Beta-1 with a 0 at the end!

A few days we publicly tested the new update which in comparison with the previous one was much more ambitious. And today we are publishing for you a full build of Beta-10! Why is this update so important? Because there are some very important elements. Before we talk in detail about the main innovations, we want to show you a list of all innovations since Beta-6.
Beta-6 (Cut version):
- Fixed a bug where “Personality” shards were not considered as an item in Arcade Mode
- Gibs are more bloody now
Beta-7 (Cut version):
- Fixed game crash in Personal Hell
- Fixed a bug in Pandemonium allowing the player to walk on the abyss
- More blood
Beta-8 (Cut version)
- Added glare system from light sources
- Added camera shake when the player is taking damage
- Reworked and optimized the interface rendering
Beta-9 (Cut version)
- Reworked Ada’s portraits in dialogues
- Dynamic camera bugs fixed
- Minor changes in the organ hall in Arcade Mode
- New console commands: ‘credits’ and ‘character save’
- Fixed Ada’s tail animation in Arcade Mode
- HUD rendering errors fixed.
Beta-10 (Cut version)
- Fixed credits shaking
- Fixed black screen instead of credits in Arcade Mode
- Reworked ‘Help’ menu
- Changed the conditions for obtaining the good ending
- Reworked dialogue in the organ hall in a good ending
- Minor visual bugs fixed
- Added screen shake when taking damage during Protection
- Added hints and tutorials
- Added ability to disable hints in settings
- The introduction is now impossible to skip
- Added screen shaking during slime stun
- Fixed a critical bug that causes the inability to pass the introduction
- Fixed a bug in result that ‘Return?’ text wasn’t showing up in Personal Hell.
- Added blood on screen when the player’s health is low
- Reworked Ada’s sprites in Personal Hell
- The teleportation ball now bounces off closed doors
- PARADOX
Now you have an idea of how much additions has appeared in D’ after so many updates. Let us highlight for you the most important innovations that make us proud. So…
Glare system
It wasn’t difficult to make them. We are very sorry that we did not add them earlier, with them the game looks much more beautiful! It remains to figure out how to implement a realistic rendering of dynamic shadows. But it’s too early to talk about it.
Screen shaking when taking damage
Most of the guys from our team did not appreciate this innovation, because the sharp turn of the screen made them dizzy. But for me personally, this innovation has gained momentum in battle and, most importantly, emphasized the strength of the blow.
New conditions for the good ending
Many players complained that the Sorcery spell does not affect the final development of the plot. Originally this spell was only an auxiliary tool for the player to quickly replenish your health in an emergency or to leave the maniac state. But now saving souls really matters. The new condition is: you must save the soul of every single monster you murdered, no less. Not killing any monsters is still permitted. We believe that this is fair.
New dialogue in the organ hall in the good ending
Many people did not like the fact that Abel poured dirt on the player even if the player did not killed anyone. Let’s be honest with you, we deeply do not care about the whole current plot of D’LIRIUM. We are going to expand the current story and write a completely new script for the release version of the game. Yes, it will be in fact the same story that is now, but more complex and long. However, it will be very, very long, So we decided to make sure the players were happy with the achievement of a good ending.
Tutorial and hints
Most importantly, what many asked, but what we still did not reach the hands. Finally, we did the normal training of the most basic principles of management. Now the game will teach you how to use weapons, teleportation, modifiers, enter a state of panic and more. Pop-up at the right time hints will accompany the player the whole game, and the experienced players can disable them in the settings.
Updated ‘Help’ menu
‘Help’ menu is now much easier to understand, there is no longer so much text, it now says the most information necessary. Moreover, it adapts to the situation and if the player does not have a spell - it will say that it needs to be found. And only after finding the spell, the ’Help’ menu will teach the player how to use it. Depending on the selected control and modifier, it will teach the player different actions. No extra words, only the specifics.
We hope Beta-10 will be the best update for you, which will definitely be the last one before the final release of the game. And even if it is not - we still think of something to surprise you. And still want to apologize to our Patrons for there is no new updates on our page. That's the price of the surprises we make for all for you. But we promise that soon our Patreon page will have a lot of new things and we still need you. The project is alive atleast because of your support!
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You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:
