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Industrial Petting News

Patch Release: v0.1.1

v0.1.1

Fixes:
- Prevent crash on machines without compute shader support

Industrial Petting Now Launching!

After years of prototyping and building, Industrial Petting has finally reached Early Access! These first few weeks will be spent fixing all the new bugs that get found. After that, we will be moving forward onto new gameplay, new areas, and new pets!

I'm excited to be finally be sharing this game with everyone, and to bring everyone along to see where we will be taking it in the future!

[h3]Some notes for the moment[/h3]
  • Oculus Support: The game is nearly working with touch controllers, I just need to fix some control bindings. This should be working soon, I just need to do some final verification.
  • Linux Support: My internal linux tester hasn't been working for a few months. I'm going to set up linux builds again sometime this month, and I'd like some help testing them. I'll be posting info here soon.


And finally, a changelog for the release build

[h2]v0.1.0[/h2]
[h3]Changes[/h3]
  • Prevent invalid pipe flips
  • Quit buttons moved to seperate tab
  • Online management moved to seperate tab
  • Add teleport movement
  • Reduce sploofer spore output
  • Goocuddlers now require eyeballs
  • Slime renamed to Slimeball

[h3]Fixes[/h3]
  • Gardeners have correct icon in library
  • Controllers work with empty research menu
  • Empty research menu now has some text
  • VR building placement rotates with tool correctly
  • Fix formatting issues in VR wrist info
  • Fix formatting issues in VR item selection
  • Spores picked up mid air no longer last forever
  • Major performance increase in mushroom area

Patch Release v0.0.189

Added some inventory manipulation! You can now directly take/add items from factories and the space elevator.

[h3]Features[/h3]
  • New Inventory manipulation
  • New space elevator ui
  • New UI for current contract in HUD


[h3]Changes[/h3]
  • Pipe slide changed to pipe tower
  • Has single input at lower and upper levels
  • New model
  • Construction pop-up UI redesigned for better controller interaction


[h3]Fixes[/h3]
  • Another chunk of controller interaction fixes
  • Can now enter save name with controller when launched from Big Picture mode
  • VR pointer now comes out of finger tip in title screen
  • Fix audio on player construction queueing
  • Fix broken highlight on one of the trees
  • Correct sprite for booster box
  • Add audio for miner back in
  • Fix missing elevator line in VR
  • Fix missing construction UI ghosts in 2D
  • Elevator line more visible at lower resolutions
  • Recipe picker goes back to previous tab used
  • Blinking grass fixed
  • Can now rotate buildings with controller

Patch Release v0.0.187

v0.0.187 | 2/29/2020
[h3]Fixes[/h3]
  • Gatherbots now usable! Can set item to pick up, driving buttons correct, missing renderers added
  • Pets no longer beam into full elevators
  • Space elevator animation no longer gets stuck on start
  • Hidden items no longer buildable
  • Grass generates correctly on first connection to server

Patch Release v0.0.186

v0.0.186 | 2/25/2020

[h3]Changes[/h3]
  • Sploofers no longer need green goo

[h3]Fixes[/h3]
  • Remove coin counts from pets in library
  • Fix carrot hat position
  • Can now buy Gatherbots
  • Can now buy Long distance Pipes
  • Can now buy Industrial Petters