Update 2.0.5
The game engine has been updated. This will help with further development of tables and features. There is a bunch of bug fixes for various tables, thanks for reporting those. It also includes a new 'Lights Out' mode that will start appearing in daily events once the update is available to everyone.
- Improvements to server connections for head-to-head games
- Added different stats to the Ladder ranked leaderboards
- Improvements to server connections for daily events
- [Carnival] Added new lights to show the status of the bottom rollovers
- [Brix] Added a sound effect to the blocker
- Game engine update
- New ladder stats for ranked players: percentage of 1st place finishes
- [Space] Fixed an issue where missions would refuse to start
- [Space] Fixed an issue that prevented further mission progress after completing SPECIAL
- [Space] Boost and Defend letters obtained via mods and mission will now count toward the Daily Challenge to collect letters
- [Tradewinds] Fixed an issue where the ball could become trapped in the right panel right outlane
- [Brix] Ball save will now last longer. It still gets disabled after breaking 2 bricks however.
- New 'Lights Out' mode will start showing up in daily events
- Re-work of the UI to make it take less memory and also make the game load faster
- Re-work of how various on-table triggers work
- [Carnival] The mini-game capture hole now has less chance of sending the ball straight down the drain after a bad bounce on the targets
- Improvement to the player selection screen when starting a head-to-head match: recent players will only be available when there is something to show
- Fixed an issue where the ladder points increase animation could be called twice, resulting in the game hanging
- [Carnival] There should be less unexpected bounces when the ball lands near the top part of the flippers
- [WildWest] Fixed an issue with Crazy Rider where it would not update correctly
- Added an icon to indicate the local player in Ladder Ranked Screen
- [Jukebox] Starting a game will not reset the music volume to 100% anymore
- [Fastball] Adjusted the size of the skillshots on Fastball
- [Carnival] Moved the location of the "Multiplier +1" text so it doesn't cover the ball
- [Apparatus] Triggering multiball at the same time as Ultimate will now be handled correctly by the game
- [Brix] the lightning bolt effect will now appear over the bricks instead of under
- Fixes a bunch of UI visual issues and overlapping buttons
- Fix draggrable mod icons from the display at the beginning of a game
- On the menu, dragging the screen cannot be initiated from the shortcut buttons area
- Prevention of input remapping of the ESC key (hard-wired to the pause menu)
- Limited the scrolling past tables in the menu
- Better handling of names in the game over screen (in the leaderboard snapshot)
- [Celtic] Rhythm game will correctly pause now