Garrison: Archangel Public Update v0.15.21
We have decided to turn our preview v0.15.21 into the latest public build. Here is a compiled list of changes since our last Public Update in August.
A total of four new weapons have been added to the equipment list, set in bold.
Gameplay Changes
New & Updated Features
Bug Fixes
See you all in the Arena!
A total of four new weapons have been added to the equipment list, set in bold.
Gameplay Changes
- Movement dampening is now applied to forwards and backwards dodge movement.
- Movement dampening is now applied to normal movement and boosting movement.
- YULONG MISSILES now spread across the sides of the target.
- TIANGOU MISSILES now spread across the sides of the target.
- Updated: MUGENZAKURA directional stab damage lowered to 400 (was 500).
- Updated: TOGGLE BOOST option now available under Gameplay Settings.
- Updated: SPRUNGHAFT shoulder thruster stats to give 0.1 relative Jump distance.
- Updated: SPRUNGHAFT shoulder thruster stats to give 0.4 absolute Flight Boost speed.
- Updated: ELUSION shoulder thruster backwards Boost speed increased to 1.1 from 0.6.
- Updated: LABRYS GIGANTAS Hyper Armor frame durations.
- Updated: Added Health Pickups on Horde and Survival mode.
New & Updated Features
- Updated: Improved mech aim correction speed.
- Added: ANUBIS alternate HALO TARGE skin.
- Added: SPRUNGHAFT shoulder thrusters.
- Added: OBLOCHKA shoulder shields.
- Updated: Mech models' specular lighting.
- Updated: Menu scene lighting.
- Updated: Menu scene mech models' shadow and lighting quality.
- Updated: Arena scene lighting.
- Updated: PROVING GROUNDS map navigation mesh.
- Updated: AI will now use navigation meshes more effectively to travel across obstacles.
- Updated: ANUBIS preset now includes the ANUBIS HALO TARGE skin.
- Updated: Alt KREUZFLUGEL back thruster animations.
- Added: PEACEMAKER handgun.
- Updated: Increased Horde Mode enemy HP.
- Updated: Horde Mode enemy squads will now contain mixed unit types.
- Updated: Some Horde mode enemy type weapon loadouts.
- Updated: Hyper Armor and Guard Frame displays on TRAINING MODE.
- Updated: Added Outline effect to Postprocessing High settings.
Bug Fixes
- Fixed: Black screen when using boomerang weapons in online multiplayer.
- Fixed: Garage win poses does not reflect accurately on post-game screen.
- Fixed: Mechs not facing each other during arena intro.
- Fixed: Worn textures removed on some weapons.
- Fixed: Melee dash/step animations missing direction tracking.
- Fixed: Direction handling on side melee attacks.
- Fixed: Wakeup flipping animation being played additionally after Quick and Dodge Wakeups.
- Fixed: Quick Wakeup in the air will now disable gravity temporarily.
- Fixed: Mechs 'landing' on Forcefield objects because they were tagged as Floors.
- Fixed: Hold and Release weapon input buffers.
- Fixed: Alt GORGON causing errors at the end of the round.
- Fixed: Alt FUSION BLADE missing projectiles.
- Fixed: Alt NERE CRUCIS hitbox and particles.
- Fixed: Alt STRELKA model rotation.
- Fixed: Overload particle effect not disappearing when destabilized.
- Fixed: Missing backDown animations.
- Fixed: Unlocked Camera mech boost poses.
- Fixed: BALANG ARAW explosion damage not triggering.
- Fixed: Alt STRELKA skin scaling and rotation.
- Fixed: RATEL Head scaled down to 90% of its previous size.
- Fixed: Mech emission color channel not being accurate.
- Fixed: Spectator Camera settings.
- Fixed: Hitscan targeting for GRAM RAILGUN.
- Fixed: Alt GORGON model.
- Fixed: Multiple mech deletion issues affecting the garage and menu screens.
See you all in the Arena!