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Wooden Ocean News

5.0.7 Misc

9/22/2020
v5.0.7 Misc

New Features:
Expanded size of Golem Dungeon.
15 new endgame enemies added. (expect less fates and ogres)

Balancing:
Increased player HP growth by roughly 10%.
Escaping is now 25% less reliant on agility averages. (this
will allow some hope against enemies far stronger than you)
Increased HP of endgame healing devices by 50%.
Reduced recovery of endgame healing devices by 50%.
Improved rewards for final Bronze Temple room.
Improved rewards for final Red Temple house.

Misc:
Removed mode 7 from teleport area. (this may have been
the primary source of the memory leak that's been causing
the random crashing throughout the game, and if so, mode 7
may be entirely removed in the future. Since the newest area
being worked on is heavily in mode 7, work on it has been
halted until this is determined. If this area is scrapped,
a large ghost town expansion will take its place in November)
Fixed getting stuck from leaving your barracks.
Fixed two bugs in last level.
Fixed inaccurate future content message in Lampless.
Game is slightly brighter.

5.0.6 Hotfix

8/16/2020
v5.0.6 Hotfix

Balancing:
Super Boss Omen has been defeated by Aceler! (+25% to
all of Omen's stats)
Random bosses no longer get +25% to HP.
Random bosses now get 25% damage reduction.
Increased health for countdown enemies by 20-30%.

Misc:
Improved various skill texts.
Fixed Chapter 6 bug.
Fixed replayable Red Temple scene.

5.0.5 Hotfix

8/6/2020
v5.0.5 Hotfix

Misc:
Rebuilt all destroyed towns.
Refunded talent point for Reconstruction.
Town attacks are disabled until next update. (new system
being worked on will slowly gather enemies outside of towns
so they can be protected proactively)

5.0.4 Talent System

7/31/2020
v5.0.4 Talent Tree

New Features:
Talent System added into game with 48 talents to learn.
(entrance is in your ghost town courtyard with new talents
listed in the game manual on steam)
Added rare return crystals in Infinite Hotel.
All positive holy spells now cause blessed. (blessed is 3
turns of +25% luck and healing received)
Faster animations for most AoE buffs.
Playing Rakenize now awards secret career points that slow
enemy tech speed. (this amount is infinite and tied to tier,
but it's still rather negligible)
Merchant added to Northern Katis that sells infinity bombs.
Tech Level now slightly increases your town's brightness.

Balancing:
Increased enemy health by 10-15%.
Randomly created bosses now have +25% health.
Randomly created bosses now have -12% recovery.
Increased leveling exp penalty by 33%.
Enemy tech speed is now 20% faster.
Enemy tech speed is now 33% slower in some story sections.
Increased most random Rakenzie rewards by 1-2 tiers.
Some ice walls are now 10-25% stronger.
Some earth walls are now 10-20% stronger.
Earth and staff walls now last 1 more turn.
Carbon walls now last 2 more turns.
Most metal walls have been entirely redesigned.
Fortress and Spearwall now last 1 more turn.
Divine Fortress and Spear Fortress now last 2 more turns.
Fortress status protection increased from 25% to 35%.
Divine Fortress status protection increased from 30% to 50%.
Slighty buffed Scythe's Reap and Rapture skills.
Increased Drain Mana spell by 50%.
Increased Scythe's Drain Mana skill by 100%.
Increased Blood Shield buff from +25% to +50%.
Blood Shield now halves healing received.
Dagger's Hamstring now also lowers evasion.
Increased effect of hamstring from 20% to 25%.
Increased Cripling Strike debuff from 15% to 20%.
Increased Hemorrhage attack DoT from 75% to 125%.
Increased Plague Strike magic DoT from 150% to 250%.
Increase Dagger's Smoke effects from +10% to +12%.
Spear's Remorse damage reduction increased from 25% to 35%.
Cursed now lowers spirit by 25% instead of 10%.
Cursed now lowers healing recieved by 25% instead of 10%.
Cursed now lowers luck by 25% instead of 50%.
Freezing now lowers agility by 25% instead of 20%.
Freezing now lowers chance to hit by 10%.
Freezing now increases water damage taken by 150%. (was 125%)
Wet now increases lightning damage by 150%. (was 125%)
Wet now increase cold damage by 150%. (was 125%)
Frozen now doubles blunt damage taken.
Increased confusion chance of Mercy from 35% to 40%.
Increased Cadmium defense DoT from 35% to 50%.
Increased Arsenic defense DoT from 150% to 250%.
Cadmium and Arsenic can now cause sickness.
Fire debuff effects are now 1 tier stronger.
Ice debuff effects are now 1 tier stronger.
Shortage now reduces mana by half.
Blackout now reduces mana by 75%.
Earth debuff effects are now 1 tier stronger.
Cement now also lowers evasion.
Wind debuff effects are now 1 tier stronger.
Redesigned holy debuffs.
Gravity debuffs are now 1 tier stronger.
Buffed Recharge Life's target mana aspect by 33%.
Buffed target defense aspect of gravity heals by 50%.
Buffed luck aspect of thread heals by 50%.
Brain Tumor now also reduces mana regen by 1%.
Dark debuff effects are now 1 tier stronger.

Misc:
Game now launches in fullscreen.
Fixed hunting quest in Lampless from being repeatable.
Fixed pathing issue on Island of Sand's mountain.
Fixed MP cost to Mass Life.
Fixed MP cost to Spirit of Life.

5.0.3 Improved Town and Status Infliction

6/21/2020
v5.0.3 Improved Town and Status Infliction

New Features:
All stats now slightly affect status chance. (details
below)

Balancing:
Every 50 Max MP increases status infliction by 1%.
Every 50 Current MP increases status infliction by 1%.
Every 100 attack increases status infliction by 1%.
Every 100 magic increases status infliction by 1%.
Every 100 defense increases status infliction by 1%.
(defense is currently infliction only)
Every 100 dexterity increases status infliction by 1%.
Every 100 dexterity increases status protection by 1%.
Every 100 Spirit increases status infliction by 1%.
Every 100 Spirit increases status protection by 1%.
Every 500 Max HP increases status protection by 1%.
Every 500 Current HP increases status protection by 1%.
Doubled weight of luck on status infliction and protection.
Panic is now its own hidden status effect. (this status
effect lasts 2 turns, reduces accuracy and spirit by 25%,
doubles chance to be knocked down, and increases dexterity
and damage taken by 25%)
Slightly increased construction speed. (this does not
activate until a town level up or new game)
All town levels give +1 additional happiness and economy.
All art levels give +1 additional economy and +2 happiness.
Divine Tower being online now provides +10 happiness.
Divine Tower being online now provides +10 economy.
Arena fame now gives a small hidden bonus to economy.
Reduced fame gained from arenas by 10-50%.
Scam Religion now increases crime by 50% instead of 100%.

Misc:
Fixed puzzle 18.
Fixed unleavable house in Lampless.
Removed placeholder NPCs from Island of Sand's bar.