number of objects! But even this is not the end of our attempts. We still need to optimize Lanterns, which, unfortunately, are still very stupid and buggy.
Now in the settings, you can enable the display of points in the arcade, as well as the health bar for monsters, which is very handy. Speedruners can disable almost all HUD elements and enable time display on the level. In general, the settings will allow you to do a lot!
By the way, check out how translucent the pause menu looks now, you can now see the level under it. We needed to rewrite half the game to make it work properly. Then we got tired, and we hid all the projectiles during the pause, and we don't want to deal with them.
In general, there are a lot of innovations, we are very proud of this version! We hope you will like it too! We haven't really tested it yet, so please report any problems to us and help us make this version the latest! Again.
Thank you to everyone who supported us on Patreon! Thanks to you, we continue and will continue to support D'!
Our Discord server:
https://discord.gg/UzZsuYK
You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:

Beta-17
- Fixed a bug where the player returned to life after killing enemies without being a maniac
- Fixed a bug where the 'notarget' command was not reset when starting a new game
- Fixed a bug where the country flag didn't change when changing the language
- Fixed a bug where Nightmarish attacked the player when 'notarget' was enabled
- Fixed a bug where souls were not saved
- Fixed a bug that caused Death Run saves to be deleted at player's death in story mode
- Fixed incorrect display of labels on the "Game Over" screen"
- Fixed the behavior and general work of Darkness in the personal hell
- Fixed yellow door at the "industrial zone" level"
- Fixed incorrect display of the flag in Czech localization
- Fixed incorrect parameter assignment on Custom Maps
- Fixed game crash when loading a Custom Map after passing other users level
- Redesigned rendering of the FPS counter and walls in debug mode
- Reworked psychic damage when killing monsters
- Reworked flashlight
- Redesigned staircase
- Reworked the initialization of the music in arcade mode
- Redesigned precise HUD
- Reworked the player's spawn in personal hell
- Redesigned some textures on the "mansion" level"
- Redesigned the settings menu
- Redesigned the pause menu and settings menu
- Redesigned rendering of the dialogues
- Redesigned display of the Custom map name in statistics after passing it
- Redesigned the death agony screen
- Redesigned the visibility rune
- Redesigned the bandage sprite
- Redesigned Game Over screens in arcade mode
- Added an optional scoring system in arcade mode
- Added an optional monster health scale
- Added hints during teleportation
- Added static shadows for some objects
- Added a system for rendering dynamic shadows
- Added the ability to disable glare
- Added the shadow of the letters on the statistics screen
- Added the nodegan command
- Added autosave points
- Added an object that draws the game's logo in arcade mode
- Added the ability to add your own logo on custom levels
- Added the ability to load the last save after death
- Added the ability to change the game language by pressing
- The added effect of white noise
- Added a system of "cinematic" glare
- Added "Lantern Invasion" mode
- Added an optional time indicator on the level
- Added the ability to disable the GUI
- Added the ability to disable the inspector
- Added new decorative objects
- Added hints during a pause
- Added new statistics screens in "Lanterns" mode
- Added difficulty levels for story mode
- Added first aid kits
- Added displaying the game version on the statistics screen
- Optimized glare system
- Optimized rendering of monsters and some other objects (8000Nightmares works twice as fast!)
- Optimized Shaft
- The teleportation ball can now be destroyed by pressing
- Minor changes were made at all levels
- The finishing time now takes into account scripted scenes
- Darkness can be banished with a flashlight from your personal hell
- The "Lanterns" achievement now takes into account any encounter with Fireflies
- Increased the required time to get the "Clueless Gamer" achievement"
- Visual improvements at the "industrial" level
- Removed the "Souls absorbed" point from statistics
- The save message is now displayed when saving on pentagrams
- The message about saving the game now refers to hints
- Reduced the amount of health of Nightmarish at the "industrial" level
- When shooting at friends the player takes psychic damage
- When using cheats, the game warns about the inability to get some achievements
- Removed the interaction buttons and flashlight from the "RPG" control scheme
- The character now comments on the player's actions
- The message about the "Help" menu now refers to hints
Our main pride in this version is the graphics. The game is very much changed due to several innovations that can be used in every possible way in the new, reworked settings menu, where everything is new! You can even completely disable the entire interface (GUI) (this will be useful for those who create movies)!
The noise effect should not only add cinematography, but also brighten up some visual flaws associated with low resolution. We added three parameters: big grain, small grain, and completely disabled.
We also added new shadows to add volume to objects. Previously, these were boring circles under the feet of the characters. Now they are complete shadows! Moreover, we have added not only static shadows, but also fully dynamic ones! However, dynamic shadows are currently made poorly, but they work. I'm not sure what I can do better, but if I can, we'll cheer! However, in the settings, you can return everything as it was, or completely disable it.
Also, while in the form of a prototype, there were "cinematic" glare, which, however, are controversial. But they add color to the game, especially with the grain. You can either disable them, or return the old glare, or decide what is more important - comfort or colorfulness. But the creators of the game video should like it!
The game has been significantly optimized. We found a way to make the game work relatively quickly even with an incredibly large number of objects! But even this is not the end of our attempts. We still need to optimize Lanterns, which, unfortunately, are still very stupid and buggy.
Now in the settings, you can enable the display of points in the arcade, as well as the health bar for monsters, which is very handy. Speedruners can disable almost all HUD elements and enable time display on the level. In general, the settings will allow you to do a lot!
By the way, check out how translucent the pause menu looks now, you can now see the level under it. We needed to rewrite half the game to make it work properly. Then we got tired, and we hid all the projectiles during the pause, and we don't want to deal with them.
In general, there are a lot of innovations, we are very proud of this version! We hope you will like it too! We haven't really tested it yet, so please report any problems to us and help us make this version the latest! Again.
Thank you to everyone who supported us on Patreon! Thanks to you, we continue and will continue to support D'!
Our Discord server:
https://discord.gg/UzZsuYK
You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:
