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The Colonists News

V1.5.10 - March Frontier!

Hi everyone,

March Frontier

It's the March Frontier! This time you get a bit of starting help with some money and some tech already researched, but it's a tricky starting location.... the race is on to build a medium monument!


Release Notes
  • Fixed bugs with dismantling train stations and harbours esp. mid construction
  • Made export rules available for all buildings when dismantling and takes into account construction materials
  • Expedition resources can now be recovered from dismantling harbour
  • Dismantling harbours and boatyards now don't disappear when dismantling complete
  • Added cocoa beans to resources in bottom left
  • Added fade to palm tree in lumberjack priority selection mode
  • Improved map fit when at minimum zoom
  • On map, added ability to click visibility header icon to toggle all resources on or off
  • Can now place standalone road post with [Alt]
  • Fixed bug where occasionally at workshops resources would be allocated when there wasn't room, causing an error
  • Fixed issue with trade ship departure if space port rules removed and resources destroyed whilst a bot is fetching a resource for sale
  • Fixed cow farm field contiguous verification not always working correctly
  • Fixed bug with loading game at exactly one game tick
  • Fixed some pathing issues related to flat tiles that are the exact same height as sea level
  • Fixed issue when pressing return on name editing not immediately focusing back to game
  • Added construction job progress percentage to builder bot tooltips


Once again, big thanks to everyone for their bug reports, feedback and comments!

Discord: https://discord.gg/thecolonists

Thanks, see you next month!

Release Notes for 1.5.9.3

[h3]Release Notes[/h3]
  • Fixed lumberbots getting stuck and when trying to chop down a tree on a very steep slope (including one on the very edge of the February Frontier map)
  • Fixed game freezing when loading a savegame in which the lumberbot had gotten stuck

Release Notes for 1.5.9.2

[h3]Release Notes[/h3]
  • Fixed leaderboards not working from previous build


Sorry about that!

Release Notes for 1.5.9.1

[h3]Release Notes[/h3]
  • Fixed starting height not being set correctly when creating flat custom maps
  • Changed printing order of bots for watchtowers


V1.5.9 - February's Frontier!

Hi everyone,

February's Frontier

A new month means a new Frontier! This map is all about expansion and cow farm production - how quickly can you store hide and sell milk? And don't forget the monuments!


Release Notes
  • Added the option to use procedural generation when creating a custom map
  • Added in-game leaderboard button for campaign and custom maps
  • Added warning about existing export rules when dismantling a building
  • Export rules can now be changed during dismantling
  • Export rules now apply to resources reclaimed from dismantling
  • Fixed error and potential freeze when loading savegames where a bot printing queue contains a bot for a non-existent building
  • Fixed surface deposits not being see-through when in priority selection mode on a surface mine
  • Fixed the game placing an initial field tile when clicking on the no farm fields warning icon
  • Fixed monument boosts not being removed during dismantling
  • Fixed incorrect messaging on subpanel when placing non contiguous farm fields
  • Fixed 'Flora_42_Name' showing up in certain places
  • Fixed game time using plurals of month and day incorrectly
  • Printer now doesn't go through animation for bots that no longer need to exist


Discord

If you'd like to chat about the game or preview new features before they go live, come and join the Discord! https://discord.gg/thecolonists

Thanks, see you next month!