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Junkyard Simulator News

New Update - Scrap market

Hi!
Keep an eye on exchange rates and sell your junk at the highest price with your tablet.



NEW VIDEO - https://www.facebook.com/rebeliagames/videos/504236723563954/



We’ll try to post short updates or interesting facts (screens/videos) from the game until we will announce the premiere.



Thank you for staying with us!


Stay tuned on the Facebook profiles of
PlayWay Games and Rebelia Games

https://store.steampowered.com/app/671970/Junkyard_Simulator/

Implementation based on your suggestions

Hey everyone!
I promised to not posting until we'll finish work on JunkYard optimization and translations. But you keep asking us about some mechanics/progress of our work. On your request, we’re showing you how we transform your feedback into gameplay changes.



Some of you told us, that we should replace a tool for rust cleaning. We did it for you, now all of the body parts can be cleaned from the rust with a sandblaster. Take a look at how it works after implementation based on your suggestions.

VIDEO - https://www.facebook.com/rebeliagames/videos/590862288391810/



We’ll try to post short updates or interesting facts (screens/videos) from the game until we will announce the premiere.


Thank you for staying with us. Patience is gold and we appreciate it :).



Stay tuned on the Facebook profiles of
PlayWay Games and Rebelia Games

https://store.steampowered.com/app/671970/Junkyard_Simulator/

Weekly GameDev update



Hey there!
We continue bug fixing of the JunkYard Simulator and we are still working on the game optimization.
So it will be for the next four weeks. We will make a post when we're done.



Stay tuned on the Facebook profiles of
PlayWay Games and Rebelia Games

https://store.steampowered.com/app/671970/Junkyard_Simulator/

Weekly GameDev update



This week we’ve fixed many bugs. We’re not going to print out all details, probably it doesn’t make a difference for you. So far, the game has been checked by testers and we got feedback in the result of we continue bug fixing of the JunkYard Simulator. As you know and could observe, PlayWay is putting a lot of effort to publish games without bugs.

Below you can see how redesigned UI looks like. Junkman’s Radar will help you in localizing quests.

Average Settings ------ > https://www.facebook.com/rebeliagames/videos/2131782947117151/

Weekly GameDev update



We’re working on better game optimization and fixing small bugs. Here is a list from last week:

- We rebuild game scaling mechanisms and resolution settings.
- In Quest 3 we fixed a bug blocking the completing the task
- We’ve solved problems with display mode settings for non-native display resolution.



- We’ve fixed a bug with bear and the quest.
- We’ve eliminated all the places indicated by testers where the gamer can get stuck somehow.
- We’ve completed the missing collisions spaces/walls in the junky house (the optimization script wasn’t fully read)
- Now all quests texts are fitted to the window.
- We improved item counting in the starter container and we added dust particles and sound of counting.
- We've fixed the order of messages displaying.
- We added extra space for the description in the tutorial menu. Before now it was displayed on the video what was hard to read.



- Grid alignment in the whole UI and main menu
- We solved the problem with keys and the gate after leaving the barrack (now the gate is openable).
- Dialog skipping is automatic (after a few seconds). It can be turned off in the game settings.
- The hand brake is pulled automatically after getting out of the car. So now there is no possibility of “jumping off the car” during the ride.
- We have fixed a bug of blocking the player after jumping off from the overturned cart.
- In the main menu of the game, after playing the trailer we had a problem with sound on the intro. Now the problem is solved.
- We have improved the graphic scale for ~75 items
- We cut the time of displaying tutorial on the screen.
- UI update for all vehicles.



And much more which were hard to explain without knowledge about the gameplay and the storyline.