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Pinball Deluxe: Reloaded News

Update 2.0.5

The game engine has been updated. This will help with further development of tables and features. There is a bunch of bug fixes for various tables, thanks for reporting those. It also includes a new 'Lights Out' mode that will start appearing in daily events once the update is available to everyone.

  • Improvements to server connections for head-to-head games
  • Added different stats to the Ladder ranked leaderboards
  • Improvements to server connections for daily events
  • [Carnival] Added new lights to show the status of the bottom rollovers
  • [Brix] Added a sound effect to the blocker
  • Game engine update
  • New ladder stats for ranked players: percentage of 1st place finishes
  • [Space] Fixed an issue where missions would refuse to start
  • [Space] Fixed an issue that prevented further mission progress after completing SPECIAL
  • [Space] Boost and Defend letters obtained via mods and mission will now count toward the Daily Challenge to collect letters
  • [Tradewinds] Fixed an issue where the ball could become trapped in the right panel right outlane
  • [Brix] Ball save will now last longer. It still gets disabled after breaking 2 bricks however.
  • New 'Lights Out' mode will start showing up in daily events
  • Re-work of the UI to make it take less memory and also make the game load faster
  • Re-work of how various on-table triggers work
  • [Carnival] The mini-game capture hole now has less chance of sending the ball straight down the drain after a bad bounce on the targets
  • Improvement to the player selection screen when starting a head-to-head match: recent players will only be available when there is something to show
  • Fixed an issue where the ladder points increase animation could be called twice, resulting in the game hanging
  • [Carnival] There should be less unexpected bounces when the ball lands near the top part of the flippers
  • [WildWest] Fixed an issue with Crazy Rider where it would not update correctly
  • Added an icon to indicate the local player in Ladder Ranked Screen
  • [Jukebox] Starting a game will not reset the music volume to 100% anymore
  • [Fastball] Adjusted the size of the skillshots on Fastball
  • [Carnival] Moved the location of the "Multiplier +1" text so it doesn't cover the ball
  • [Apparatus] Triggering multiball at the same time as Ultimate will now be handled correctly by the game
  • [Brix] the lightning bolt effect will now appear over the bricks instead of under
  • Fixes a bunch of UI visual issues and overlapping buttons
  • Fix draggrable mod icons from the display at the beginning of a game
  • On the menu, dragging the screen cannot be initiated from the shortcut buttons area
  • Prevention of input remapping of the ESC key (hard-wired to the pause menu)
  • Limited the scrolling past tables in the menu
  • Better handling of names in the game over screen (in the leaderboard snapshot)
  • [Celtic] Rhythm game will correctly pause now

Update 2.0.1

Bug fixes and improvements:
  • [Brix] Fixed an issue where the highlighted brick would not move after the usual 10 sec
  • Fixed a couple of UI layout issues with localized text
  • [Fastball] Added visual indicators to track the progress toward cycle/natural cycle. The logic remains the same but was confusing without a reference point. Now there is a green light above each of the 1B, 2B, 3B and HR. Score all four in a game grants the Cycle bonus while scoring them in order grants the Natural Cycle.
  • Better performance of the Ladder history screen
  • Added a Challenge for Ladder play (Play 4 Ladder games for 12 tickets)
  • [Apparatus] Starting Ultimate with a ramp shot that would also give you a multiball should now work properly
  • [Carnival] Fixed a longstanding issue of Truck Attack not stopping the balls if it was triggered at the same time as Mini Multi mod
  • Change the delay between request for the latest Daily Event to limit unnecessary calls
  • [Brix] Made it a little easier to break a gray brick in case the ball get stuck bouncing up and down
  • Server improvements for Ladder: there should be fewer server connection issues
  • If a Ladder replay encounters a server issue, no tickets will be deducted

New Ladder competition

Update 2.0.0

New Ladder competition. Play matches against other players to climb the Ladder divisions all the way to Wizard. The Ladder is in testing (Beta) so things may be adjusted as we move forward: play modes, rewards, divisions, ratings, etc. Also note that the Ladder is meant to reset periodically. We will run the Beta'01 Ladder for 6 weeks. For a full description of how the ladder works check the Info screen in the Ladder main menu, or just dive right in!

All changes:
Ladder system
[Treasure Hunter] Fixed the Ramp Multi mod to be sure it can activate properly
[Fastball] Made it less likely that a ball coming down the left lane can trigger the outlane save mechanism to close
[Jukebox] Fix an issue that immediately ended pot-o-gold if the last lit letter was the A (by locking a ball)
[Jukebox] Losing both Pot-o-Gold balls at the same time will not end the mode prematurely anymore
[Apparatus] Upped the ball save limits to 50K and 25s
Added a new play mode: 1-ball autosave. Until the auto-save timer expires, the ball cannot be lost. Otherwise works like 1-ball.
Improved the text on the game details screens.
Proper support for the extraBallAllowed flag in custom games
The 'End of the Universe' achievements will not progress when playing Daily Events with a custom starting point
Fix the ticker to properly support Golf custom modes
Game server performance improvements
Improvements to the matrix score display performance
[Jukebox] Receiving a call while playing Rhythm will not cause it to fail anymore
[Apparatus] When using mods to start the table with any section on the B side, it mistakenly counted as multiple section activations for the purpose of triggering the Activate All Configuration achievements.
[Tradewinds] Fixed a spot where the ball could get stuck
Fixed Tradewinds and Apparatus sharing some assets by mistake
[Brix] Fixed a spot where the ball could get stuck
[Tradewinds] Fixed an issue where the ball could become trapped in the East side, right outlane between the two gates.
It is now possible to specify 4 mods daily events presets (instead of 3)
Fixed score golf processing for custom events
Fixed an issue with the reward of powerballs at game over when there was also a challenge progress update

