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The Colonists News

V1.5.13 - July Frontier and Japanese Localization

Hi everyone,

A small update this month, unless you like to build your robot colonies in Japanese!

July Frontier

There's some water to be crossed in this month's frontier, or is it better to go over land? Play July's frontier and see where your best time ranks on the leaderboard.

Japanese Localization

Thanks to our amazing community translators you can now play The Colonists in Japanese!

(Also, keep your eyes out for the Japanese launch of the console version this month)

Release Notes
  • Wheat farmbots now head to the nearest corner of the wheat field to sow/harvest
  • Wheat farmbots can also now use the gap in the side of the building
  • Fixed wheat farm and vegetable farm showing incorrect lower production rate when monument boosted
  • Added Japanese option


Back with more updates and mod support news next month!

Discord: https://discord.gg/thecolonists

Thanks!

V1.5.12 - June Frontier, Balancing, Bug Fixes

Hi everyone,

V1.5.12 has just gone live, here's what's new:

June Frontier

The June frontier brings something a little different this month - all L1 and L2 techs are preresearched so it's a turbo-charged race to build the Large Monument!

Balancing

The production processes of buildings have been tweaked behind the scenes to more accurately match production and consumption rates between buildings. Most are small changes, the biggest change comes on the cocoa farm which was way too low!
  • Sawmills (+10.5%)
  • Blast furnaces (+12.9%)
  • Blacksmiths (+21.4%)
  • Brickyards (+19.9%)
  • Tanneries (+21.8%)
  • Paper mills (+18.2%)
  • Printing presses (+12.1%)
  • Steel mill (+18%)
  • Glassworks (+22%)
  • Fletcher (+22.6%)
  • Weaponsmith (+21.2%)
  • Wells (-7.1%)
  • Vegetable farms (+19.6%)
  • Cider presses (+10.5%)
  • Breweries (+21.4%)
  • Cocoa farms (+109.2%)
  • Chocolate factories (+27.7%)


Extra stackbots have been added to many of these buildings as well as to the medium and large storage yards. Also the speed boosts of stone roads/paths and brick roads/paths have been increased by 5 and 10% respectively.

Release Notes
  • Balancing tweaks for production buildings to more accurately match respective production rates, as well as extra stackbots.
  • Increased stone road and path boost speed by 5%, resulting in 50% speed boost over dirt
  • Increased brick road and path boost speed by 10%, resulting in 100% speed boost over dirt
  • Bots will now work in clearance mode when the outgoing resource stack is full
  • Fixed bug when placing roads and paths over broken terrain which could sometimes cause broken roads and building entrances
  • Significantly improved issue of being able to zoom through the terrain
  • Fixed invalid queuing locations being generated for harbours in tight spots which could cause problems when multiple ships using the harbour
  • Fixed bug from V1.5.10 where a resource might not head to a building for construction if the building's production incoming resource stack is full (e.g. flour mill full of wheat)
  • Fixed Orchard production rate displaying incorrectly in construction UI
  • Fixed hang when opening Info panel on Colony Ship in game with territory disabled
  • Fixed the game not applying saved UI text size option when opening the game
  • Fixed train station not creating track when placed on edge of map


Console News

In case you missed it, The Colonists is now available to play on console! Find all the info here: https://steamcommunity.com/games/677340/announcements/detail/3085505759883522690

Once again, a big thanks to everyone providing feedback, suggestions and bug reports, see you all next month!

Discord: https://discord.gg/thecolonists


The Colonists is out now on PlayStation, Xbox, and Switch!

[h2]The Colonists is available on PlayStation, Xbox, and Switch right now![/h2]

The Auroch Digital team, Code by Fire, and Mode 7 are happy to announce that The Colonists is now available on consoles!

Grab your copy here:
You’ll be able to build your dream settlement and chase productivity zen from the comfort of your sofa, or even on the go!

The console edition of The Colonists will include both peaceful and military campaign modes, as well as challenge trophies, and sandbox mode.

[h2]Here's a reminder of what's new in The Colonists Console Edition?[/h2]
The Auroch Digital team have worked hard to make The Colonists just as awesome on consoles as it is on PC so they've added:
  • New Controls: Re-designed controls from the ground up to feel natural and fun on consoles
  • Controller Optimized UI: Re-imagined user interface to be more accessible for players of all types
  • New Robot Hats: Some little cute touches here and there including some snazzy new robot hats (TeaBot's hat is our favourite ☕)


[previewyoutube][/previewyoutube]

V1.5.11 - April Frontier, Clearance Mode

Hi everyone,

April Frontier

The April Frontier is live! There are some unusual prices in the market this month... time to make some money and don't forget about your monuments!

Clearance Mode

There's a new clearance mode option for lumberjack huts and surface mines. This means your workerbots will not generate resources once they come back from their jobs - handy when you just want to clear out areas of trees or resources!

Release Notes
  • Added clearance mode for lumberjack huts and surface mines
  • Added tree amount setting for random map generation
  • Added option to destroy all resources at a storage yard
  • Increased maximum edge panning speed
  • Fixed shaft mine not stopping demand for Energy when production halted
  • Fixed occasional crash on random map generation
  • Fixed roads not get monument boost when placed after monument is complete
  • Fixed bug with watchtowers firing on destroyed or lost watchtowers
  • Fixed dismantling of watchtower not recalculating available watchtower tiles
  • Fixed edge case with roads somehow having negative traffic costs
  • Fixed water displaying slightly wrong after destroying boatyard
  • Fixed boat captain bot sometimes disappearing if origin boatyard is destroyed
  • Fixed guardbot not animating when reloading
  • Fixed camera hotkeys not updating if changed mid-game


Console News

The Colonists is coming to console! Find more info here: https://steamcommunity.com/games/677340/announcements/detail/6357366798704456124

Thanks to everyone for all their feedback and comments - it really makes a difference!

Discord: https://discord.gg/thecolonists

See you next month!

The Colonists is coming to consoles in 2021!

The Auroch Digital team, Codebyfire, and Mode 7 are happy to announce that The Colonists will be coming to PlayStation, Xbox, and Switch this year!

You’ll be able to build your dream settlement and chase productivity zen from the comfort of your sofa, or even on the go!

The console edition of The Colonists will include both peaceful and military campaign modes, as well as challenge trophies, and sandbox mode.

[h2]What's new in The Colonists Console Edition?[/h2]
The Auroch Digital team have worked hard to make The Colonists just as awesome on consoles as it is on PC, here's what's new:
  • New Controls: Re-designed controls from the ground up to feel natural and fun on consoles
  • Controller Optimized UI: Re-imagined user interface to be more accessible for players of all types
  • New Robot Hats: Some little cute touches here and there including some snazzy new robot hats (TeaBot's hat is our favourite ☕)

To celebrate the upcoming console version of the game Auroch Digital are doing a giveaway. 10 lucky people signed up to the Colonist mailing list will win a copy of the game on console on release. You’ll also be the first to receive all the latest news about the console edition, including the release date.
[h3][/h3]