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Industrial Petting News

Glower Update!

Look in the dark, and you can see something glowing in the forest. Something big, soft, and comforting to children across the galaxy. Hop in the game and make some Glowers! Feed them so new plants in the forest, and throw some pumpkins on their heads!

Along with these nighttime creatures, our daytiime pets need a break. Some pets now fall asleep at night; get ready for pet beds coming soon.

Looking ahead, there’s a big performance update coming. It should literally double the framerate for a bunch of people, especially VR players. It will also help with loading times, multiplayer lag, etc…

If you have feedback/ideas for what to add in the future, join the discord!

[h3]v0.1.14[/h3][h3]New[/h3]
  • Glowers!
  • Glowbulbs in the forest
  • Cuddlers fall asleep at night
  • Pumpkins in the forest

[h3]Fixes[/h3]
  • Fix game not saving if loading a new game after trying to load a corrupted or missing save file
  • VR players can type in new save names again
  • Various save fixes for old saves
  • Amanita hats purchasable
  • Fix server timeout on player tools
  • Fix terrain mesh LoD registration

Save Hotfix 0.1.13a

v0.1.13a
- Fix some players not being able to save
- Fix being unable to load very old saves with items that no longer exist
- Fix not all saves showing when extremely corrupt or non-save files exist in steam cloud

Hotfix: No save bug

For those of you who just got the game and can't make a new save, this has been fixed in the most recent update.

Night Update Part 1

To all the pet builders, get ready, because the darkness has descended! The update has been split into two parts, because I wanted to get all these bug fixes into the hands of everyone sooner rather than later.

I'll be introducing some new bugs in the next update, but those will be more intentional. For now, enjoy the darkness, I think it looks great, especially in VR!

[h2]Changelog[/h2]
v0.1.13

[h3]New[/h3]
  • Nighttime!
  • Developer console (if you use this, expect things to break, unexpectedly)
  • Item / Research notification popups for VR players

[h3]Balance[/h3]
  • Pipe Towers now built in pairs 1 Wood Plank -> 2 Towers


[h3]Fixes/Optimizations[/h3]
  • Players can wear hats again
  • Fix player doubleclick to double build
  • "Cancel" button on controllers now goes to previous menu on main menu
  • Object highlights now clear when not looking at something
  • Fix delete button deleting wrong file
  • Fix VR menu pointer hanging in air after menu tool destroyed
  • Fix VR player being able to see chat characters in-world
  • Fix VR placing tool having ghosts stuck on hand
  • Fix VR placing tool building items when letting go of tool
  • Fix VR destruction tool playing audio when highlighting objects
  • Fix VR tools staying in air when not fully synced with server
  • Fix VR menu box stalking player on start
  • Fix controller selection breaking on Join Lobby ui
  • Fix not being able to select log in filter box
  • Fix filter box showing cuddlers when nothing selected
  • Fix fossil pit stages not showing icon or correct name
  • Fix item selection menu clipping at bottom
  • Fix ambient effects not following player in VR
  • Fix debug UI showing without debug info, now only shows when developer console is enabled
  • Pets with no elevator nearby no longer check every frame
  • Removed unnecessary chunk of physics processing

Pet Hat Update

Unlocked a bunch of hats and don't know what to do with them? Put them on your pets! This week's update is just a small feature and a chunk of bugfixes.

I took a look at the tech needed for a big future update, and a lot of the systems can be changed one at a time. Some of the more visible ones will be skybox changing, dynamic music, and teleporting.

If you have feedback/ideas for what to add in the future, join the discord!


[h2]Changelog[/h2]v0.1.12

[h3]New[/h3]
  • Hats on Pets!
  • Superior Sploofers now in-game


[h3]Changes[/h3]
  • Can now place Fossil Research Lab more easily
  • Inspector antennas rotate
  • Fossil research now gives wood gears as constructable
  • Add descriptions for Fossil research, Superior Sploofers, and Sizeable Sploofers


[h3]Bugfixes[/h3]
  • Fix some pipes not showing up and some showing up in the wrong place when built too quickly
  • Fix harvesters not aligning to fossil deposits