Update 1.9.3

New multiplayer play option: you can challenge up to 3 other players at a time on a randomly chosen table. You need to follow the other players (and they need to follow you back) to be able to start a challenge with them. Further multiplayer play options will be coming soon for custom games and a ladder system.

Other important changes:
  • Followed players' scores will be visible in a separate tab on the Daily Event leaderboards (you can opt-out of being followed in Settings->Profile)
  • New option to set the amount of voice-over on Celtic Jukebox


All changes:
  • [Treasure Hunter] Fixed the mod 'Free Dive' which could lead to a stuck ball
  • [Fastball] The rollovers should be more reliable
  • [Jukebox] Moved the "Well done" message during the Rhythm game to avoid overlapping with the notes
  • Celtic Jukebox tokens will not re-appear after a reinstall if you already have access to the table
  • [Fastball] Fixed the targets sometimes becoming stuck in the ON position
  • Reworked the Game Over screen to support the new multiplayer mode
  • On the "paused" screen, if the game can't be restarted, that option will be grayed out
  • The "Daredevil" achievement will not show over Truck Attack anymore
  • Leaving a Daily Event mid-game will now post the current score in the background
  • Added options to follow another Daily Event player. You can then see their score in a new tab in the leaderboards
  • Going from the Daily Event History's calendar view to the leaderboard for that day doesn't reset the calendar anymore
  • For some reason the mods in the Pause screen were draggable - not anymore
  • [Brix] Added a timer to the deflector - if triggered too many times in a short period it will turn off to prevent an infinite loop
  • Added an option to tweak how often the announce (voice over) speaks in Celtic Jukebox. You can change the level in the Settings for that specific table
  • Changed User settings to Device settings
  • Changed Daily Event settings to Pinball Profile settings
  • Updated the settings icons for different categories
  • It is now possible to stop the spinning wheel
  • Improved the look of the screens detailing the game modes for Daily Events
  • If a new version of the game is required to access the daily events, it will say so in the daily event screen. A button will be available to get to the store listing directly
  • Server data now loads more efficiently
  • If the daily event is not loaded you can now directly request a refresh from the main menu
  • [Brix] Homing to stop if the ball hits a slingshot
  • [Wild West] Added blocking pins to the left outlane when the ranch is open to prevent powerballs from jumping out
  • Daily Event Custom games support for extra balls, skillshots and multiballs control
  • [PC/Mac] Updated the Live Score ticker to better support non-engligh characters
  • Golf scoring can now be used in custom games in Daily Events
  • [PC/Mac] Whether a mod is upgradable or not will not be shown in the Pause screen or on the table before ball launch
  • Daily Events now support a custom mode where Brix can be started on a specific level
  • Challenge score requirements will now be rounded (no more 5,821,455, it will now be 5,000,000 )
  • Fixed a conflict between screens that would prevent returning to the main menu from Game Over

Update 1.9.1

A small update to the Celtic Jukebox to fix a couple of issues with the combos:
  • Combo chains reset after scoring a 10 shot combo
  • For a shot to count in a combo chain, it must be different than the immediately preceding shot
  • Also adding an option to reset the high scores on a table-by-table basis


All changes:
  • [Jukebox] Powerball multiplier now correctly applies to Rhythm game scoring
  • [Jukebox] Combo chains reset after scoring a 10 shot combo
  • Also adding an option to reset the high scores on a table-by-table basis
  • [Jukebox] The description for Jam Session (mod) will show up correctly in Italian
  • [Carnival] The powerball now causes the outlane to close using the Winter skin
  • [Carnival] A more appropriate text overlay when triggering the Santa game in the Winter skin
  • [Space] Captures in the Wormhole while Extra Ball or Mega Multi is lit will now award the normal points for that capture and release locked balls (if using the Wormhole mod)
  • [Space] Fixed an issue that made starting Mega Multi more difficult
  • The Celtic Jukebox will not appear in Special Offers anymore - it doesn't make sense as it is a free table
  • The "Spin" button was conflicting with the "back" button in the Spin screen. It is now fixed.
  • [Jukebox] Reduced the delay at the end of Rhythm
  • [Jukebox] Skillshots on the Jukebox to count toward challenges
  • [Jukebox] Greatest Hits achievement will now be awarded correctly
  • [Jukebox] Pot-o-gold and Award will now use Powerballs as multiballs when needed
  • [Fastball] The "run scored" animation in the DMD will not overlap the score display anymore


Cheers!