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D'LIRIUM News

What's changed in Beta 1 (Cut version 2).



Hello to everyone who's still waiting for D'LIRIUM to get out of an early access phase! While we're writing a scenario for The Golden Rogue, we don't want to ignore those who are following the original game. Yesterday, we've released a small update, in which we have fixed the most of the bugs and also reworked two monsters. Here's a list of all changes:

  • Fixed a bug causing the music during the usage of Sorcery spell play over the level music;
  • Fixed a bug causing an inventory not to appear in the abstract HUD;
  • The weapon now switches to the different one if you attempt to shoot with no ammo;
  • Fixed a bug that allowed to see the outlines of the level during the dynamic camera mode;
  • Fixed a bug causing an injury effects to happen after loading the save file;
  • The character icon in the classic HUD now shows their physical HP;
  • The Wraiths now slow the character on hit, the effect can stack;
  • The flying Wraiths now shoot the ice splinter that deal the physical damage and slow the character;
  • Wraiths and flying Wraiths can now be configured via sOptions;
  • Changes some sound effects of Wraiths and flying Wraiths;
  • Added a sound effect of opening and closing the map;
  • Shaft no longer becomes the selected weapon upon picking it up;
  • Reduced the amount of monsters on the first level;
  • Fixed hitboxes of several objects;
  • Fixed a few visual glitches;
  • Fixed a bug that allowed to set off the trigger in the cathedral via the teleport spell;


So, those are the changes in our small update. In the future we'll release more updates for Beta-1, in which we'll fix even more of the bugs and add some new features!

Thanks to all of you who support us on Patreon, you make it possible for us to develop two projects at the same time, making them better and more interesting day by day! And thanks to all of our players for your reviews and comments, we read each of those!

Our Discord server:
https://discord.gg/UzZsuYK

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:

What's new in Beta-1 (Cut version)?



A few days ago we updated D'LIRIUM to Beta-1 (Cut version). There's a lot of new stuff and we want to tell you about some new features.


  • New weapon: wrench;
  • Reworked spell selection;
  • Reworked panic;
  • New level: "Crystal cave";
  • Added interactions on the levels;
  • Added 13 new achievements;
  • Fixed bugs with AI, errors and crashes;
  • Reworked "Lanterns" AI;
  • Reworked some levels;
  • Reworked graphics on "Mansion" level;
  • New "dynamic" camera;
  • Reworked Shaft spell;
  • New secret level called "Steam Machine";
  • Monsters called "Lost" and "Phantom" now appeared on the levels;
  • Reworked movement animations;
  • More blood and gore;
  • New logo;
  • New visuals on physical death;
  • New sounds and visuals when player gets damage;
  • Telefragging the monsters is easier to do now;
  • Extended credits and total game stats;
  • Reworked teleportation;
  • "Ice impendent" monster now calls "Wraith";
  • "Ice howling" was reworked and calls "Flying wraith";
  • Monsters can see you from far distance when flashlight is enabled;
  • Map;
  • Rave.


That's not a full change list. There's a much more new stuff that we are forgot to tell you about. Hope you love it as we love!

Our Discord server:
https://discord.gg/UzZsuYK

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:

Trading Cards!



It's been about 1 year and a half from the moment D'LIRIUM had been officially released on Steam. And today we finally have the opportunity to grace our players with the trading cards! Now, any fans can set up an badge and the background picture from the game for their profile page! It can be a small thing, but for us it's a reason to celebrate!

For that occasion, we're going to update the game to Beta-1 (Cut version)! It's that very Beta-1 we've been promising for so long, but without the new story and the new levels. It's still a fully updated game with the new interactable objects, new weapons, new achievements and the fix for a lot of bugs! The full version of Beta-1 is still being worked on.

WARNING! The old save files won't work after the game gets updated to Beta-1 (Cut version)!

Thank you for supporting us all that time!

Our Discord server:
https://discord.gg/UzZsuYK

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:

HAPPY NEW YEAR!



The mashed potatoes has cooled down, the meat has been eaten, the glasses are empty, that man on the TV has already finished his speech, and the people are once again measuring whose firework is louder in the night sky. That means the year 2019 is on the streets! Congratulations!

We have good news and bad news for you guys.


Let us begin with some good news. Not so long ago I wrote about going abroad and putting the work on D'LIRIUM and The Golden Rogue on hold for the duration of 3 months. Well, turns out I've managed to get myself a new computer here, on which I can continue the work. I've assembled it from some available stuff here that I had found in my father-in-law's workshop, and some stuff I've bought in the shop of computer spares. Anyways, what it means is that the work on The Golden Rogue is about to continue! The configuration of my new PC will be in the end of this post, I'll be looking forward for to your opinions on it.

The bad news is that there will be no New Year update for the original D'LIRIUM. Sorry, guys. At the moment, the work on D'LIRIUM is on hiatus, so we could manage to release The Golden Rogue in time for Easter or at least as close to it as possible.

All in all, the progress is rather nice. We sincerely hope to finish The Golden Rogue as soon as possible and to make it really interesting and impressive. We're afraid of it turning out to be a failure, but we still are moving forward to our goal.

We remind you that everyone who's interested can take a part in the development. The details of how to do that are in our previous post.

https://steamcommunity.com/games/670160/announcements/detail/3225038806744068470

Now, to the details of my new PC's configuration:

Motherboard FOXCONN G31MXP
Processor Intel Xeon x5460 3.16GHz
RAM DDR2 4GB 800MHz
Video Card GeForce GTX 650 Ti


So, that's about it. HAPPY NEW YEAR to you!

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:

Everyone can take part in the development of D'LIRIUM and The Golden Rogue!



Today's announcement is going to be more of a tutorial than an announcement. Due to my departure, the development of D'LIRIUM and The Golden Rogue is getting put on hold for the duration of three months. Moreover, our team is not doing so good and we defenitely could use a helping hand. In order to keep the project moving forward, we have decided to ask our community if they'd like to help. Now, anyone can participate!

As you can see, this isn't as much of an announcement as it is a tutorial on how to create levels and characters. No, nobody is going to have to programm, those who'd like to participate need to stick to draing the textures. And that's what we're going to address below.

The creation of tiles.


The tiles need to match the grid of 32x32 cell size (player's size) and 16x16 (for the smaller things), the first cell should be empty, the others are to be used for the level creation.



The creation of levels.


Nothing too difficult: the main thing is to stick to the grid of 32x32 cell size (player's size). The levels can be anything from hellish to urban. I'll be chosing which ones will end up in Rogue or in the original game. The hellish levels are especially needed.



The creation of a monster or a regular enemy.


The size is still 32x32. The animations required are: the walking animation (4 frames for each of 4 directions), the attack for 2 directions (8 frames), there may be several attacks, a regular and violent death animation, when the character gets torn apart (8 frames each)

The creation of NPC.


You may add your OC in the game. The drawing should stick to the requirements of enemies, but the walking animation alone should be enough. But if you desire for your NPC to be killable...



You may upload your work into Google Drive and post your works in comments below with the description.
Also you can upload your works in our Discord server: https://discord.gg/UzZsuYK

So, that's how it is. We'll import the chosen levels and NPC ourselves, using your sprites and tiles. I hope it'll be an interesting experience for both you and ourselves! Any participant, whose work will be chosen for the game, will get the beta-test key and a well-deserved place in the credits.